Alpha Official Discussion Thread

Generic, on-topic discussion about Colonial Marines.
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Pillow
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Re: Alpha Official Discussion Thread

Post by Pillow » 07 Jul 2015, 22:20

Something for the bridge officers to do would be nice, I mean their title is Bridge officers. Currently they are just glorified LOs that have nothing better to do.
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Re: Alpha Official Discussion Thread

Post by TopHatPenguin » 07 Jul 2015, 22:29

Pillow wrote:Something for the bridge officers to do would be nice, I mean their title is Bridge officers. Currently they are just glorified LOs that have nothing better to do.
We need a Transmissions thing.

BO :"Sir we are being hailed by a unknown radio source."

Commander :"Patch it through"

BO: "Hello This is the USS Sulaco who is hailing us, respond please"

Survivor 1" We are the survivors on this horrible planet we need eva- HOLY SHIT THEY ATE THE DOOR!"

Commander"They?"

Survivor 1 "No TIME TO EXPLAIN ARRGGHH *Screaming can be heard in the background* OH FUCK"

Survivor 2 "HELP US ARGGGH *Audiable cracks can be heard* OH GOD THEY ATE HIS LEGS"

Commander"Jesus christ turn it off"

Commander"Wake up the marine's it's time to send them in"

BO: "Will do Sir!"

BO: "Shall i prepare tea as well sir?"

Commander: "Yes! Dammit how many times do i have to tell you"



Along the lines of that...
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Pillow
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Re: Alpha Official Discussion Thread

Post by Pillow » 08 Jul 2015, 14:55

To be completely honest that would make a whole lot more sense than some automated distress signal, I mean someone has to trigger it, why not have an audio sorta thing with it as well? it would increase the IMERSISUSSS
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Re: Alpha Official Discussion Thread

Post by TheCubscout » 08 Jul 2015, 18:05

Seeing as Janitor wont be an option, there should still be some viable equipment on deck for keeping the place at least somewhat fresh.

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Re: Alpha Official Discussion Thread

Post by Clayton_Kelly » 10 Jul 2015, 17:01

Squad engineers need welding goggles to be added to their machines. And what's up with metal? We get that from the ship supply or will squads get their own? Also need welding fuel around the planet and squad leader to have PDA.

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Re: Alpha Official Discussion Thread

Post by UnKuT » 10 Jul 2015, 21:06

Maybe have a bunch of Cleanbots running around? Those do exist in Bay right? <.<
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Re: Alpha Official Discussion Thread

Post by Anon McAnon » 10 Jul 2015, 21:16

UnKuT wrote:Maybe have a bunch of Cleanbots running around? Those do exist in Bay right? <.<
They only target blood pools, not blood drops, footsteps, mucus, etc.

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Re: Alpha Official Discussion Thread

Post by TheCubscout » 10 Jul 2015, 21:23

UnKuT wrote:Maybe have a bunch of Cleanbots running around? Those do exist in Bay right? <.<
They simply cannot get the Job done like He can \/\/\/

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Re: Alpha Official Discussion Thread

Post by foxtrot51 » 11 Jul 2015, 11:54

Has anyone felt how weak the runners and hunters are in general?
And I'm not talking about their health, its always been low because of their speed, I'm talking about their damage, its just super low.

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Re: Alpha Official Discussion Thread

Post by TopHatPenguin » 11 Jul 2015, 12:17

foxtrot51 wrote:Has anyone felt how weak the runners and hunters are in general?
And I'm not talking about their health, its always been low because of their speed, I'm talking about their damage, its just super low.
For me and found that most classes could decap marines with ease....
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Re: Alpha Official Discussion Thread

Post by Screamingstar » 12 Jul 2015, 03:10

Researchers can't add diamonds and maybe all ores until prolathe a smelting machine needs to be added.
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Re: Alpha Official Discussion Thread

Post by Surrealistik » 12 Jul 2015, 05:25

Big list o Medbay changes: viewtopic.php?f=59&t=2695
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

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Clayton_Kelly
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Re: Alpha Official Discussion Thread

Post by Clayton_Kelly » 12 Jul 2015, 14:05

Oh, also the crew manifest can't be viewed on the ID computer.

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Re: Alpha Official Discussion Thread

Post by Edgelord » 21 Jul 2015, 15:01

Maybe I didn't look hard enough, but I couldn't for the life of me find a tank of welder fuel on the planet. Was there somewhere specific where I could find them or do they just need to add more?
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Re: Alpha Official Discussion Thread

Post by Abbysynth » 21 Jul 2015, 17:32

Johnny Rico wrote:Maybe I didn't look hard enough, but I couldn't for the life of me find a tank of welder fuel on the planet. Was there somewhere specific where I could find them or do they just need to add more?
That was actually an oversight on my part, there were barely any around at all because I hadn't done any work on protection from breaches. A bunch have been added though, as you can't planet-crack anymore.

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Re: Alpha Official Discussion Thread

Post by LordLoko » 21 Jul 2015, 20:05

Abbysynth wrote: That was actually an oversight on my part, there were barely any around at all because I hadn't done any work on protection from breaches. A bunch have been added though, as you can't planet-crack anymore.
Idea: what about welder fuel tanks that baycode has? Trade space for lots of fuel.
But if a marine don't want a welder fuel backpack he can get a welder fuel tank on the ground map (maybe some on sulaco maintence)

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