The FOB squad doesn't really need to have cohesion unless Command tells you that you'll be leaving soon to assist the frontlines, which, if they do, I'll stick around until we move out. Marines that want to leave FOB usually will leave no matter what the other marines do and those that want to stay with the SL will do so no matter what from what I've seen.Drevenshekel wrote: ↑16 Dec 2018, 23:33While it sucks to roll spec and get FoB duty, and a good SL should let the spec go to the frontline with a QRF to help in the battle. I still think it's a good attitude to listen to your SL, atleast in my experience whenever I have a spec that refuses to stick with the squad it passes down to the PFC's who will also see no reason to stick with the squad and what ends up is a completely disorganised squad and a very stressed out SO and SL.
Spec is a gamechanging role in the right hands. You're a BIG MAN, if you're not out there kicking ass and taking names then you're just not doing it right. Some kits I understand more than others, but if you're a SADAR and you're just chilling at the FOB you're just wasting the specialist slot and squandering the fun you could be having with your fancy equipment.
SADAR is such an important kit it's not even funny. You can singlehandedly win the game for marines if you're good, systematically eliminating every problematic alien, which is why I don't care about staying at the FOB if I manage to get the kit. They are the only tool marines have to defeat a good Praetorian or a good combat Queen. On top of your serious importance in the game and the major responsibility you have to be out there killing shit, it's also seriously boring to just... afk at FOB.