MPs need to fucking chill.
- lurkermain
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Re: MPs need to fucking chill.
As a fellow marine main player, I would like the devs to add embedded MPs to all squads that stay with them and enforce proper equipment usage even during planet-side combat.
- Novus Luna
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Re: MPs need to fucking chill.
God in Heaven on high could not create a role that would get griefed more than this. MPs need a way to deal with ground side threats, this is not it. People would take it and just act like normal unga, especially in Delta.lurkermain wrote: ↑07 Nov 2018, 05:16As a fellow marine main player, I would like the devs to add embedded MPs to all squads that stay with them and enforce proper equipment usage even during planet-side combat.
- DefinitelyAlone0309
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Re: MPs need to fucking chill.
Local dude has the name of "lurkermain". What are you on for you to not see his response as a massive joke ?Novus Luna wrote: ↑07 Nov 2018, 07:41God in Heaven on high could not create a role that would get griefed more than this. MPs need a way to deal with ground side threats, this is not it. People would take it and just act like normal unga, especially in Delta.
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- lurkermain
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Re: MPs need to fucking chill.
Please keep your slander to yourself, I play as PFC James "Human" Jameson, and I enjoy human things like building metal hives, discussing "***d* *a ***e**" with my human companions and using my metal spitter.
- Swagile
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Re: MPs need to fucking chill.
AcuteCircle wrote: ↑06 Nov 2018, 19:53MPs are antags on CM. On every other server Security is there to stop the antags. There are no antags on the ship (unless it's an event round). There's no reason for security on CM and if you commit any serious crime you prob gonna get warned or banned to not do it anyway. Waste of a player slot. AFK role most of the time. Definitely does not need to be there like 6 slots for them.
this
unless MP's are given something more to do, they are the antags for the first 20-30 minutes before drop
after that they just AFK till almayer defense / admins get bored and send UPP
- Patrick81291
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Re: MPs need to fucking chill.
There should be an MP slot just for watching you, Murray.
To everyone else: MP's are not the police CM needs, they're the police the marines deserve.
- Nimiety
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Re: MPs need to fucking chill.
> forcing me to roleplay properly on pain of being timed out is griefing
- coroneljones
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Re: MPs need to fucking chill.
Maybe the MPs dont need to chill.
Maybe the marines need to get in line.
Maybe the marines need to get in line.
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- Arbs
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Re: MPs need to fucking chill.
Amen.coroneljones wrote: ↑07 Nov 2018, 18:37Maybe the MPs dont need to chill.
Maybe the marines need to get in line.
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- Mikotoba
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Re: MPs need to fucking chill.
MPs making me put my gun away for 10 minutes is literally like living in Nazi Germany.
- David Stormwell
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Re: MPs need to fucking chill.
Pretty sure even in America if you have your gun in public you might be sniped by a swat team
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- Audi_Gzz
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Re: MPs need to fucking chill.
I'm pretty sure in the marines they don't do briefing with guns in their hands and off safety. Whats so hard about pressing E though? I don't see the deal with this thread tbh. It can easily be fixed by just marines not having guns out by pressing E, if you are stripping an attachment just alt+click the gun toggle safety>safely remove the attachment without worrying about the gun going off
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- Novus Luna
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Re: MPs need to fucking chill.
I would appreciate if some marines took their pants off their head when it came to the law. If I'm brigging you for 5 minutes due to you not wearing your uniform (Hooliganism) or insulting the Commander (Insubordination), do not escalate shit so heavily that I'm giving you a permanent sentence. This happens a lot with players like Erich Bishop and Buck Montes. A simple arrest turns into a 15 minute manhunt, bring assaulted with a weapon, and nearly bring kidnapped.
- Swagile
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Re: MPs need to fucking chill.
mp's are antags and only exist to bully or be bullied
like, they have 0 job after the first drop
they never deploy to apply justice to insubs, they don't have any skillsets (last i checked) outside of police so they can't heal people, they can't do surgery, they can't fix shit
so they are useless wastes of player slots after the first drop
they used to be more relevant when CO's asked MP's to drop and arrest people for doing stupid shit (which ended in shenanigans like Jack Knight pwning an entire squad that decided to mutiny against MP's)
now they don't do any of that.
and MP mains wonder why no one wants to play MP, and mostly newbies play it
well because its essentially the perfect newbie role to get to know the Almayer and the shipside staff; the only other better newbie role is MT
like, they have 0 job after the first drop
they never deploy to apply justice to insubs, they don't have any skillsets (last i checked) outside of police so they can't heal people, they can't do surgery, they can't fix shit
so they are useless wastes of player slots after the first drop
they used to be more relevant when CO's asked MP's to drop and arrest people for doing stupid shit (which ended in shenanigans like Jack Knight pwning an entire squad that decided to mutiny against MP's)
now they don't do any of that.
and MP mains wonder why no one wants to play MP, and mostly newbies play it
well because its essentially the perfect newbie role to get to know the Almayer and the shipside staff; the only other better newbie role is MT
- edgardo
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Re: MPs need to fucking chill.
Yeah, try your luck, you may get tazed and arrested
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- Bulaven
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Re: MPs need to fucking chill.
In my experience, there are generally three types of MP.
You've got the F.N.G. who doesn't really know what he's doing/possibly doesn't care.
You've got the incredibly overzealous people who'll arrest you for farting in the wrong direction, although, in their defense, some of them are afraid of somehow not enforcing every facet of Marine Law, and catching Hell for it.
And then, you've got the MP who is level-headed and has some sort of balance to be had, punishing the blatantly stupid and lightly chastising the innocently clueless.
You've got the F.N.G. who doesn't really know what he's doing/possibly doesn't care.
You've got the incredibly overzealous people who'll arrest you for farting in the wrong direction, although, in their defense, some of them are afraid of somehow not enforcing every facet of Marine Law, and catching Hell for it.
And then, you've got the MP who is level-headed and has some sort of balance to be had, punishing the blatantly stupid and lightly chastising the innocently clueless.
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- Vampmare
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Re: MPs need to fucking chill.
Its pretty simple.
If you're complaining about the existence of MPs, you're the reason they are there.
If you're complaining about the existence of MPs, you're the reason they are there.
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- FGRSentinel
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Re: MPs need to fucking chill.
This, but not quite. If you're complaining about the existence of MPs and not the existence of shitter MPs, you're the reason MPs have to exist in the first place.
If you complain about the fact that some MPs specifically are terrible but don't acknowledge that MPs can be decent, you should probably take a moment to ask yourself if the MP that's trying to be civil deserves to spend the next twenty minutes trying to arrest five people that decided to interfere just because they saw the MP arrest someone that cooked off a grenade on the Almayer or misfired and injured someone.
Sure, there's bad MPs, but there's also ones that, if you're decent and understanding, are civil and polite, such as this time I was a PO and the CMP decided to have the entire MP force drop for evac and force all the doors open so I couldn't lock it down to buy time, then the CMP had me arrested for neglect of duty after their own insubordination. An MP walked up and apologized for arresting me because they were just doing their job, let me vent my frustration at the CMP's antics, and then allowed me to disarm myself before walking me to the brig since I agreed to go without a fight and informed them of everything that I was going to do in the process.
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- GoliathTheDespoiler
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Re: MPs need to fucking chill.
As much as I'd hate to admit it:
Griefers make MP really fun. Someone who does something excessively illegal, gives you a rightful reason for a long sentence, or has this long, epic chase/hunt as you try to find the culprit of a shooting in medical is a HUGE amount of fun for me as a MP. I totally understand why the server rules are in place, but I'd just wish that MPs would be allowed a bit more freedom to exercise IC punishments on things that are typically an OOC problem, things such as ID theft, bullying, random attacks, improper escalation, etc. could be alot of fun to handle as an MP.
As for everyone complaining that MPs are antags... no. MPs are there to do what moderators aren't allowed to do: Handle IC situations. As an MP, if you play a fair, just, and above all, SMART policeman, you can get some serious respect, roleplay, and fun out of a round (provided it isn't lowpop). The hatred to MPs is mostly stemmed from the memes that've developed from some particularly bad experiences. I'll just sum it up for people:
Just like police in real life, not all of them are cunts. Some are more than happy to leave you with a warning, talk to you politely and cheerfully, and even mess around and have some fun. Most of the time, this may not happen, but that's just because a considerable portion (of at least what I percieve) of MP players are new, or don't understand just how important their role is to be played seriously. MPs are a respectable, important part of the Almayer's function, dare I say one of THE most important functions onboard.
Respect your police officers, they might just be the one to save your life, recover your stolen items, or find your murderer.
Griefers make MP really fun. Someone who does something excessively illegal, gives you a rightful reason for a long sentence, or has this long, epic chase/hunt as you try to find the culprit of a shooting in medical is a HUGE amount of fun for me as a MP. I totally understand why the server rules are in place, but I'd just wish that MPs would be allowed a bit more freedom to exercise IC punishments on things that are typically an OOC problem, things such as ID theft, bullying, random attacks, improper escalation, etc. could be alot of fun to handle as an MP.
As for everyone complaining that MPs are antags... no. MPs are there to do what moderators aren't allowed to do: Handle IC situations. As an MP, if you play a fair, just, and above all, SMART policeman, you can get some serious respect, roleplay, and fun out of a round (provided it isn't lowpop). The hatred to MPs is mostly stemmed from the memes that've developed from some particularly bad experiences. I'll just sum it up for people:
Just like police in real life, not all of them are cunts. Some are more than happy to leave you with a warning, talk to you politely and cheerfully, and even mess around and have some fun. Most of the time, this may not happen, but that's just because a considerable portion (of at least what I percieve) of MP players are new, or don't understand just how important their role is to be played seriously. MPs are a respectable, important part of the Almayer's function, dare I say one of THE most important functions onboard.
Respect your police officers, they might just be the one to save your life, recover your stolen items, or find your murderer.
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- carlarc
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- Monoo
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Re: MPs need to fucking chill.
The beatings will continue until morale improves.coroneljones wrote: ↑07 Nov 2018, 18:37Maybe the MPs dont need to chill.
Maybe the marines need to get in line.
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- Mrsteelshanks
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Re: MPs need to fucking chill.
What'r you complaining about bub,Ranged66 wrote: ↑04 Nov 2018, 16:36Honestly, why is this in the game?
You misclick once during briefing, while attaching something to your gun or loading your mag, or working with the clunky SS13 interface.
And there you go, removed from the round for at least 20 minutes. It's just not fun. It's just fucking obnoxious. All that happens is a medic places a bandaid over the wound and it's all fine, but you can fuck off out of the round for at least 20 minutes. And MPs wonder why they are FF'd so often.
I get stripped, beaten, exiled from the ship with nothing but a pair of shoes for pissing in a plant pot
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- Swagile
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Re: MPs need to fucking chill.
i miss the old ship, when we still had space and the engineering bay exploded via bad handling of singuloth
and MP execution chamber had the ability to space people
that was some real shit, now we got some pussy ass "lethal injections"
fuck that shit, bring back spacing; thats the macho man way to execute
and MP execution chamber had the ability to space people
that was some real shit, now we got some pussy ass "lethal injections"
fuck that shit, bring back spacing; thats the macho man way to execute
- Bulaven
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Re: MPs need to fucking chill.
Being an MP on the old ship was never dull, that's for sure.Swagile wrote: ↑09 Nov 2018, 13:38i miss the old ship, when we still had space and the engineering bay exploded via bad handling of singuloth
and MP execution chamber had the ability to space people
that was some real shit, now we got some pussy ass "lethal injections"
fuck that shit, bring back spacing; thats the macho man way to execute
Among other things, it was quite a round when you get knocked over by the supermatter delaminating. Why, I remember when we had ejected the supermatter, but it swung around and annihilated the hangar bay.
Now I've segued into the very first time the random dropship crash-land mechanic was used..
I miss the absolute lethality of the old days.
"He that is slow to anger is better than the mighty; and he that ruleth his spirit than he who taketh a city."
"I'm no hero. Anyone dumb enough to get captured doesn't deserve to be a hero." - General William F. Dean
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- Swagile
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Re: MPs need to fucking chill.
tfw ship lands in a part of the old ship that exposes everything into spaceBulaven wrote: ↑09 Nov 2018, 14:18Being an MP on the old ship was never dull, that's for sure.
Among other things, it was quite a round when you get knocked over by the supermatter delaminating. Why, I remember when we had ejected the supermatter, but it swung around and annihilated the hangar bay.
Now I've segued into the very first time the random dropship crash-land mechanic was used..
I miss the absolute lethality of the old days.
tfw engineer last stands where they purposefully grief engine to see if they can kill half the xeno hive in a glorious last stand
tfw UGL last stand pushes
tfw MP vs marine mutiny's in old CIC with no way out