Devouring: Why is it ok?

Generic, on-topic discussion about Colonial Marines.
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solidfury7
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Re: Devouring: Why is it ok?

Post by solidfury7 » 20 Jun 2018, 16:07

spookydonut wrote:
20 Jun 2018, 15:36
Working as intended.

The people complaining about it being vore are the ones with the fetish.
Thanks for clarifying Spooky.

Any plans of a resist tool being added, so you could eventually break free or adding minor damage stacking like the past? Seems weird you can be swallow at full HP and have full on conversations with your squad if the xeno so wishes to hold on to you a while.
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Re: Devouring: Why is it ok?

Post by SlavishCircle » 20 Jun 2018, 16:48

Adding my own two cents in -- I know I've been devoured as a means of movement when I've been heavily damaged (broken limbs, internal bleeding, etc) and hauled around for several minutes without any sign of it mattering. It doesn't make much sense how I could come out with no signs of my condition weakening when my character is, in effect, being violently swallowed whole and jammed to fit within another living creature, and there are clear indications of oxygen deprivation while consumed, to boot.

If it is functioning as intended, I'm curious to know what the back-end is -- do swallowed people essentially get put into a stasis-bag state? If there are damage parameters for being swallowed, what's the application of that damage? When bootknife?

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Re: Devouring: Why is it ok?

Post by Casany » 20 Jun 2018, 17:29

spookydonut wrote:
20 Jun 2018, 15:36
Working as intended.
This doesn’t make sense. I get devouring for moving injured hosts to the hive for infection but there are MANY bugs with it at the moment, as you can see from this thread.

Not just that, but it doesn’t make any sense. As in, if a xeno devours a marine who has had no damage done to them and that marine still has their gun or a machete or knife, why can’t that marine escape? This proved my point I’ve had forever now that the devs just want to dumb xenos down so that even a brain dead person could win. There’s no risk associated with devouring a human, it just allows you to take them out of the round. It reminds me of the days when xenos could eat dead bodies, and it go to the point that a rule was made against it. This is basically exactly what that was, allowing you to take someone totally out of the round with them having no chance, except it’s even cheesier because this time they didn’t even die first, they just got fucked at 100 health.
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Re: Devouring: Why is it ok?

Post by WinterClould » 20 Jun 2018, 18:32

spookydonut wrote:
20 Jun 2018, 15:36
Working as intended.

The people complaining about it being vore are the ones with the fetish.
Spooky I'm being serious here. I meme a lot but that's fucked up.
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Re: Devouring: Why is it ok?

Post by Imperator_Titan » 20 Jun 2018, 18:33

Casany wrote:
20 Jun 2018, 17:29
This proved my point I’ve had forever now that the devs just want to dumb xenos down so that even a brain dead person could win.
Shitting on the devs for changes won't get you far so I recommend toning it down. They do play the game too, in case you didn't realize. As for your other points yes, it may seem a little unbalanced however a xeno morph always retains the capacity to kill instead of devouring the very same way. If they choose to capture you instead of kill you on the spot and drag you away, it shouldn't make a difference, you're dead the moment that occurs and you get yourself into the position for that to happen in the first place. This can all literally be avoided if you travel with a partner as devouring does indeed require you to stand still.

It might be changed in the future yes but attacking the devs won't make that happen any sooner.

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Re: Devouring: Why is it ok?

Post by Casany » 20 Jun 2018, 19:43

Imperator_Titan wrote:
20 Jun 2018, 18:33
Shitting on the devs for changes won't get you far so I recommend toning it down. They do play the game too, in case you didn't realize. As for your other points yes, it may seem a little unbalanced however a xeno morph always retains the capacity to kill instead of devouring the very same way. If they choose to capture you instead of kill you on the spot and drag you away, it shouldn't make a difference, you're dead the moment that occurs and you get yourself into the position for that to happen in the first place. This can all literally be avoided if you travel with a partner as devouring does indeed require you to stand still.

It might be changed in the future yes but attacking the devs won't make that happen any sooner.
Not like I’m lying though.

Look, it takes a LOT more effort to kill a 100% marine than it does to devour them. A young runner vs a 100% marine is about a 50/50 fight. Except the runner can just pounce and tacklespam until devoured. Now you could say they could just tacklespam and slash but even then it gives you much more chance to get up and fight back. I’d much rather be killed in an at least semi fair fight rather than be stun spammed and devoured without a chance to do anything.

And about me critiquing devs. You can’t put off any criticism as just shitting on devs. People make mistakes. We’re human. By trying to shield them from any critique is a huge mistake on your part. It’s not like I’m not being constructive, im explaining what I view is wrong with the current state of affairs, something that a lot of other people here surely agree with me on. The more the staff team echo chamber and brush off valid complaints the less that’s going to be done about those complaints.

I heard about how the dev team was supposed to balance. Add a change, wait a week, see if the complaining and criticism lasts. People don’t like change, we all can agree on that, but most changes the meta can evolve to encompass and in the end the marines or xenos forget about it. But this change has been critiqued and people have been asking for it to be changed for at least a month now. Same with the warrior grab, ever since it was implemented. And I get it, the devs work for free, but that’s not an excuse to just ignore criticism.

My point is, the more people defend bad actions and brush off valid criticism as “shitting on the devs” the more people are going to complain in the end. It’s an endless cycle unless something is done about it.
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Re: Devouring: Why is it ok?

Post by caleeb101 » 20 Jun 2018, 19:50

spookydonut wrote:
20 Jun 2018, 15:36
Working as intended.

The people complaining about it being vore are the ones with the fetish.
you gotta be trolling

the Senior dev literally labelled this issue as a bug on gitlab, albeit two months ago
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Re: Devouring: Why is it ok?

Post by Bulaven » 20 Jun 2018, 23:06

If I could pull a knife while -Inside- the Xeno, I would be fine with it.

There lies the problem.
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Re: Devouring: Why is it ok?

Post by TicTac » 20 Jun 2018, 23:46

As a marine, devour is one of the most annoying features in the game. It's effectively a way for a xeno to overwrite any capability you have in combat by knocking you to the ground once. You can be the most robust SS13 player known to man, and all it takes is for one click to land, or one pounce, and then you're devoured, and doomed.

As a xeno, devour is an annoying feature as well. Dying in the span of 2 seconds to the marine that somehow reverse-bursted, despite it not existing according to the devs, is the most unfuriating thing known to man. Not only that, but it defeats the purpose in the hive having to push itself forward and establish it beyond the same hive spot it always exists in. It would be nice for xenos to have to consider forward hives, mantaining positions where they can ferry eggs, and at least contributing to a more mobile game, rather than the current FOB-siege meta. Being a queen is unrewarding because no decision you make is going to be a decisive one. You could argue that certain queens are amazing, but in the end, it just comes down to a robust front-line queen being able to destroy any marine force.

Point is, devour is a stupid mechanic that just promotes the marines to hunker down, and the xenos to never improve in combat. Why would a runner player need to learn anything beyond landing a single pounce?

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Re: Devouring: Why is it ok?

Post by Steelpoint » 21 Jun 2018, 00:12

When I think of Xenomorphs I think of them literally unhinging their jaws and stuffing conscious and armed Marines down their throats into their giant, overstuffed, bellies and thick, wide, thighs before slowly moving them to a hive.

I never gave much thought to the devour aesthetic simply because in the past it was a uncommon thing, it would only occur on the monkeys or unconscious Marines.

I'd be fine with it if it was changed to be more thematic, such as pinning the Marines and carrying them on their backs, instead of literally eating them alive.
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Re: Devouring: Why is it ok?

Post by Casany » 21 Jun 2018, 00:40

TicTac wrote:
20 Jun 2018, 23:46
As a xeno, devour is an annoying feature as well. Dying in the span of 2 seconds to the marine that somehow reverse-bursted, despite it not existing according to the devs, is the most unfuriating thing known to man. Not only that, but it defeats the purpose in the hive having to push itself forward and establish it beyond the same hive spot it always exists in. It would be nice for xenos to have to consider forward hives, mantaining positions where they can ferry eggs, and at least contributing to a more mobile game, rather than the current FOB-siege meta. Being a queen is unrewarding because no decision you make is going to be a decisive one. You could argue that certain queens are amazing, but in the end, it just comes down to a robust front-line queen being able to destroy any marine force.
That only happens when the person isn't stunned when devoured. It used to happen with any marine even when stunned if they weren't in crit because the stun would wear off and then the marine could reverse burst, now it doesn't work like that. So to have this happen nowadays you have to have the marine get up and then you devour him, which can RARELY happen.
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Re: Devouring: Why is it ok?

Post by WinterClould » 21 Jun 2018, 03:26

Steelpoint wrote:
21 Jun 2018, 00:12
When I think of Xenomorphs I think of them literally unhinging their jaws and stuffing conscious and armed Marines down their throats into their giant, overstuffed, bellies and thick, wide, thighs before slowly moving them to a hive.

I never gave much thought to the devour aesthetic simply because in the past it was a uncommon thing, it would only occur on the monkeys or unconscious Marines.

I'd be fine with it if it was changed to be more thematic, such as pinning the Marines and carrying them on their backs, instead of literally eating them alive.
This is exactly what I want.
I don't care if you can't break out, even if it's lame. I don't mind it being a very strong ability for basically every xenos to almost 100% get a larva.

Something you guys haven't really taken into account. When the xenos vore a full health host he isn't likely to escape if he's puppy guarded and he won't bleed out. While if a xeno kills you in the time he coulda vored you he isn't getting his hive another sister. Makes the disarm spam into vore strat two fold in its power. Like I said I don't really give a shit, capture away get more xenos all you like. Marines will get a buff or it'll get nerfed. I just want the damn fetish gone. It doesn't make sense in the lore, it doesn't fit our character models, xenos can't stretch to for an armored human inside them.i can believe pinning him on their back, but eat? Nonono
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Re: Devouring: Why is it ok?

Post by caleeb101 » 21 Jun 2018, 05:19

TicTac wrote:
20 Jun 2018, 23:46
As a marine, devour is one of the most annoying features in the game. It's effectively a way for a xeno to overwrite any capability you have in combat by knocking you to the ground once. You can be the most robust SS13 player known to man, and all it takes is for one click to land, or one pounce, and then you're devoured, and doomed.

As a xeno, devour is an annoying feature as well. Dying in the span of 2 seconds to the marine that somehow reverse-bursted, despite it not existing according to the devs, is the most unfuriating thing known to man. Not only that, but it defeats the purpose in the hive having to push itself forward and establish it beyond the same hive spot it always exists in. It would be nice for xenos to have to consider forward hives, mantaining positions where they can ferry eggs, and at least contributing to a more mobile game, rather than the current FOB-siege meta. Being a queen is unrewarding because no decision you make is going to be a decisive one. You could argue that certain queens are amazing, but in the end, it just comes down to a robust front-line queen being able to destroy any marine force.

Point is, devour is a stupid mechanic that just promotes the marines to hunker down, and the xenos to never improve in combat. Why would a runner player need to learn anything beyond landing a single pounce?
I kinda agree with this. Possibly make devour only work on monkies/farwa/yiren (and that one other random animal), then if the xenos wanna capture more people, they have to establish forward hives. Then also lower the amount of burrowed larva they get at round start. Also, this gives drones more to do than just build a few nests round start and then spam sticky resin if the marines start winning.

This way, capturing is fully encouraged. Because right now, it's just a thing you do when you start losing as xenos.
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Re: Devouring: Why is it ok?

Post by BillyBoBBizWorth » 21 Jun 2018, 06:16

TicTac wrote:
20 Jun 2018, 23:46
Point is, devour is a stupid mechanic that just promotes the marines to hunker down, and the xenos to never improve in combat. Why would a runner player need to learn anything beyond landing a single pounce?
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Re: Devouring: Why is it ok?

Post by Imperator_Titan » 21 Jun 2018, 07:57

Casany wrote:
20 Jun 2018, 19:43
Not like I’m lying though.

Look, it takes a LOT more effort to kill a 100% marine than it does to devour them. A young runner vs a 100% marine is about a 50/50 fight. Except the runner can just pounce and tacklespam until devoured. Now you could say they could just tacklespam and slash but even then it gives you much more chance to get up and fight back. I’d much rather be killed in an at least semi fair fight rather than be stun spammed and devoured without a chance to do anything.

And about me critiquing devs. You can’t put off any criticism as just shitting on devs. People make mistakes. We’re human. By trying to shield them from any critique is a huge mistake on your part. It’s not like I’m not being constructive, im explaining what I view is wrong with the current state of affairs, something that a lot of other people here surely agree with me on. The more the staff team echo chamber and brush off valid complaints the less that’s going to be done about those complaints.

I heard about how the dev team was supposed to balance. Add a change, wait a week, see if the complaining and criticism lasts. People don’t like change, we all can agree on that, but most changes the meta can evolve to encompass and in the end the marines or xenos forget about it. But this change has been critiqued and people have been asking for it to be changed for at least a month now. Same with the warrior grab, ever since it was implemented. And I get it, the devs work for free, but that’s not an excuse to just ignore criticism.

My point is, the more people defend bad actions and brush off valid criticism as “shitting on the devs” the more people are going to complain in the end. It’s an endless cycle unless something is done about it.
Obviously you haven't played as a xeno if you think that devouring active marines without help as a young runner is possible. It's unironically easier to kill than or drag them all the way back to the hive than it is to devour. If you're running out there alone to fight a young runner, it's literally only your fault.

Devs get a ton of backlash from badly received updates and the community for who they code in general. I'm not gonna let you add to that pile. There's criticism which is fine and then insults like "devs are only focused on making xenos win" which is what you said. Being ex-staff, I'd expect better. If you think that we're not doing anything regarding valid complaints, let me stop you right there however this isn't one of them.

If you intend to continue this conversation further, bring it to discord. I'm not gonna allow you to clog up the forums with this fruitless argument of yours.

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Re: Devouring: Why is it ok?

Post by Davidchan » 21 Jun 2018, 09:53

Solution is easy. Get rid of digestion. Bodies in a Xeno stomach no longer get deleted after such and such a time. Xenos can only hold one mob in their stomach, so they have to spit the body out eventually. If they don't, BOs could track the corpse and thus the Xeno. If the Xeno is salty enough to want to keep the body out of marine hands he has to hide it in the hive, giving HQ a direct coordinates on the hive, or drop and guard it somewhere else. When a xeno dies and exploded, just ensure the code drops what was in their stomach onto the floor. If its still a problem of xenos consuming corpses and holding them, have them vomit them up after 5+ minutes or induce a slow down after 2 minutes so they have extra motivation to drop the mob and move on.

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Re: Devouring: Why is it ok?

Post by Casany » 21 Jun 2018, 11:25

Imperator_Titan wrote:
21 Jun 2018, 07:57
Obviously you haven't played as a xeno if you think that devouring active marines without help as a young runner is possible. It's unironically easier to kill than or drag them all the way back to the hive than it is to devour. If you're running out there alone to fight a young runner, it's literally only your fault.

Devs get a ton of backlash from badly received updates and the community for who they code in general. I'm not gonna let you add to that pile. There's criticism which is fine and then insults like "devs are only focused on making xenos win" which is what you said. Being ex-staff, I'd expect better. If you think that we're not doing anything regarding valid complaints, let me stop you right there however this isn't one of them.

If you intend to continue this conversation further, bring it to discord. I'm not gonna allow you to clog up the forums with this fruitless argument of yours.
See I don’t get it. I hold the same view as many other people on this thread, and I say one thing. I said “devs are dumbing down xenos”, and they are. I could have gone about it in a “nicer” way but that is exactly what has been happening throughout the years. I play xeno, not as often as I used to but I still do play and your assertion that it is easier to kill than to devour is just plain wrong. It takes much more time to slash a host to death, which gives the host more time to call for assistance or get up and shotgun you. With devour that’s removed entirely.

And yes I’m ex-staff, that doesn’t mean I have to agree with everything the dev team is doing. What I would want is for people to tell me what I’m doing wrong and how I can improve. I did not say “Devs are only focused on making xenos win”. I held and still do hold the sentiment that there has been a dumbing down of xenos for quite a while now. It doesn’t require skill to play and win. And if you just assume that me being a bit blunt with developers about my opinion on how things have been going will just emotionally devastate them you are severely underestimating them.

I, like many others, disagree with what was done with devouring. I think it’s reasonable to assume that it’s been dumbed down considering that xenos used to be smart in who they devoured, when they did it and what they had to risk while doing it. It was risk vs reward. Now it’s just reward, there’s no risk at all. I’ve seen this happen to multiple parts of the xeno play, where the risk factor has just been removed and replaced with only reward. Where there’s no risk there’s no challenge, which is why to me it seems like they are just removing the challenge from xenos.

And don’t get on your whole high horse because you’re a moderator and I’m not. You are in no way more moral than me because you are defending the developers. Your post proved that you didn’t even read through my full post. I will restate what I said that you seem to have missed.

I understand developers are working for free, but wouldn’t they want to know if they’re doing something wrong? What’s the point of working on an online multiplayer game if you don’t take into account the criticisms of the players. If they wanted to just have full control without being critiqued they should have made their own projects, or at the very least they shouldn’t be here. This is a game that was made by its community of players. Without the criticism that you so dislike this game would never evolve. I’m not here to circle jerk and just agree with everything the devs do because “they work for free”. There’s a valid reason a lot of the people on the forums gave them backlash, you shouldn’t be silencing that. Backlash is needed so that people KNOW when they do something wrong. And I can reasonably assume that nothing is being done about the valid criticism that was posted here, seeing as the dev said that it was working as intended.

Just to restate my major point here. We shouldn’t have to agree with everything the devs do, we should be able to critique and try to make the game better. Yes some people can come off as rude but when receiving critique people need to remember that no one is saying that them as a person is bad, they’re saying that the work they did was shoddy. I believe, along with others, that what the devs did was shoddy workmanship. I also believe that our criticism isn’t being heard. I still believe that the devs are dumbing down xenos.

Please take the time to read through my entire post before you accuse me of joining a dogpile of hating on the devs
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Re: Devouring: Why is it ok?

Post by Casany » 21 Jun 2018, 11:26

Davidchan wrote:
21 Jun 2018, 09:53
Solution is easy. Get rid of digestion. Bodies in a Xeno stomach no longer get deleted after such and such a time. Xenos can only hold one mob in their stomach, so they have to spit the body out eventually. If they don't, BOs could track the corpse and thus the Xeno. If the Xeno is salty enough to want to keep the body out of marine hands he has to hide it in the hive, giving HQ a direct coordinates on the hive, or drop and guard it somewhere else. When a xeno dies and exploded, just ensure the code drops what was in their stomach onto the floor. If its still a problem of xenos consuming corpses and holding them, have them vomit them up after 5+ minutes or induce a slow down after 2 minutes so they have extra motivation to drop the mob and move on.
I’m pretty sure digestion was removed. I like the one body idea, where they’re only allowed to devour one thing at a time
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Re: Devouring: Why is it ok?

Post by Imperator_Titan » 21 Jun 2018, 12:30

Casany wrote:
21 Jun 2018, 11:25
See I don’t get it. I hold the same view as many other people on this thread, and I say one thing. I said “devs are dumbing down xenos”, and they are. I could have gone about it in a “nicer” way but that is exactly what has been happening throughout the years. I play xeno, not as often as I used to but I still do play and your assertion that it is easier to kill than to devour is just plain wrong. It takes much more time to slash a host to death, which gives the host more time to call for assistance or get up and shotgun you. With devour that’s removed entirely.

And yes I’m ex-staff, that doesn’t mean I have to agree with everything the dev team is doing. What I would want is for people to tell me what I’m doing wrong and how I can improve. I did not say “Devs are only focused on making xenos win”. I held and still do hold the sentiment that there has been a dumbing down of xenos for quite a while now. It doesn’t require skill to play and win. And if you just assume that me being a bit blunt with developers about my opinion on how things have been going will just emotionally devastate them you are severely underestimating them.

I, like many others, disagree with what was done with devouring. I think it’s reasonable to assume that it’s been dumbed down considering that xenos used to be smart in who they devoured, when they did it and what they had to risk while doing it. It was risk vs reward. Now it’s just reward, there’s no risk at all. I’ve seen this happen to multiple parts of the xeno play, where the risk factor has just been removed and replaced with only reward. Where there’s no risk there’s no challenge, which is why to me it seems like they are just removing the challenge from xenos.

And don’t get on your whole high horse because you’re a moderator and I’m not. You are in no way more moral than me because you are defending the developers. Your post proved that you didn’t even read through my full post. I will restate what I said that you seem to have missed.

I understand developers are working for free, but wouldn’t they want to know if they’re doing something wrong? What’s the point of working on an online multiplayer game if you don’t take into account the criticisms of the players. If they wanted to just have full control without being critiqued they should have made their own projects, or at the very least they shouldn’t be here. This is a game that was made by its community of players. Without the criticism that you so dislike this game would never evolve. I’m not here to circle jerk and just agree with everything the devs do because “they work for free”. There’s a valid reason a lot of the people on the forums gave them backlash, you shouldn’t be silencing that. Backlash is needed so that people KNOW when they do something wrong. And I can reasonably assume that nothing is being done about the valid criticism that was posted here, seeing as the dev said that it was working as intended.

Just to restate my major point here. We shouldn’t have to agree with everything the devs do, we should be able to critique and try to make the game better. Yes some people can come off as rude but when receiving critique people need to remember that no one is saying that them as a person is bad, they’re saying that the work they did was shoddy. I believe, along with others, that what the devs did was shoddy workmanship. I also believe that our criticism isn’t being heard. I still believe that the devs are dumbing down xenos.

Please take the time to read through my entire post before you accuse me of joining a dogpile of hating on the devs
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Imperator_Titan wrote:
21 Jun 2018, 07:57

If you intend to continue this conversation further, bring it to discord. I'm not gonna allow you to clog up the forums with this fruitless argument of yours.

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Re: Devouring: Why is it ok?

Post by Sleepy Retard » 21 Jun 2018, 12:31

You don't hold my opinion, therefore, don't keep arguing: the thread.
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Re: Devouring: Why is it ok?

Post by Casany » 21 Jun 2018, 13:28

El Defaultio wrote:
21 Jun 2018, 12:31
You don't hold my opinion, therefore, don't keep arguing: the thread.
Exactly. Try to make a counter argument, give criticism, nope, just a salty shitler.
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Re: Devouring: Why is it ok?

Post by spookydonut » 21 Jun 2018, 13:42

This thread is having the opposite purpose from what you intended.

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Re: Devouring: Why is it ok?

Post by Bancrose » 21 Jun 2018, 14:41

I wouldn't complain about devouring if only you could actually break/resist out of it.

A defender devoured me while I was stabbing it with my machete, and said you can not resist, even spamming WASD did nothing, as I saw the machete in my hand while inside. He held me inside him for a solid 3 minutes, and every shot he took I was getting scalded by acid blood.

Is this a feature or a bug I ask myself everytime I get devoured while standing and not stunned.
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Re: Devouring: Why is it ok?

Post by caleeb101 » 22 Jun 2018, 05:50

Bancrosexd wrote:
21 Jun 2018, 14:41
I wouldn't complain about devouring if only you could actually break/resist out of it.

A defender devoured me while I was stabbing it with my machete, and said you can not resist, even spamming WASD did nothing, as I saw the machete in my hand while inside. He held me inside him for a solid 3 minutes, and every shot he took I was getting scalded by acid blood.

Is this a feature or a bug I ask myself everytime I get devoured while standing and not stunned.
Well apparently it's a feature.

Getting hit by the acid blood while devoured makes sense but it's a meme. Might as well let the person in side get hit by the bullet too kek
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Re: Devouring: Why is it ok?

Post by Dolth » 22 Jun 2018, 07:38

Pretty sure you kill someone if you devour them and wait.
Also I had people escaping from my tummy more than once.

But again if you're tackled long enough to be devoured then I guess you're dead either ways.
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