what i mean is a spitter is no better than a sentinel, hence going spitter just for the neurotoxin is a waste of a T2 slot when you could just stay sentinel and become elite / ancient and be just as good if not better than a spitter, letting a runner go Lurker (Which is infinitely better)CABAL wrote: ↑25 Oct 2018, 17:28Spitter does not depends on acid spit only. One ability don't two-three shot marine so it's useless? Spitter is just better sentinel, slower, but he is true ancient machine gun neuro spitter. You can stunlock any marine on the field, that means rushing specs and SL'ers have to bite the dirt while other xenos can roam more with more freedom.
I guess if toxin would work as it does with terror spiders then marine without any help from fellow medics would slow down to a crawl after a while, maybe some visual effects to mess with aim. Yet this caste won't help with PB's at current state.
Idea came to my mind regarding marine's defibs: Make weeds "absorb" dead bodies. It's lore friendly, helps deal with marines in already captured territories and *could speed up the process of healing if nothing else would have change.
aka spitter doesn't reflect the cost benefit analysis; it costs too much (a T2 slot) for less benefit than a sentinel (a T1)