New Update: Barricades block bullets from BOTH directions now.

Generic, on-topic discussion about Colonial Marines.
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adrenalinetooth
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Re: New Update: Barricades block bullets from BOTH directions now.

Post by adrenalinetooth » 28 Jul 2018, 05:01

Bancrosexd wrote:
28 Jul 2018, 03:21
I have made Fort Wulfe on the first round of this change, while I did manage to cripple the entire hive and secure myself a win. However that is besides the point because now you can't onion cades and make a mega fuck off base that Xeno's will have a hard time taking. But 3-4 Layers of cades is still workable, You just gotta sort of space em out a bit, and if get a sniper because you pretty much become god at the FOB as all your bullets will pass through cades.

There is a sort of trick that you will see me do with some of the cades. and its a bit fucking weird but bare with me when you see it.
Marines have been stacking two barricades on the same tile, one facing front, and the other facing back since you can shoot both ways now. It's super cheesy and strengthens FOBs

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Brotemis
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Re: New Update: Barricades block bullets from BOTH directions now.

Post by Brotemis » 29 Jul 2018, 17:41

m56d machine gun hits barricades one tile in front of it and on tiles it is sitting on.

That is all
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Nickvr628
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Re: New Update: Barricades block bullets from BOTH directions now.

Post by Nickvr628 » 29 Jul 2018, 19:44

Wow this was a bad update. What was the reason for adding it again?

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kamenkuro
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Re: New Update: Barricades block bullets from BOTH directions now.

Post by kamenkuro » 29 Jul 2018, 21:48

Nickvr628 wrote:
29 Jul 2018, 19:44
Wow this was a bad update. What was the reason for adding it again?
Devs don't like marines. To be honest it might have been the minus to the "bugs can't claw your dick out from over the cade" plus that we got

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Jeser
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Re: New Update: Barricades block bullets from BOTH directions now.

Post by Jeser » 30 Jul 2018, 02:43

It is to prevent autismforts and onionforts. And not really well-thought as any more or less major update. So we need it tweaked and fixed.
Jeser "Fox" Aushwitz.
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Nickvr628
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Re: New Update: Barricades block bullets from BOTH directions now.

Post by Nickvr628 » 30 Jul 2018, 08:31

But were big onion forts ever really a problem? They still got overrun by xenos eventually and were balanced by their huge materials cost.

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Lorem123
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Re: New Update: Barricades block bullets from BOTH directions now.

Post by Lorem123 » 30 Jul 2018, 13:08

Devs don't actually play the game. When they do, it's as xenos.
Orlando Blackburn

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Kasius
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Re: New Update: Barricades block bullets from BOTH directions now.

Post by Kasius » 30 Jul 2018, 14:14

Reading some of these replies from players and devs both equally gave my cancer.

I now require chemo.
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immaspaceninja
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Re: New Update: Barricades block bullets from BOTH directions now.

Post by immaspaceninja » 01 Aug 2018, 06:55

The update has a huge problem that havent been fixed
I think that devs should adress it before moving to the next updates
https://gitlab.com/cmdevs/ColonialMarines/issues/4145
Pyotr Nachocheese

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Blade2000Br
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Re: New Update: Barricades block bullets from BOTH directions now.

Post by Blade2000Br » 02 Aug 2018, 10:46

I skimmed the 3 pages and I still don't get what's being complained here.
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spookydonut
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Re: New Update: Barricades block bullets from BOTH directions now.

Post by spookydonut » 02 Aug 2018, 10:56

I'm closing this in favour of the dedicated update discussion thread.

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