We're confusing each other with the piracy thing and it's not even leading anywhere so whatever. Let's just talk about CM and the devs.kamenkuro wrote: ↑29 Jul 2018, 21:38I don't know if you're being dense on purpose. But I'll respond
We're talking about digital goods. Also open source game code. This means my point has nothing to do with piracy. It feels like you're putting piracy out there just to try and discredit what I'm saying. You can't pirate open source code.
You seem to be stuck the house analogy and not the part where if a dev, coder, spriter, etc. leave the game they have no say over what happens with the game. They can't suddenly be important when up to that point their absence has made them inconsequential to the games current direction.
No pirate has ever said anything about making a game better because they're pirating the game. You're thinking hackers and modders. Which has actually helped games. Take Nier:Automota and Gearbox's Colonial Marines as examples. The entire point of open source is to make a good game out of a good game and you seem to ignore the fact that CM is a result of an open source code.
As far as I understand you, you have a "practical" perspective for how CM and CM's devs interact with each other: CM should only give a shit about what the devs want so long as the devs have leverage over CM, namely being able to withhold future contributions from CM. Hence retired devs' wishes don't matter because they're not gonna contribute any more. This is basically how most open-source codebases work.
What I'm understanding is the case, according to the staff in this thread, is that they have an implicit agreement/contract: the devs provide work, and in exchange CM gives them "a say in the vision" that lasts beyond their departure.
CM open-sourcing would break their end of the "contract" because the devs' work would no longer be in control of a party that respects the devs' wishes, which is why they don't want to do it.