Sulaboy wrote: ↑05 Jun 2018, 01:10
You see this is the problem. The specialist role is supposed to be a second in command, that fact that people only choose it for the gun is unhealthy for he game. If the specialist role was only for a neat gun I'd rather it be removed entirely. While people will still role spec just to be bald and do some shooting it shouldn't be that way, they are a part of the squad like everyone else. People should understand that being a specialist means you will be leading the squad if the SL dies. Heck instead of telling the SO that you refuse to be aSL because gotta shoot those guns, you could focus on making sure the SL doesn't do anything stupid and you'll never need to be aSL.
I mean, that's only the case because the game was set up like that, and there are some cases in which game design may be rather counter-intuitive. Actual specialists are above PFC's but below corporals(at least in the U.S. army, the marine corp doesn't have specialists as far as I know, but scout snipers have to have achieved the rank of Lance Corporal.)
The problem with specialist is that it's a role with five distinct load-outs that are pretty much unlike anything else in the USCM. That means to be a consistent specialist, you have to be knowledgeable and understand how to perform well in at least four of them so that you know what to do depending on what load-outs are available. Due to the nature of some of these roles, such as snipers, I presume that some of them will have gameplay mechanics that would not lend themselves well to leading in the first place.
But leading is another hurdle considering the load-outs issue that inexperienced players would have to deal with, in the current system. I can imagine it being a mess for people who are given a loadout they have no experience in, and are promptly made aSL when they're not appealed by the idea, and are just expected to do it cause lawl, punishments.
The current issue is that
Specialists and Smartgunners have the only unique setups in Colonial Marines excepting admin-mandated ERT's. It's no surprise that people would clamor to play the roles that can turn invisible, snipe, set the whole world on fire, and generally do things that no other Marine can do.
Now, until marines are given more variety in what they can bring into battle, and what options are available to them, you will continue to have people clamoring to play Specialists because of their unique gameplay, whilst having no interest in the leadership/roleplay aspect of the specialist role.
The specialist rank as sergeant is also wholly inconvenient, when so many people want to experience the unique aspects of the role, those who would like to back up the SL as a second-in-command have to pit themselves to the, as iterated above, specific loadouts, and fighting for the spot with many others who have no intention of roleplaying as secondary leadership.
Having an alternative role as Sergeant would mitigate this issue, as a more mundane marine with heightened
responsibilities revolving around their rank instead of their weapon would allow people who enjoy leadership and roleplay to clamor for that role instead, subsidizing squads with better leadership conditions, and allowing the swathes of individuals who like distinct weapons to enjoy them exclusively, instead of having to worry about leading, which they don't like to do anyway. It would also allow those who want to build their way up to SL by understanding the mechanics worry about the responsibilities of SL more specifically, and not have to worry about their load-out.
The whole system for chain of squad command is just wack, though.
2: Sergeant - It seems that the general consensus don't want to lead, and just like the special weapons. Some load-outs aren't intuitive to leading with.
3: Corporals - They can lead, but if you're short on medics, have many wounded, or need to build or maintain fortifications, taking them out of their assigned duties might actually be detrimental.
4: Lance Corporals - The Smartgunners have a relatively simple gameplay style. I'm surprized they're not higher in rank, but it does make some sense considering they're mostly support, and should remain in the middle of the pack, rather than the front lines.
5: Private First Classes - Don't understand why SO's don't take volunteers from this rank more often, rather than immediately picking the reluctant Corporals and the like.
I play Arella Aharon, usually as a medic, MP, or occasionally, researcher or marine.