Making Gameplay more varied by the use of baystation mobs

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MrJJJ
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Re: Making Gameplay more varied by the use of baystation mobs

Post by MrJJJ » 30 Jun 2015, 00:20

Weak in range yes
They fuck you up in melee unless you have shit tons of health or etc
Also, toxic damage, 5 bites is enough to get you 90 toxins

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apophis775
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Re: Making Gameplay more varied by the use of baystation mobs

Post by apophis775 » 11 Jul 2015, 15:16

Denied.

Baystation AI lags the everyloving shit out of fucking EVERYTHING.

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