Ghost ship map (lots of pictures)

Generic, on-topic discussion about Colonial Marines.
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Sebro
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Re: Ghost ship map (lots of pictures)

Post by Sebro » 22 Sep 2015, 16:56

GET HYPE
:(

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johners12345
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Re: Ghost ship map (lots of pictures)

Post by johners12345 » 22 Sep 2015, 17:14

GET HYPED! When will this be a map, #MapRotation hype!

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Adjective
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Re: Ghost ship map (lots of pictures)

Post by Adjective » 22 Sep 2015, 18:10

I love it already.

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canon35
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Re: Ghost ship map (lots of pictures)

Post by canon35 » 22 Sep 2015, 18:22

Needs more blood and dead bodies.

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johners12345
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Re: Ghost ship map (lots of pictures)

Post by johners12345 » 22 Sep 2015, 19:28

All I wish is that we could see them instead of the weird bit map and the dark pictures of rooms

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Meww
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Re: Ghost ship map (lots of pictures)

Post by Meww » 22 Sep 2015, 19:37

GRABBY HANDS

also yeah make it all viscera cleanup detail in here!

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Jdobbin49
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Re: Ghost ship map (lots of pictures)

Post by Jdobbin49 » 22 Sep 2015, 19:49

So I am not sure if I have read it wrong or not but from what I have gathered it is an abandoned ship on an asteroid? If I am correct that's pretty darn awesome, and if this is so are you then able to leave the ship and go onto the asteroid and this you HAVE to have specialised gear on or else you'll die, and once you go out on to the surface you then find the enemy of this world and you guys do the rest XD.

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canon35
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Re: Ghost ship map (lots of pictures)

Post by canon35 » 22 Sep 2015, 21:54

I think there's going to be a pressurized asteroid cave the xenos spawn in.

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stolzdude
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Re: Ghost ship map (lots of pictures)

Post by stolzdude » 23 Sep 2015, 19:37

map rotation please make it happen

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HurttleTurtle
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Re: Ghost ship map (lots of pictures)

Post by HurttleTurtle » 27 Sep 2015, 00:28

Pegasus. I love it. Now I kinda want to play on STO... but nah.
Turtles are life...

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Adjective
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Re: Ghost ship map (lots of pictures)

Post by Adjective » 27 Sep 2015, 00:31

I still can't wait for the map rotation. I'm going to attempt to develop my own map for it.

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SecretStamos (Joshuu)
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Re: Ghost ship map (lots of pictures)

Post by SecretStamos (Joshuu) » 27 Sep 2015, 10:52

This is always in the back of my mind, but donations have been keeping me busy.

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DesFrSpace
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Re: Ghost ship map (lots of pictures)

Post by DesFrSpace » 27 Sep 2015, 15:43

^ That a good thing, is it not? *chuckles.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

DEATH SQUAD!

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Deuce Manchester
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Re: Ghost ship map (lots of pictures)

Post by Deuce Manchester » 02 Oct 2015, 07:07

I really love the idea and have been perpetually stoked for this as a map. Admittedly though I could see it being really easy for the Aliens to win, arguably too much so. Just look at the Sulaco... The main reason that Aliens almost always win on there (At least in my experiences) is if the frontal assaults don't work all they need to do is cause a breach or a loss of Atmos and the Marines just drop like flies. Considering that even IF the ship did have atmos and or air the Aliens could just start out a round by knocking out windows/walls and such to turn the whole place into a vacuum which'd give them way more manoeuvrability than the Marines, Hardsuits/Internals or not.

Then there's the whole face-hugger thing, which translates any hit with one of them into a 1-hit kill almost... I guess the trade off of a map like this would be that it'd be very hard for the aliens to get hosts and would have to preserve atmosphere if they wanted to respawn at all.

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Sebro
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Re: Ghost ship map (lots of pictures)

Post by Sebro » 02 Oct 2015, 16:10

I'd like the idea of helmets that double as masks, sort of built in, and a chance for it to break (the air filter) if you get hit in the head.
:(

Silene
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Re: Ghost ship map (lots of pictures)

Post by Silene » 02 Oct 2015, 18:04

Steelpoint wrote:I would suggest option B as its a bit more thematic and gives a actual reason to use Gas Masks in game. Just make sure to put a lot of excess gas masks and oxy tanks around.

Last time I checked Facehuggers act as a gas mask, so even if your facehugged your Oxytank will still provide air.
A few days ago I got huggered in a breached area, and suffocated cause internals turned off when the gas mask got torn off.

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Evilkyle24
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Re: Ghost ship map (lots of pictures)

Post by Evilkyle24 » 08 Oct 2015, 01:41

Silene wrote: A few days ago I got huggered in a breached area, and suffocated cause internals turned off when the gas mask got torn off.
Note: Huggers should count as internals. They do in the fluff.
Image

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DesFrSpace
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Re: Ghost ship map (lots of pictures)

Post by DesFrSpace » 08 Oct 2015, 21:31

When the hugger finished delivering the egg, they stop covering one's face.
Thus, the internal shouldn't work as intended, ensuring the host have a nice GASP.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

DEATH SQUAD!

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