Donation helmets not breaking
- apophis775
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Re: Donation helmets not breaking
What would be a way, that wouldn't give an unfair advantage, or require a tremendous amount of coding?
- Juninho77
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Re: Donation helmets not breaking
Magic verb that resprites a marine helmet? Not sure about the amount of coding.apophis775 wrote:What would be a way, that wouldn't give an unfair advantage, or require a tremendous amount of coding?
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- Caryl
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Re: Donation helmets not breaking
How about... When donator helmets get dropped, a "destroyed version" is placed on the floor with a flavor text like "This belonged to W.R. Smithy, it looks damaged!" instead of just making them dissappear. Or better yet, a feature could be added so that when donator helmets get hugged, bits and pieces of broken/ripped apart materials are scattered on all over the floor much like how gibspawners work.
- Juninho77
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Re: Donation helmets not breaking
Why not do that for all helmets? Sounds like a nice addition.Caryl wrote:How about... When donator helmets get dropped, a "destroyed version" is placed on the floor with a flavor text like "This belonged to W.R. Smithy, it looks damaged!" instead of just making them dissappear. Or better yet, a feature could be added so that when donator helmets get hugged, bits and pieces of broken/ripped apart materials are scattered on all over the floor much like how gibspawners work.
"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
- Ordukai
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Re: Donation helmets not breaking
Maybe give them a % chance to completely block or to fail to block a facehugger?
50%+5n (Where n is number of previous attempts on the helmet): Helmet is destroyed
25%-5n(Where n is number of previous attempts on the helmet): Helmet blocks the facehugger completely, much like a biohood would
25%: Helmet simply falls off.
But remember. No matter what you do, if you make it anything but cosmetic people will complain about how "OP" it is.
50%+5n (Where n is number of previous attempts on the helmet): Helmet is destroyed
25%-5n(Where n is number of previous attempts on the helmet): Helmet blocks the facehugger completely, much like a biohood would
25%: Helmet simply falls off.
But remember. No matter what you do, if you make it anything but cosmetic people will complain about how "OP" it is.
TLDR: Go back and read it. I spent time writing that, ya know.
- apophis775
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Re: Donation helmets not breaking
we currently use a "HP" system for helmets, whereas each helmet has a specific set of HP (Biohoods have a tiny bit more, hardsuits have the most).
Each Alium takes some HP from the helmet. At 0, it deletes itself.
We can revisit this for the alpha, but for now, this is denied. It would require a LOT of work that could instead be done on the alpha.
Each Alium takes some HP from the helmet. At 0, it deletes itself.
We can revisit this for the alpha, but for now, this is denied. It would require a LOT of work that could instead be done on the alpha.