This doesn't really seem to do much more than glaze over what I said in my first two responses: squad preference's results and specializations can be justified by the fact that we can assume the squads were set up with their strengths in mind out of bootcamp, while you have to come up with a reason why half the people in a squad don't know each other without it. It also claims I'm saying that the system forces people into expected roles while not factoring in my own claim that removing squad preference will force most people into roles they don't like without Command staff knowing to expect it. If Bravo gets filled with a large number of former Deltas, Command's going to be left confused as hell if they order them to build an FOB and the squad disintegrates to hunt down every single thing they find while the engineers stay behind, which is what happens every time Delta gets FOB duty. It's not a matter of being unable to adapt, it's that some people simply do not like some jobs. The Xenos have something similar in that they get to pick what caste they become, which very easily defines what role and specialization they want to be. Wouldn't the Xeno equivalent of this idea be to give the Queen an ability to set a quota on different castes and hard lock Xeno players out of their preferred evolutionary path?solidfury7 wrote: ↑08 Jul 2018, 19:18Maybe squads shouldn't be assigned to one specialisation only.
If your squad cant adapt to the changing liquid form of the combat zone, then theyre just a one trick pony which is effectively useless if their niche specialisation isn't available.
If all squads get a taste of each of the whole marine experience, they'll be more efficient and flexible as a whole.
The whole argument that you're being "forced" in to a role is tosh, because first of all, youre saying that because you are "X squad" you are entitled to play as a QRT. That attitude itself isnt a great one and can cause imbalances in squad ratios, not to mention that attitude has lead to certain squads deciding that they don't like the orders they got and decide to flaunt them...and guess what happens then? MPs are deployed and so on.
The claims everything is going to fall apart at the seams because this novelty change is removed is laughable, I remember kicking arse when it didn't exist in the sulaco days just fine when it wasn't around.
The only thing I will miss is knowing ill see the same people in a squad everytime, but at the same time, I'm looking forward to meeting new players and forging a vaster range of relationships alike.
That's what you need to understand: Squad Preference lets Marine players say what specific tasks they're good at or want to do. Command doesn't need to factor that into anything, but it often works out better when they do.