Backup Weapons

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Garrison
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Re: Backup Weapons

Post by Garrison » 27 Nov 2018, 06:21

CABAL wrote:
26 Nov 2018, 09:27
"See this gun Steve? I vended it from vendor... See this gun? Also vended from vendor..."
"Let's see... What I could pick? Shotgun, Rifle, SMG? Maybe SMG, Rifle, Shotgun? Rifle, Shotgun, SMG? SMG, Shotgun, Rifle? So many options to choose"
I don't want my loadout to work for me pretty well. If I would then I wouldn't be playing SS13, I wouldn't label my gear every single time...
This is my Vendor M4A1 MK2 Assault Rifle. There are many like it but THIS ONE IS MINE!

I've been wanting a hold out pistol for my boot for a long time. But I when I finally got my hands on one, I realized that five .22 caliber bullets is rather.. pointless. Unless you have nothing else on hand. Would a knife do better then that for instance?
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CABAL
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Re: Backup Weapons

Post by CABAL » 27 Nov 2018, 10:08

Garrison wrote:
27 Nov 2018, 06:21
This is my Vendor M4A1 MK2 Assault Rifle. There are many like it but THIS ONE IS MINE!

I've been wanting a hold out pistol for my boot for a long time. But I when I finally got my hands on one, I realized that five .22 caliber bullets is rather.. pointless. Unless you have nothing else on hand. Would a knife do better then that for instance?
You can atleast scare young Runner off with holdout pistol for a while untill he will return after realising it was just holdout pistol.
You can easly suicide with holdout pistol, becouse with knife you need painkiller-autoinjector, but magic nest will heal you in no time.
You can put rail flashlight on it and more vision is always good.
If holdout pistol would be added, then I guess you could also get ammo for it and it's magazines (and pistol itself) fits into helmet slot. At worst case you can have two tiny "pew pews" that could be treated as helmet and boot flares.
If you are desperate... BC, QA and BFA also fits on holdout pistol.

Knife is too situational. It's good only when you have to clear sticky resin, your gun don't have bayonet and you have to be fairly safe, otherwise wield delay will fuck you up.
Vore also don't happen very much and if it did, then you have to be 100% healthy to be able to resist and it's not the case. No xeno will try to vore you unhurt.
Even if they did, they will simply vomit you out, then tackle/grab/neurospit, then slash few times and vore you again.
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Dolth
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Re: Backup Weapons

Post by Dolth » 27 Nov 2018, 10:15

CABAL wrote:
27 Nov 2018, 10:08

You can atleast scare young Runner off with holdout pistol for a while untill he will return after realising it was just holdout pistol.
You can easly suicide with holdout pistol, becouse with knife you need painkiller-autoinjector, but magic nest will heal you in no time.
You can put rail flashlight on it and more vision is always good.
If holdout pistol would be added, then I guess you could also get ammo for it and it's magazines (and pistol itself) fits into helmet slot. At worst case you can have two tiny "pew pews" that could be treated as helmet and boot flares.

If you are desperate... BC, QA and BFA also fits on holdout pistol.


Knife is too situational. It's good only when you have to clear sticky resin, your gun don't have bayonet and you have to be fairly safe, otherwise wield delay will fuck you up.
Vore also don't happen very much and if it did, then you have to be 100% healthy to be able to resist and it's not the case. No xeno will try to vore you unhurt.
Even if they did, they will simply vomit you out, then tackle/grab/neurospit, then slash few times and vore you again.
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RobBrown4PM
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Re: Backup Weapons

Post by RobBrown4PM » 27 Nov 2018, 11:00

I always carry the 9mm with almost any load out. I know. It's useless, but it adds to the anxiety when you've lost your primary and you're desperately trying to fend off Xenos with it.
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Breen
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Re: Backup Weapons

Post by Breen » 10 Dec 2018, 22:24

Sulaboy wrote:
25 Nov 2018, 19:11
I always felt that marine should be sticking to standard weaponry, if you were to add alternatives like this they should be a worse alternative to the standard, unless they are limited in some way.
I like that idea actually. Have alternative weapons that are subpar.

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Steelpoint
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Re: Backup Weapons

Post by Steelpoint » 10 Dec 2018, 22:56

The big issue with this concept is that you'd have over half the marine force with 'non-standard' weapons and equipment.

This would be fine if it was only a few people who had them, but I fail to see how you could fairly balance that kind of mechanic where only a few people can bring in a non-standard item.
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David Stormwell
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Re: Backup Weapons

Post by David Stormwell » 11 Dec 2018, 12:25

Steelpoint wrote:
10 Dec 2018, 22:56
The big issue with this concept is that you'd have over half the marine force with 'non-standard' weapons and equipment.

This would be fine if it was only a few people who had them, but I fail to see how you could fairly balance that kind of mechanic where only a few people can bring in a non-standard item.
Sure How about Not PFCs But anyone Medics, Engis, Specs and Squad leaders can? Basically Corporals and Higher
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CABAL
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Re: Backup Weapons

Post by CABAL » 11 Dec 2018, 12:47

David Stormwell wrote:
11 Dec 2018, 12:25
Sure How about Not PFCs But anyone Medics, Engis, Specs and Squad leaders can? Basically Corporals and Higher
Well... It makes sense that since you are higher in the rank, you have more leeway in some parts. Hicks was the highest ranking marine after his SL.

But I guess few pistols will RUIN somebody's RP becouse this promote SNOWFLAKERY! Unlike headbands and other shit that people wear instead of helmet.
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David Stormwell
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Re: Backup Weapons

Post by David Stormwell » 11 Dec 2018, 12:51

CABAL wrote:
11 Dec 2018, 12:47
Well... It makes sense that since you are higher in the rank, you have more leeway in some parts. Hicks was the highest ranking marine after his SL.

But I guess few pistols will RUIN somebody's RP becouse this promote SNOWFLAKERY! Unlike headbands and other shit that people wear instead of helmet.
Fucking Vasquez was allowed a Bandana/Headband
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CABAL
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Re: Backup Weapons

Post by CABAL » 11 Dec 2018, 13:05

David Stormwell wrote:
11 Dec 2018, 12:51
Fucking Vasquez was allowed a Bandana/Headband
"... In my opinion, the USMC isn't about being special snowflakes -- adding a trillion guns for people to customize their loadouts with would totally ruin the atmosphere. I believe adding a greater variety of weapons is unecessary, and possibly even damaging to my own enjoyment of the game -- even if I don't use those weapons myself."

Fucking Vasquez... Ruining my enjoyment from movie... *whispers* WHAT?! She had something writed on a smartgun! USCM ISN'T ABOUT BEING SPECIAL SNOWFALKES!
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Madventurer
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Re: Backup Weapons

Post by Madventurer » 11 Dec 2018, 14:34

Just make the snowflake guns in req a bit cheaper and/or have vendors start with more.
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GenericUsername
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Re: Backup Weapons

Post by GenericUsername » 12 Dec 2018, 15:49

Not sure wearing a bandana or having camo on your gun is comparable to a marine carrying a MAR, a HG or an automag. Headbands are in and camo could be easily implemented by spriters, though don't expect much variation other than color schemes or miniscule details, since the guns have 32x32 sprites and even less in their non-inventory representation.
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CABAL
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Re: Backup Weapons

Post by CABAL » 12 Dec 2018, 16:16

GenericUsername wrote:
12 Dec 2018, 15:49
Not sure wearing a bandana or having camo on your gun is comparable to a marine carrying a MAR, a HG or an automag. Headbands are in and camo could be easily implemented by spriters, though don't expect much variation other than color schemes or miniscule details, since the guns have 32x32 sprites and even less in their non-inventory representation.
It was all about unused pistols, but since this can "ruin RP" so much for few, then new sprites would be neat. Other color of wood on the shotgun's grip etc.
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JuanRico
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Re: Backup Weapons

Post by JuanRico » 14 Dec 2018, 05:00

The suggestion isn't awful but, honestly, not suited to the uniformity of USMC and their logistical strength: homogenised ammunition, a fixed TO&E, and predictable infantry weapons (90% of people using M41A or M37) is what defines them as a military unit and not a mercenary group.
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David Stormwell
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Re: Backup Weapons

Post by David Stormwell » 14 Dec 2018, 19:57

JuanRico wrote:
14 Dec 2018, 05:00
The suggestion isn't awful but, honestly, not suited to the uniformity of USMC and their logistical strength: homogenised ammunition, a fixed TO&E, and predictable infantry weapons (90% of people using M41A or M37) is what defines them as a military unit and not a mercenary group.
Yea to be honest, USCM is a Military unit made for protecting colonys, Basically a Huge America spread apart being protected by the army as a whole. USCM combines each branch of the Army, Marine, Air force, Navy and makes it into one big army.

If CM was High RP we would have to act more High RP/ not throwing yourself into action like much of Delta Squad, we would have to follow orders much more, but CM is med RP which means we at least have to act like our in-game character is different from us.
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