This is beautiful. That was the most frustrating thing to fire and find out I popped a guy behind me.Sargeantmuffinman wrote: ↑25 Sep 2018, 16:21
- Binoculars no longer miss-target if you try to point at places you can't see.
- Same for any weapon with scopes. You will no longer shoot backwards at your friend just because you accidentally clicked on a dark tile.
- Splints can no longer be stacked over max capacity by removing them from fully splinted person.
Whelp, here are the big changes and additions today.
- You can now point and examine thru scope (or while being in a tank) without firing.
Update Discussion Thread (September 2018)
- kamenkuro
- Registered user
- Posts: 64
- Joined: 17 Feb 2016, 19:19
Re: Update Discussion Thread (September 2018)
-
- Registered user
- Posts: 706
- Joined: 28 May 2017, 05:53
- Byond: Megamisto
Re: Update Discussion Thread (September 2018)
while the burrower's new powers are quite interesting, i cant help but wonder if it really needed to be a new class, or if these powers could have been shared out among existing classes
- CABAL
- Registered user
- Posts: 556
- Joined: 02 Apr 2018, 06:11
- Byond: Zciwomad
Re: Update Discussion Thread (September 2018)
New caste is refreshing and some of other castes have already long bar of abilities. Yet burrower pounce is like 90% if not guaranteed and his slashes are even more damaging that rav, yet they won't cause bleeding, fractures, or delimbs. Which is strange, or those few ecounters were just lucky RNG for them.
I think it's tradition to add new caste so it can be OP for few weeks. But nerfed for preds next day, becouse we don't want staff to have bad times with them, right?
Smell of the BBQ in caves... Brought to you by Cabal Shephard!
I REDEEMED MYSELF! IN THE NAME OF KANE!
IIII IIII IIII IIII II
I REDEEMED MYSELF! IN THE NAME OF KANE!
IIII IIII IIII IIII II
- DefinitelyAlone0309
- Registered user
- Posts: 530
- Joined: 21 Jan 2018, 10:42
- Location: Almayer
- Byond: DefinitelyAlone0309
Re: Update Discussion Thread (September 2018)
It's fucking Carrier stats copy pasted over m8. What the fuck are you talking about it being more deadly than Rav unless you get shit on by RNG ?CABAL wrote: ↑25 Sep 2018, 21:10New caste is refreshing and some of other castes have already long bar of abilities. Yet burrower pounce is like 90% if not guaranteed and his slashes are even more damaging that rav, yet they won't cause bleeding, fractures, or delimbs. Which is strange, or those few ecounters were just lucky RNG for them.
I think it's tradition to add new caste so it can be OP for few weeks. But nerfed for preds next day, becouse we don't want staff to have bad times with them, right?
The one and only Bex Jackson
- spookydonut
- Registered user
- Posts: 457
- Joined: 13 Oct 2017, 02:08
- Byond: spookydonut
Re: Update Discussion Thread (September 2018)
Burrower is under powered currently.
- xXen0zS1ay3rXx
- Registered user
- Posts: 133
- Joined: 18 Apr 2018, 01:05
Re: Update Discussion Thread (September 2018)
This, they are super duper underwhelming. I was hoping for it to be like a tremor from that movie, have it dig around underground and pop up to devour dudes.DefinitelyAlone0309 wrote: ↑25 Sep 2018, 22:57It's fucking Carrier stats copy pasted over m8. What the fuck are you talking about it being more deadly than Rav unless you get shit on by RNG ?
But we got some lame pseduo-carrier that makes giant obvious mines that do no damage. Any decent queen will tell you not to waste a t3 slot on. Looking forward to any changes to them however.
- WinterClould
- Registered user
- Posts: 990
- Joined: 11 Jun 2017, 02:30
- Location: Boogie Wonderland
- Byond: WinterClould
- Steam: 『WinterClould』
Re: Update Discussion Thread (September 2018)
Just reading the change log it seemed they'd be pretty weak. Might be better if they could do solid damage when they come out of the ground, but that might feel bullshit to just have a xeno come out of the ground just to fuck you up suddenly.
Chen "DiscoKing" Westinton Proud recipient of the "Realest Nigga on the Bloc" Award. My Dossier, it's good. Trust me. Read it.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
- BillyBoBBizWorth
- Registered user
- Posts: 327
- Joined: 13 Mar 2018, 18:07
Re: Update Discussion Thread (September 2018)
Hmm, interesting, well boost them up and see how it goes i guess, but like i said players are already using them as somewhat frontal assaulting castes, was that the intention? Thought i read its meant to be on the backlines with the boiler etc, rear/flank defence?
Someone elses words, not mine, was it meant to say "frontliner" perhaps?Sargeantmuffinman wrote: ↑25 Sep 2018, 16:21
- Added tier 3 drone caste, the Burrower.
- A backliner and ambusher, it can make large resin holes that can be charged by Boilers or Praetorians to make xeno land mines.
Time will tell.
More solid damage would definitely make them be usable as a frontal assaulter as well as the other tasks it can perform currently, is the intention really to have another offensive caste, because thats what people are sounding like they want this caste to be, what its meant to be, or atleast also what it should be able to do and have the capability of(be on the frontline effectively).IF thats whats wanted, then all the power to you, but im just pointing out some fairly simple and noticeable points.WinterClould wrote: ↑26 Sep 2018, 01:15Might be better if they could do solid damage when they come out of the ground, but that might feel bullshit to just have a xeno come out of the ground just to fuck you up suddenly.
List of current main offensive xenoes :
Queen
Carrier
Drone
Burrower
Defender
Warrior
Praetorian
Crusher
Runner
Lurker
Ravager
Sentinel
Spitter
List of current main defensive xenoes :
Boiler
Now why most of them are in the first list, when they also actually should or could fit into the second list, is because they crossover well enough to a offensive caste if played the right way(not that hard really).Whereas something like a boiler, even though if can also crossover and be offensive quite well as well, you dont see it half as much as all the other castes.
Also changes like this help ensure it as well whether the change was needed or not :
And lets not forget that the last few changes that saw the "Hunter" convert into the "Lurker" was under the same premise of being a ambusher/flanker, its clearly good at that but its also really good on the frontline like the runners are, so what gives? Is this mis-advertising or am i not reading the easily comprehensible changelogs properly and clearly stating these castes were designed/meant to be a flankers but are actually full offensive castes? You tell me, what am i missing here..?
So you want to add burrower to the offensive list? Or you want a true defensive caste for once?
Last edited by BillyBoBBizWorth on 26 Sep 2018, 06:01, edited 14 times in total.
Max Dallas has been hit in the chest by the M40 HEDP grenade.
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
-
- Registered user
- Posts: 706
- Joined: 28 May 2017, 05:53
- Byond: Megamisto
Re: Update Discussion Thread (September 2018)
give moving and hiding underground thing to runners so they have something to play with other than their near-useless pounce and dying to stray bullets
give acid mine making to praes
a new class for these powers not necessary
IF you insist on making this thing its true own class, remove the hivelord's tunnel-building and hand it to this thing, and keep brainstorming more powers for it
give acid mine making to praes
a new class for these powers not necessary
IF you insist on making this thing its true own class, remove the hivelord's tunnel-building and hand it to this thing, and keep brainstorming more powers for it
- BillyBoBBizWorth
- Registered user
- Posts: 327
- Joined: 13 Mar 2018, 18:07
Re: Update Discussion Thread (September 2018)
Precisely, that sounds way more logical and makes more sense, i concur.
Max Dallas has been hit in the chest by the M40 HEDP grenade.
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
- TheMaskedMan2
- Registered user
- Posts: 821
- Joined: 15 Feb 2017, 12:37
- Location: United States, Georgia
- Byond: TheMaskedMan2
Re: Update Discussion Thread (September 2018)
I was kind of hoping for big sand worm monsters that pop up and eat people but instead I got a lumpy flesh dog that can't aim for anything and just plays whack a mole with marines. For a T3 I expected something a lot more, but i'm sure some changes aren't far around the corner and we'll find out over time. I like the idea and i think it has potential, but right now its just another support carrier, not a scary T3 ambush boi.
Certified RP Professional™
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
- CABAL
- Registered user
- Posts: 556
- Joined: 02 Apr 2018, 06:11
- Byond: Zciwomad
Re: Update Discussion Thread (September 2018)
Like I said "Maybe RNG was good for them". I don't have access to the code, I don't know their stats, all I experienced was "intentional"(Burrower was so confident at this that he just came to me under stray of slugs) one click pounce, three slashes and perma crit without bleeding, or fractures. Then of course vore. I was nearly full health back then.DefinitelyAlone0309 wrote: ↑25 Sep 2018, 22:57It's fucking Carrier stats copy pasted over m8. What the fuck are you talking about it being more deadly than Rav unless you get shit on by RNG ?
Do you have access to the code, that you know it's copy pasted stats? Please, I want to look at code and experience it myself. It would clarify everything gameplaywise.
P.S.
Since Carrier is now T2, he now can be stunned with slug and buckshot like other T2's and T1's?
Smell of the BBQ in caves... Brought to you by Cabal Shephard!
I REDEEMED MYSELF! IN THE NAME OF KANE!
IIII IIII IIII IIII II
I REDEEMED MYSELF! IN THE NAME OF KANE!
IIII IIII IIII IIII II
- GoliathTheDespoiler
- Registered user
- Posts: 639
- Joined: 02 Apr 2017, 23:15
- Location: Australia, m8
- Byond: GoliathTheDespoiler
- Steam: Goliath
Re: Update Discussion Thread (September 2018)
I seriously miss the memo on this: When WASN'T the carrier T2? I'm so confused.
Commander Joseph 'Goliath' Clancy, occaisonal Charlie SL. Widowed father of three. Sufferer of PTSD and extremely Australian.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.
- MattAtlas
- Registered user
- Posts: 379
- Joined: 21 Feb 2018, 06:31
- Byond: MattAtlas
Re: Update Discussion Thread (September 2018)
It was a T2 in hive status but it actually took T3 slots. Now it takes T2 slots.GoliathTheDespoiler wrote: ↑26 Sep 2018, 06:47I seriously miss the memo on this: When WASN'T the carrier T2? I'm so confused.
I'm part of the Synthetic Council with ThesoldierLLJK and Jakkkk. Feel free to DM me on the forums or Discord (Matt#5881) if you have any questions about synths.
- Linukas
- Registered user
- Posts: 46
- Joined: 11 Jul 2016, 14:23
Re: Update Discussion Thread (September 2018)
I played burrower like 7 hours after it came out and got to ancient and i will say it is genuinely quite underwhelming
-The combat prowess of the burrower for an "ambusher" is lackluster, not very sturdy(but can avoid damage with burrow), Claw damage is meh at best, disarm chance is ok but the speed is the real kicker, it's very slow
-As a trapper however it is the biggest of meme, The ice colony round i was apart of we formed a little group of 3 benos (Burrower, Prae, Drone) running around mining the entire underground and it was unassailable, there were mines everywhere, that being said the inability to fill said mines is a huge crutch because "teamwork" between xenos is rare at best.
-Occupation of a t3 slot is quite frankly ridiculous, It can vent crawl sure that's cool for a t3 but it really does not feel like a t3, the carrier is just more valuable than the burrower in most situations and the carrier is a t2
-The burrow ability is actually really good, the delay is short allowing for nice damage dodges and the ability to teleport behind walls is great (Literally overpowered against survivors but thats irrelevant) But it doesnt feel great, quite honestly i feel like it should be more of they can burrow and then move Very slowly underground and are forced to un - burrow after an amount of time (edit: that might be a bit difficult to implement with the MANY potential bugs that could cause), in addition to make it more of an ambusher caste maybe something akin to the old crusher stomp (as an ability to emerge while burrowed) would be an interesting change albeit with a large cooldown to prevent abuse
-The combat prowess of the burrower for an "ambusher" is lackluster, not very sturdy(but can avoid damage with burrow), Claw damage is meh at best, disarm chance is ok but the speed is the real kicker, it's very slow
-As a trapper however it is the biggest of meme, The ice colony round i was apart of we formed a little group of 3 benos (Burrower, Prae, Drone) running around mining the entire underground and it was unassailable, there were mines everywhere, that being said the inability to fill said mines is a huge crutch because "teamwork" between xenos is rare at best.
-Occupation of a t3 slot is quite frankly ridiculous, It can vent crawl sure that's cool for a t3 but it really does not feel like a t3, the carrier is just more valuable than the burrower in most situations and the carrier is a t2
-The burrow ability is actually really good, the delay is short allowing for nice damage dodges and the ability to teleport behind walls is great (Literally overpowered against survivors but thats irrelevant) But it doesnt feel great, quite honestly i feel like it should be more of they can burrow and then move Very slowly underground and are forced to un - burrow after an amount of time (edit: that might be a bit difficult to implement with the MANY potential bugs that could cause), in addition to make it more of an ambusher caste maybe something akin to the old crusher stomp (as an ability to emerge while burrowed) would be an interesting change albeit with a large cooldown to prevent abuse
- Gnorse
- Registered user
- Posts: 582
- Joined: 25 Dec 2016, 13:06
- Location: Who knows ?
- Byond: Gnorse
- Steam: Gnorse2
Re: Update Discussion Thread (September 2018)
If we're making this thing hit hard, we need to give it relatively low HP/Armor and vice-versa
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.
(Huge thanks to Okand37 for making this cute boi !)
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.
(Huge thanks to Okand37 for making this cute boi !)
- Simo94
- Registered user
- Posts: 715
- Joined: 19 Mar 2016, 19:14
Re: Update Discussion Thread (September 2018)
At the moment, Carrier seems to be a better caste than Burrower overall, a quick comparison shows that while both can make traps, Carrier doesnt need any other slow T3s following it around to make em, which makes Burrower's sneaking behind enemy lines ability useless since you actually need a whole Boiler or Praetorian there to fill those mines,and Carrier traps are even more dangerous.
Also combat wise all Burrower can do is vanilla tackle and slash, what Burrower gains in going underground Carrier compensates for with combat hugging and emitting phermones, they have the same stats, not to mention Burrower is T3 while Carrier is T2.
Also combat wise all Burrower can do is vanilla tackle and slash, what Burrower gains in going underground Carrier compensates for with combat hugging and emitting phermones, they have the same stats, not to mention Burrower is T3 while Carrier is T2.
- Heckenshutze
- Registered user
- Posts: 1499
- Joined: 17 Apr 2016, 03:52
- Location: Caracas
- Byond: Heckenshutze
- Steam: fancypants2455
Re: Update Discussion Thread (September 2018)
So be it, reloading every 2 shots ain’t an issue (double barrel shotty type) and I’m pretty sure marines will meta smuggle the fuck out of the shotty to give it to as many marines as possible and kill lesser xenos in one hit and bigger in two.Butlerblock wrote: ↑25 Sep 2018, 19:07make shotgun hold 2 rounds and extremely inaccessible and sure
End of the day, xeno babies will cry as always.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
- David Stormwell
- Registered user
- Posts: 243
- Joined: 01 Jul 2018, 00:23
- Location: Midwest USA
- Byond: David Stormwell
Re: Update Discussion Thread (September 2018)
Well if they got one thing going for em its that they can kill holed up survivors quite easily
They Which Play with the Devils Rattles, Will Be Brought by Degrees to Wield His Sword
-Buckmister Fuller
-Buckmister Fuller
- Pogo92
- Registered user
- Posts: 68
- Joined: 10 Apr 2018, 12:29
- Byond: Pogo92
Re: Update Discussion Thread (September 2018)
Great work on the bug fixes! I haven't played yet to comment on the burrower but the concept is definitely cool, although actual balancing to fit the role correctly will probably be tough. Also, those landmines sound like they will be the bane of any hard Marine push. Yikes.
PFC Pogo "Stinky" Marimo
An unlikely hero; Unlikely to save the day.
An unlikely hero; Unlikely to save the day.
- Butlerblock
- Registered user
- Posts: 211
- Joined: 02 Jul 2017, 21:45
- Byond: Butlerblock
Re: Update Discussion Thread (September 2018)
what if we made rav charge lowered to 2 tile charge and gave it a 100% decap chanceHeckenshutze wrote: ↑26 Sep 2018, 09:53So be it, reloading every 2 shots ain’t an issue (double barrel shotty type) and I’m pretty sure marines will meta smuggle the fuck out of the shotty to give it to as many marines as possible and kill lesser xenos in one hit and bigger in two.
End of the day, xeno babies will cry as always.
- Heckenshutze
- Registered user
- Posts: 1499
- Joined: 17 Apr 2016, 03:52
- Location: Caracas
- Byond: Heckenshutze
- Steam: fancypants2455
Re: Update Discussion Thread (September 2018)
It would made no difference, unless the rav never engages in combat it will eventually die, as soon it gets stunned its dead. It would only take 1 marine buckshotting to cripple and one spray of rifle to crit and there are more than enough marines to do itButlerblock wrote: ↑26 Sep 2018, 13:55what if we made rav charge lowered to 2 tile charge and gave it a 100% decap chance
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
-
- Registered user
- Posts: 706
- Joined: 28 May 2017, 05:53
- Byond: Megamisto
Re: Update Discussion Thread (September 2018)
the new automatic "self destruct" or re-entry makes it a great idea for humans to scatter and hide and fortify small rooms on the ship in order to make it hard to find them all and have the round go on long enough to get a tie or marine minor or whatever it is that re entry counts as. experiment with this tactic to help skew round result statistics!
- xXen0zS1ay3rXx
- Registered user
- Posts: 133
- Joined: 18 Apr 2018, 01:05
Re: Update Discussion Thread (September 2018)
Its a marine minormisto wrote: ↑26 Sep 2018, 21:52the new automatic "self destruct" or re-entry makes it a great idea for humans to scatter and hide and fortify small rooms on the ship in order to make it hard to find them all and have the round go on long enough to get a tie or marine minor or whatever it is that re entry counts as. experiment with this tactic to help skew round result statistics!
- GoliathTheDespoiler
- Registered user
- Posts: 639
- Joined: 02 Apr 2017, 23:15
- Location: Australia, m8
- Byond: GoliathTheDespoiler
- Steam: Goliath
Re: Update Discussion Thread (September 2018)
No such thing as majors or minors.
The round just ends.
Commander Joseph 'Goliath' Clancy, occaisonal Charlie SL. Widowed father of three. Sufferer of PTSD and extremely Australian.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.