"Marine Metarush"

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Re: "Marine Metarush"

Post by misto » 07 Nov 2018, 03:46

most of the maps are small enough to be combed by marines in a matter of minutes, even if their players didn't have knowledge of likely hive locations or follow the trails of weeds/retreating skirmishing xenos

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Re: "Marine Metarush"

Post by conthegodoffire » 07 Nov 2018, 06:50

I am not fond of the idea of meta rushes because I like to play the game more then 30 minutes.
Though I have not seen a meta rush in a while, but I did see xenos plant 5 eggs at LZ1 on LV this morning and within a few seconds 5 marines are facehugged. Was not happy to see that, but I guess the planet is the xenos playground so whatever.
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Re: "Marine Metarush"

Post by Nimiety » 07 Nov 2018, 10:59

conthegodoffire wrote:
07 Nov 2018, 06:50
I am not fond of the idea of meta rushes because I like to play the game more then 30 minutes.
Though I have not seen a meta rush in a while, but I did see xenos plant 5 eggs at LZ1 on LV this morning and within a few seconds 5 marines are facehugged. Was not happy to see that, but I guess the planet is the xenos playground so whatever.
As long as the egg itself is not destroyed, I'm fairly sure staff can see in the fingerprint logs which alien planet the eggs.
Planting eggs right outside of the dropship doors is really frowned upon

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Re: "Marine Metarush"

Post by CABAL » 07 Nov 2018, 11:09

Nimiety wrote:
07 Nov 2018, 10:59
As long as the egg itself is not destroyed, I'm fairly sure staff can see in the fingerprint logs which alien planet the eggs.
Planting eggs right outside of the dropship doors is really frowned upon
Xenos are too smart for it. They usually plant eggs on smashed vendors so that you can't see them and you have guaranteed one-two infected just in nexus.
Nexus vendors are few titles away from LZ so it's xenos teritory. They can even draw a dick with sticky, or nodes and nobody cares. They would have to fill whole nexus with walls to MAYBE notice this.
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Re: "Marine Metarush"

Post by conthegodoffire » 07 Nov 2018, 12:26

Nimiety wrote:
07 Nov 2018, 10:59
As long as the egg itself is not destroyed, I'm fairly sure staff can see in the fingerprint logs which alien planet the eggs.
Planting eggs right outside of the dropship doors is really frowned upon
Well when this happened two of the eggs were AT the dropship doors, one at the back door, and one on the right.
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Re: "Marine Metarush"

Post by KittyHawkpilot019 » 07 Nov 2018, 14:01

conthegodoffire wrote:
07 Nov 2018, 06:50
I am not fond of the idea of meta rushes because I like to play the game more then 30 minutes.
Though I have not seen a meta rush in a while, but I did see xenos plant 5 eggs at LZ1 on LV this morning and within a few seconds 5 marines are facehugged. Was not happy to see that, but I guess the planet is the xenos playground so whatever.
Especially when they sticky resin and wall off areas like nexus on 624, which is punishable
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Re: "Marine Metarush"

Post by FGRSentinel » 07 Nov 2018, 15:01

CABAL wrote:
07 Nov 2018, 11:09
Xenos are too smart for it. They usually plant eggs on smashed vendors so that you can't see them and you have guaranteed one-two infected just in nexus.
Nexus vendors are few titles away from LZ so it's xenos teritory. They can even draw a dick with sticky, or nodes and nobody cares. They would have to fill whole nexus with walls to MAYBE notice this.
Fun fact: so long as it's not on the landing pad, xenos are, APPARENTLY, allowed to do whatever they want. I remember a round 2-3 months ago where the xenos completely sealed the LZ on prison behind a resin wall and filled every single tile of engineering with thick resin walls, neither of which have any ic justification. Ahelped and apparently both are perfectly legal, as is putting hugger traps behind doors between the LZs and the most likely places the marines will try to go to immediately after landing (ie, on Big Red, it's perfectly fine to put hugger traps behind doors leading from LZ2 to Engineering)
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Re: "Marine Metarush"

Post by MattAtlas » 07 Nov 2018, 15:03

FGRSentinel wrote:
07 Nov 2018, 15:01
Fun fact: so long as it's not on the landing pad, xenos are, APPARENTLY, allowed to do whatever they want. I remember a round 2-3 months ago where the xenos completely sealed the LZ on prison behind a resin wall and filled every single tile of engineering with thick resin walls, neither of which have any ic justification. Ahelped and apparently both are perfectly legal.
Not my experience. I've seen carriers get jbanned + marines ahealed for stepping onto Nexus traps 1220 mins in.
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Re: "Marine Metarush"

Post by FGRSentinel » 07 Nov 2018, 15:09

It's something that either changed or the legality of it is up to the specific staff members' interpretation. I've seen marines get hit by simultaneous hugger traps along the most likely routes they'd take from both LZs on Big Red and when i ahelped it I was told that it was perfectly legal because the traps weren't right on the LZ specifically, never mind that they were precisely set to guarantee the first marines out of the LZs to set foot on weeds would get hugged.
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Re: "Marine Metarush"

Post by CABAL » 07 Nov 2018, 15:11

MattAtlas wrote:
07 Nov 2018, 15:03
Not my experience. I've seen carriers get jbanned + marines ahealed for stepping onto Nexus traps 1220 mins in.
This contradict with "It's xenos teritory, they can do whatever they want". So they now can't put traps close to LZ? Where it is written? It's like one admin will note/ban/aheal and other will respond "It's xeno playground, man up and deal with it".
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Re: "Marine Metarush"

Post by conthegodoffire » 07 Nov 2018, 15:25

FGRSentinel wrote:
07 Nov 2018, 15:01
Fun fact: so long as it's not on the landing pad, xenos are, APPARENTLY, allowed to do whatever they want. I remember a round 2-3 months ago where the xenos completely sealed the LZ on prison behind a resin wall and filled every single tile of engineering with thick resin walls, neither of which have any ic justification. Ahelped and apparently both are perfectly legal, as is putting hugger traps behind doors between the LZs and the most likely places the marines will try to go to immediately after landing (ie, on Big Red, it's perfectly fine to put hugger traps behind doors leading from LZ2 to Engineering)
Well I can for 100% the eggs were oon the landing pad. I mean we had just landed and got off.
But it don't matter, this happened forever ago now. Nothing can be done.
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Re: "Marine Metarush"

Post by Ketrai » 07 Nov 2018, 17:02

Nimiety wrote:
06 Nov 2018, 23:14
Fake hives work on big red and ice colony, but the other maps don't really have the space yeah. Maybe, maaaaybe you could steal a hive north of the Panopticon on Prison station, or far west caves on LV while keeping the mariene in nests in the usual north-east caves region.
Fake hives work on any map. You just put the hives where marines expect them. Like civ north or civ south on prison whilst hiding out in high or max security... Even if marines don't intend to meta, people have played this game often yo. You expect the hive to be in one of X locations either way. There's no surprise, but there's no metarush either. Marines will usually check these common areas first.

Recently I played a good round as beno on prison station. Made a fake hive in civ north, queen hid in max sec, and captures were taken to chapel. Marines got steamrolled because they rushed for civ north. And that way benos could flank them from all sides whilst they were miles away from fob and lz.

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Re: "Marine Metarush"

Post by Ketrai » 07 Nov 2018, 17:10

RuAlastor wrote:
07 Nov 2018, 01:20
If grandma had a penis she would be a granddad.
Metarush is a thing only on lowpop and mostly happens without any command. Recently happened when without briefing/any info about operation 4 marines rushed with spec to Lambda (it was almost half of all marine population). Otherwise, almost every movement of squad is authorized by XO and can be explained IC.
I think I was in that game as the boiler. Even because there was no command, we kinda messed that up by not defending the first hive. And then when we set up in engineering well, xenos led them to the hive in no time flat. As well as clocked specs. I'd say baldness did us in more than anything.

Tho, it didn't make sense that lambda was the first place the muhreens went to. Especially with all four specs. Literally like a 10 marine team.

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Re: "Marine Metarush"

Post by Grubstank » 07 Nov 2018, 17:25

MattAtlas wrote:
07 Nov 2018, 15:03
Not my experience. I've seen carriers get jbanned + marines ahealed for stepping onto Nexus traps 1220 mins in.
The ruling I've received from higher staff is that we permit xenos to melt and fortify whatever the heck they want planetside without an IC justification, so long as it isn't the LZ. The most we can do is a warning (but still not for metagaming) if it gets to an absolutely absurd scale. I invite any senior staff to correct me if I'm wrong, but that's the ruling I've received and had to enforce.
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Re: "Marine Metarush"

Post by LittleBlast » 07 Nov 2018, 18:01

I feel that the Podlocks on Prison just encourage metarushing more than they halt it. Command cant send marines anywhere except Chapel or Crashed ship, and both of those are metarush spots. Remove the podlocks and there will be many more interesting strategies put into place and much less meta rush.
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Re: "Marine Metarush"

Post by FGRSentinel » 07 Nov 2018, 18:17

Grubstank wrote:
07 Nov 2018, 17:25
The ruling I've received from higher staff is that we permit xenos to melt and fortify whatever the heck they want planetside without an IC justification, so long as it isn't the LZ. The most we can do is a warning (but still not for metagaming) if it gets to an absolutely absurd scale. I invite any senior staff to correct me if I'm wrong, but that's the ruling I've received and had to enforce.
On the other side, some Marines are extremely twitchy about heading back up after they get facehugged if nobody's burst yet because they don't want to risk a ban/warning/note for metagaming and heading up early. The round where a number of marines got crabbed within less than a minute of landing? The squad I was overwatching got their SG or spec crabbed and they refused to head back up since we "didn't know" anything bad would happen, even if it was declared a potential biohazard. When the xenos can basically put traps right in the path every Marine squad takes out of the LZ without getting in trouble, but Marines feel the need to come up with no less than three ic justifications to head back up in case an admin's watching them, something's very misbalanced in the enforcement of metagaming/metaknowledge use.
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Re: "Marine Metarush"

Post by conthegodoffire » 07 Nov 2018, 18:31

I know it is kinda META, but if I get facehugged I go up to medbay RIGHT AWAY.
I understand META is bad, but asking people to get perma dead when they have the choice not to ain't cool.
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Re: "Marine Metarush"

Post by FGRSentinel » 07 Nov 2018, 18:43

I've never seen an admin or other staff member actually have an issue with it, but I think the general idea is, at least back when that incident happened, Marine players are aware that benos can get away with all but perhaps the most blatant metagaming, but that they could be bwoinked at any point for something they might do out of reflex, so they just stop thinking and only do what they know won't get them in trouble.
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Re: "Marine Metarush"

Post by conthegodoffire » 07 Nov 2018, 18:54

FGRSentinel wrote:
07 Nov 2018, 18:43
I've never seen an admin or other staff member actually have an issue with it, but I think the general idea is, at least back when that incident happened, Marine players are aware that benos can get away with all but perhaps the most blatant metagaming, but that they could be bwoinked at any point for something they might do out of reflex, so they just stop thinking and only do what they know won't get them in trouble.
That kinda hits the nail on the head.

But I don't think the Mods/Admemes really care if a doctor takes a baby beno out before bursts for the first time. After all, if a marine makes it back to medbay, that earn that at the very least.
But the worst I have seen is with the META rushes here lately, they don't happen every game. Mostly happens later at night, around 10/11 PM EST for me is when I notice it starting to happen.
Maybe it is because less players and staff on? No idea really. Point is though, I hate 30 minute rounds. (I had my first time leading Delta as a SL ruined by a 30 minute round just a few days ago...)
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Re: "Marine Metarush"

Post by Grubstank » 07 Nov 2018, 19:01

FGRSentinel wrote:
07 Nov 2018, 18:17
On the other side, some Marines are extremely twitchy about heading back up after they get facehugged if nobody's burst yet because they don't want to risk a ban/warning/note for metagaming and heading up early. The round where a number of marines got crabbed within less than a minute of landing? The squad I was overwatching got their SG or spec crabbed and they refused to head back up since we "didn't know" anything bad would happen, even if it was declared a potential biohazard. When the xenos can basically put traps right in the path every Marine squad takes out of the LZ without getting in trouble, but Marines feel the need to come up with no less than three ic justifications to head back up in case an admin's watching them, something's very misbalanced in the enforcement of metagaming/metaknowledge use.
I totally agree that the way we enforce our metagaming rules is wildly inconsistent. I think the subject warrants further conversation. There are a lot of other ruling inconsistencies I disagree with but this isn't the place to discuss them.
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Re: "Marine Metarush"

Post by KittyHawkpilot019 » 07 Nov 2018, 20:11

conthegodoffire wrote:
07 Nov 2018, 18:31
I know it is kinda META, but if I get facehugged I go up to medbay RIGHT AWAY.
I understand META is bad, but asking people to get perma dead when they have the choice not to ain't cool.
you won't be bwoinked for doing this now, its IC justifiable and OOC justifiable. At least i've never seen it happen
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Re: "Marine Metarush"

Post by KittyHawkpilot019 » 07 Nov 2018, 20:14

Grubstank wrote:
07 Nov 2018, 17:25
The ruling I've received from higher staff is that we permit xenos to melt and fortify whatever the heck they want planetside without an IC justification, so long as it isn't the LZ. The most we can do is a warning (but still not for metagaming) if it gets to an absolutely absurd scale. I invite any senior staff to correct me if I'm wrong, but that's the ruling I've received and had to enforce.
I've seen it, there was a round where the drone was warned for blocking off all of nexus to hydro. It might've been a special case but it happened
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Re: "Marine Metarush"

Post by FGRSentinel » 07 Nov 2018, 22:54

KittyHawkpilot019 wrote:
07 Nov 2018, 20:14
I've seen it, there was a round where the drone was warned for blocking off all of nexus to hydro. It might've been a special case but it happened
Yeah, like I said, it's exceedingly inconsistent with what's considered meta and what isn't. Like I said, the round on Prison I mentioned the Marines' first sight when they stepped off the Alamo was a wall of resin blocking off the LZ from the rest of the station and absolutely no other walls past that until they reached Engineering, which was filled from end to end with thick resin that served no purpose other than to add a few minutes to how long it took the Marines to get power up and running and had no real justification. I remember ahelping both incidents and being told that they were both 100% legal as the xenos didn't use them to hide traps and they weren't on the LZ itself. It's a thing where it's very much open to interpretation by the individual that answers the ahelp and that fact alone can have as much of an impact on the round as the benos' actions on their own, both because staff only correct it if they deem it metagaming and the reminder that it's allowed can impact the Marines as well when it comes to morale.
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Re: "Marine Metarush"

Post by KittyHawkpilot019 » 07 Nov 2018, 23:42

FGRSentinel wrote:
07 Nov 2018, 22:54
Yeah, like I said, it's exceedingly inconsistent with what's considered meta and what isn't. Like I said, the round on Prison I mentioned the Marines' first sight when they stepped off the Alamo was a wall of resin blocking off the LZ from the rest of the station and absolutely no other walls past that until they reached Engineering, which was filled from end to end with thick resin that served no purpose other than to add a few minutes to how long it took the Marines to get power up and running and had no real justification. I remember ahelping both incidents and being told that they were both 100% legal as the xenos didn't use them to hide traps and they weren't on the LZ itself. It's a thing where it's very much open to interpretation by the individual that answers the ahelp and that fact alone can have as much of an impact on the round as the benos' actions on their own, both because staff only correct it if they deem it metagaming and the reminder that it's allowed can impact the Marines as well when it comes to morale.
I think it depends to a point on what staff is on and when people report it
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Re: "Marine Metarush"

Post by FGRSentinel » 08 Nov 2018, 08:57

Yeah, but there's, I think, a subtle point to it that a lot of players use that first incident of the round and staff's response to it (or lack thereof) to determine which side the staff that are online have a bias towards. If Marines run into a literal block of thick resin walls filling a room they absolutely need to go into to get power (and therefore lights) on while playing the Prison Station, they know that if it gets ahelped and the walls aren't removed, the benos will basically get away with almost anything they do that round and they themselves will probably have to walk on eggshells in case it's someone that's also strict on Marines for metagaming. If someone gets crabbed by a hugger trap less than a minute after getting off the dropship while following the most commonly-taken path from the LZ and then finds out that someone on the clear other side of the map had the exact same thing happen to them? It's going to be ahelped and if the admin is super dismissive or feels the need to give an ic justification on the benos' behalf without doing anything else? Yeah, kind of makes it clear to the Marines what they can expect from the round if the benos do anything really nasty.

On the other side of things I've played as xenos and, on at least one or two occasions, noticed that the xenos by unspoken rule will actually lean heavily on doing certain things because they know someone's coming down, with a rare few openly discussing it before being told to shut up. For instance, Spitters or Boilers that melt through the podlocks on Big Red will get a massive amount of salt thrown their way and the xenos will actually make it clear they're angry because it makes it obvious to some icly unknown entity that may or may not be coming where the hive is, which is reasonable I guess, or benos that spend too long trying to get that lone tallhost near Nexus get screamed at for still being there as the 12:20 mark rolls around. Why would this time be so important to the hive? ICly there's no reason for it to be any more significant than the 12:10 mark, but OOC that's the earliest that the Marines should generally be ready to drop unless req is on top of things and Command gives an early/quick briefing.

Then, again, there's the fact that we have confirmation that the hive occasionally sees nothing wrong with making a Hivelord spend the entire pre-drop period filling rooms that are useless to everyone except the Marines with thick resin walls for seemingly no reason while drones block off the LZ behind a 1-2 tile-deep resin wall before the Marines even show up on Prison Station, which requires blatantly admitting that you know someone is coming and this is where they're going to show up, this is where they're going to go, this is when they're going to arrive, and this is what they're going to look for.
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