Ingenious ways to execute criminals.

Generic, on-topic discussion about Colonial Marines.
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Sargeantmuffinman
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Re: Ingenious ways to execute criminals.

Post by Sargeantmuffinman » 30 Sep 2018, 16:17

Coldest shower or douse them in gasoline and light them with your cigar.
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Re: Ingenious ways to execute criminals.

Post by GoliathTheDespoiler » 30 Sep 2018, 17:12

Death by thrown gauzes.

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Re: Ingenious ways to execute criminals.

Post by Daturix » 30 Sep 2018, 19:23

Send them off to go fight xenos.

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Re: Ingenious ways to execute criminals.

Post by Anoonki » 01 Oct 2018, 05:09

Dolth wrote:
30 Sep 2018, 13:51
Airlock them to space with a toolkit, no însulated glove and air for 1 minute.
I feel like very few people here (if anyone) have a good enough grip of the arbitrary rollercoaster atmos we have to know how much air in a can will last a minute
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Re: Ingenious ways to execute criminals.

Post by Dolth » 01 Oct 2018, 06:39

Takes litterally less than a minute to check that out.

Though do your tests on 16kpa, not default 21.
But I'll give you that, people are bald and not curious.
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Re: Ingenious ways to execute criminals.

Post by Anoonki » 01 Oct 2018, 08:45

Dolth wrote:
01 Oct 2018, 06:39
Takes litterally less than a minute to check that out.

Though do your tests on 16kpa, not default 21.
But I'll give you that, people are bald and not curious.
I should also add, that few people know how to quickly empty a bottle, and I'm not even sure we have the things to do that, unless this version lets you empty *back* into an O2 tank, instead of just receiving.
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Re: Ingenious ways to execute criminals.

Post by Heckenshutze » 01 Oct 2018, 16:52

Buckle to chair, throw massive amounts of metal sheets
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Re: Ingenious ways to execute criminals.

Post by Mister Jeether » 02 Oct 2018, 17:39

Strap the criminal scum to a DS, buckle them outside It, Bolt the Shuttle, and watch through the window as the guy gets mauled to death, or dragged to the darkness.
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Re: Ingenious ways to execute criminals.

Post by Dolth » 03 Oct 2018, 03:20

Get them in a tiny room with an airlock and an APC.
Prime a 90 seconds polyacid smoke nade.
Give them a toolbelt, no insulated gloves.
Lock the APC on OFF and bolt down the door (which needs permissions).

Good luck.


Thanks NOD for ruining my fun.

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Last edited by Dolth on 03 Oct 2018, 04:37, edited 1 time in total.
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Re: Ingenious ways to execute criminals.

Post by CABAL » 03 Oct 2018, 04:34

PFC's can't even poke a wire becouse "they don't know what to do with that". So... There is even a point in those traps with locked doors?
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Re: Ingenious ways to execute criminals.

Post by Dolth » 03 Oct 2018, 04:36

Fuuuuuuuuuuuuuu.

I'll find something else hold on.
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Re: Ingenious ways to execute criminals.

Post by Anoonki » 03 Oct 2018, 08:07

Dolth wrote:
03 Oct 2018, 04:36
Fuuuuuuuuuuuuuu.

I'll find something else hold on.
Hang onto that one for the tide of self-antagging MTs :^)
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Re: Ingenious ways to execute criminals.

Post by NethIafins » 03 Oct 2018, 16:12

>take autoshotty
>Ask dev to modify burstfire for autoshotty to 9 shots per burst
>Load 9 flechette rounds
>Strip the prisoner
>Buckle them to the chair
>Toggle burstfire
>Click
>Collect body parts
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Re: Ingenious ways to execute criminals.

Post by taketheshot56 » 03 Oct 2018, 16:32

Be on early prison.

SL rouge and has been shooting everyone planetside.

Have him tied up and cuffed as CO.

Break nearby window to space.

Throw him out in the four seconds before the shutters close

Watch from nearby unbroken window as rouge SL suffocates.
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Re: Ingenious ways to execute criminals.

Post by Vispain » 03 Oct 2018, 17:36

Telescopic baton decap BE is something I did once... don't intend to do it again though.

Alternatively for an execution, it'd be lowRP and probably impossible but... execution by throwing someone out of an airlock.
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Re: Ingenious ways to execute criminals.

Post by Dolth » 04 Oct 2018, 03:37

Vispain wrote:
03 Oct 2018, 17:36
Telescopic baton decap BE is something I did once... don't intend to do it again though.

Alternatively for an execution, it'd be lowRP and probably impossible but... execution by throwing someone out of an airlock.
Read the damn thread buddy it was said already!
Although you can space people currently, using disposals. And I don't see why it would be low RP :/.
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Re: Ingenious ways to execute criminals.

Post by CABAL » 04 Oct 2018, 05:05

Dolth wrote:
04 Oct 2018, 03:37
Read the damn thread buddy it was said already!
Although you can space people currently, using disposals. And I don't see why it would be low RP :/.
Maybe becouse he is a human. Even as scum that was a threat to the operation, he deserve proper burial. Who would pick his body that would drift away into the endless void?

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Re: Ingenious ways to execute criminals.

Post by JJG » 04 Oct 2018, 05:30

It would be low RP to bury him. Who the fuck would want to bury a madman who shot marines while giant clawed xenos are coming to disembowel everyone.
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Re: Ingenious ways to execute criminals.

Post by Dolth » 04 Oct 2018, 07:20

CABAL wrote:
04 Oct 2018, 05:05
Maybe becouse he is a human. Even as scum that was a threat to the operation, he deserve proper burial. Who would pick his body that would drift away into the endless void?

When fighting beasts, try to not become one.
That's cute. But hey, bud, humans are from very far capable of doing that.
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Re: Ingenious ways to execute criminals.

Post by CABAL » 04 Oct 2018, 08:50

I mean, just leave his body in morgue, not bury him immediately.

That's how current justice system works in democratic countries. Even USA don't throw remains of death-sentance prisoners for homeless dogs to eat.

Would any sane general/commander (etc) order something like that even during combat operation? I think not. How would it sound? Commander ordered that this soldier, who shoot at his own comrades during PTSD, to be strapped to 50 kg concrete block and throwed into ocean where he died in agony, crushed by pressure and his remains were forever lost at the bottom of the Marian trench.

You might be a scumbag, a dickhead, madman, or merc who works for money, you still deserve a proper burial.
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Re: Ingenious ways to execute criminals.

Post by Anoonki » 04 Oct 2018, 21:47

JJG wrote:
04 Oct 2018, 05:30
It would be low RP to bury him. Who the fuck would want to bury a madman who shot marines while giant clawed xenos are coming to disembowel everyone.
Funerals are for the living, not the dead.
Next of kin, and all.
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Re: Ingenious ways to execute criminals.

Post by Dolth » 05 Oct 2018, 04:11

CABAL wrote:
04 Oct 2018, 08:50
I mean, just leave his body in morgue, not bury him immediately.

That's how current justice system works in democratic countries. Even USA don't throw remains of death-sentance prisoners for homeless dogs to eat.

Would any sane general/commander (etc) order something like that even during combat operation? I think not. How would it sound? Commander ordered that this soldier, who shoot at his own comrades during PTSD, to be strapped to 50 kg concrete block and throwed into ocean where he died in agony, crushed by pressure and his remains were forever lost at the bottom of the Marian trench.

You might be a scumbag, a dickhead, madman, or merc who works for money, you still deserve a proper burial.
Tell that to people who've been tortured, burnt alive, executed because offenders didn't have time, those in your said democratic countries. Countless of people were shot to death while they could/should of been just neutralized.

No really, when a spaced corpse won't be found. There is nothing much but the commander's will preventing that.

And regarding RP if you worry about a char's burrial it's already high RP which isn't required. And furthermore, I think if murdering a hooliganing marine with a BE is okay RP-wise, then so is spacing a CLF or mutineer.
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Re: Ingenious ways to execute criminals.

Post by CABAL » 05 Oct 2018, 08:55

Dolth wrote:
05 Oct 2018, 04:11
Tell that to people who've been tortured, burnt alive, executed because offenders didn't have time, those in your said democratic countries. Countless of people were shot to death while they could/should of been just neutralized.

No really, when a spaced corpse won't be found. There is nothing much but the commander's will preventing that.

And regarding RP if you worry about a char's burrial it's already high RP which isn't required. And furthermore, I think if murdering a hooliganing marine with a BE is okay RP-wise, then so is spacing a CLF or mutineer.
"I don't have time... Let's torture you and/or burn alive... This is faster!"

We can't RP psychopats as non-survivors. Only psychopats/sociopaths could do something like that. That's why it's low RP.

If we will look at clunky SS13 mechanics, then that corpse just hangs around the station, but in "realism 2.0" that corpse would drift away after spacing. I never saw a space pod on Almayer, or Prison station so how could anyone pick that body after a week of "flight".

I have nothing against BE, but low-RP is bad and Command is supposed to have "High-RP" standards.

I don't want you to bury/incerinate his body, let it just stay where it is, in the same state. The World's most "bad" person after death ceases to exist. All that is left is a lifeless corpse. How you deal with a mere corpse shows what kind of "human" you are. Doll dragged by emotions and instincts, or a "man".

Leave this shit for CLF, or UPP (I guess?).
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Re: Ingenious ways to execute criminals.

Post by Dolth » 05 Oct 2018, 10:26

Keep in mind democratic countries and especially US didn't always treat war prisoners well and even if forbed, torture was and still is in place unofficially.
And again people are killed rather than neutralized to avoid handling them in prisons.

Yes that applies in our context to CLF and UPP.

On another hand, buddy. MP IRL do not arrest you for saying "Fuck the capt'n!!" nor for pushing them once or hooliganing a bit.

In the end the server itself is closer to low RP than med which is why imo it's fine to do said above.

BUT! Thanks for your oppinion bud.
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Re: Ingenious ways to execute criminals.

Post by Vispain » 05 Oct 2018, 16:00

To be honest, this is a bit off topic (but I like this topic) and I don't want to get into this too much so I'll just throw in my bit.

CM is medium-high RP from everything I've seen. It's even stated in Rule 2. Yes, LowRP stuff happens (some funny/shitty/meta/etcetra) but we aren't aiming to be a LowRP server nor does it benefit us (usually).
CM and SS13 is based around suspension of disbelief a bit... and having a level of RP immerses people in the 'world' and 'scene' of the round...even if it is only for a round of the many dozens/hundreds that occur a day.

Something great about CM is that you can play a lower ranking role and not say anything the entire operation and just in general play with a LowRP mindset… or could play that same low ranking role, talk and RP at every opportunity and really become a part of the squad (meta friends or not). That mindset only really changes once you start getting into more higher/valuable roles.

Corporate mercenary would be my example of a take on LowRP CM for anyone who likes that. Nothing wrong with that, just, it's not the aim nor the vibe I've ever gotten from CM officially or otherwise.

As far as in game hooliganism goes... due to the nature of the platform, there is a sad issue with determining harmless and harmful actions. For example, A push (despite intent) has the ability to create a situation where the one pushed down is in danger and hence, responds appropriately. Examples: (1) aiming a gun at a person is a shit idea IRL or in game, especially when you cant determine intent. (2) pushing a person (especially a MP) could be interpreted as the person trying to down you so they can hurt you/steal/etcetra.

On that same note...I doubt you would push a MP or officer IRL and likewise wouldn't aim your gun at someone...loaded or not. It's not just medium RP at that point...it's common sense.

to summarize what could have been said... Intent is hard to determine at times in a game based on 2d spessmans with text and we should have common sense in character.
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