Memories and Huggers

User avatar
Juninho77
Registered user
Posts: 276
Joined: 06 May 2015, 10:22

Re: Memories and Huggers

Post by Juninho77 » 30 Jun 2015, 14:19

Are we going batshit crazy on marines again? Well, let's start doing the same to aliens. Here are a few suggestions:
1) You can't run away from grenades. You just don't know what they are.
2) You can't be afraid of land mines. Even if one explodes when you walk over it, chances are you didn't even notice it in first place.
3) You can't tell what weapons do unless you DIRECTLY see them. Aliens can't see through walls, they detect prey through pheromones, so you can't see any of the marines' equipment.
4) If a marine plants C4 to a wall next to you and you get away from that wall, a minimum 3h ban must be applied. You don't know what C4 does.
5) If a marine puts his weapon away and you see it through your thermal vision, you CANNOT rush the marine. Remember, the thermal vision simulates pheromone detection.
Image
"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
Image

User avatar
Butterrobber202
Registered user
Posts: 652
Joined: 15 Mar 2015, 22:52
Location: In a Super Secret Nerd Underground Bunker

Re: Memories and Huggers

Post by Butterrobber202 » 30 Jun 2015, 22:15

MrJJJ

That Sentinel never manged to kill anyone just spit,tackle,slash run off, everyone he slashed didn't even go into Crit.

And he kept running into Maintenance... Anywho, yeah Sentinel SPIT does jackshit.
-----------------
And if every Alien had that much Heath the round would end... VERY QUICKLY. Aliens need good Heath because Ambushes do shit unless we get them into a corner they cant escape from, because when Aliens come out of Maintenance, marines tend to run in the other direction so while we are catching up with them on foot to get into Melee range, we are being shot at, if we did the Idea of no Heath and permanent damage, Aliens would stand maybe a 2% Chance, and maybe is a strong word.

Plus in Alpha there is 0% Cover if the alien is caught out in the open so if that happens with your 'genius nerfs' The Alien would die. Hell, even if we got close we'd be dead, Aliens live on weeds, in Alpha we cant build on none-Weeded tiles, we can not heal on none-weeded tiles, we do not regan plasma (Quickly) When off weeds. In Alpha there are also Tiles We Cant Plant Weeds On. Most notworthy is the Jungle, and guess wut there are Monkeys we need to infect there. And to get back on topic,

I still think it would be glorious for a marine to wake up in a cave with a Alien on his face... If said Marine knew what RP is.

Anon McAnon
Registered user
Posts: 64
Joined: 05 Jun 2015, 23:54

Re: Memories and Huggers

Post by Anon McAnon » 30 Jun 2015, 22:23

>in Alpha we cant build on none-Weeded tiles

Sorry but I just have to say that I love this solely because I don't need to see door resin with no weeds under it. I know this is a major nerf but that's always been a thing that bugged me, since weeds can't grow under resin.

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Memories and Huggers

Post by MrJJJ » 01 Jul 2015, 00:11

Butter
Yes he did, he even killed a afk one and his spit helped him keep a marine on ground enough to get his face to be very blood and broken and shit


Again, a alien should not be trying to alone ever engage more than 1 damn marine, it's ridiculously stupid a warrior can rush through all the fire, tackle you in front of 5 other marines still firing at him, and pull you away to the hive

Know how marines tend to chase after 1 alien sometimes?
Know teamwork?
USE IT

User avatar
UnknownMurder
Registered user
Posts: 2243
Joined: 15 Dec 2014, 08:03
Location: Ascension

Re: Memories and Huggers

Post by UnknownMurder » 01 Jul 2015, 00:17

GET BACK TO THR TOPIC before I start deleting some stupid irrelevant comments.
Image

User avatar
Butterrobber202
Registered user
Posts: 652
Joined: 15 Mar 2015, 22:52
Location: In a Super Secret Nerd Underground Bunker

Re: Memories and Huggers

Post by Butterrobber202 » 01 Jul 2015, 09:46

Ok... Well Still I think the Marine should be A.) Lose memory and B.) Be unable to speak through the hugger/Sound drunk through the hugger

User avatar
speedybst
Registered user
Posts: 404
Joined: 15 Oct 2014, 23:36
Location: Australia
Byond: Speedybast

Re: Memories and Huggers

Post by speedybst » 01 Jul 2015, 18:35

I'll throw my support behind B), with A) i just don't think we're the right level of RP for it to work at this time.
In the future, if we're a higher level of standard RP, I'll throw a big fat +1 behind it.

User avatar
Triel Wolfblood
Registered user
Posts: 136
Joined: 13 Jun 2015, 15:34

Re: Memories and Huggers

Post by Triel Wolfblood » 05 Jul 2015, 07:24

well if aliens dont take it off then marines obviously know it was on their face. they could just wake up and shout to team about it

User avatar
Triel Wolfblood
Registered user
Posts: 136
Joined: 13 Jun 2015, 15:34

Re: Memories and Huggers

Post by Triel Wolfblood » 05 Jul 2015, 07:25

Juninho77 wrote:Are we going batshit crazy on marines again? Well, let's start doing the same to aliens. Here are a few suggestions:
1) You can't run away from grenades. You just don't know what they are.
2) You can't be afraid of land mines. Even if one explodes when you walk over it, chances are you didn't even notice it in first place.
3) You can't tell what weapons do unless you DIRECTLY see them. Aliens can't see through walls, they detect prey through pheromones, so you can't see any of the marines' equipment.
4) If a marine plants C4 to a wall next to you and you get away from that wall, a minimum 3h ban must be applied. You don't know what C4 does.
5) If a marine puts his weapon away and you see it through your thermal vision, you CANNOT rush the marine. Remember, the thermal vision simulates pheromone detection.
yeah those are batshit crazy ideas

User avatar
MrGabol100
Registered user
Posts: 636
Joined: 06 Jan 2015, 17:12

Re: Memories and Huggers

Post by MrGabol100 » 05 Jul 2015, 10:13

Triel Wolfblood wrote: yeah those are batshit crazy ideas
Those are actually things that are bannable right now, Under the metagame and powergame sections of the rules.

User avatar
Triel Wolfblood
Registered user
Posts: 136
Joined: 13 Jun 2015, 15:34

Re: Memories and Huggers

Post by Triel Wolfblood » 05 Jul 2015, 10:51

thats even more batshit crazy! especially because nearly every alien runs from grenades and nothing happens

User avatar
Kovain1812
Registered user
Posts: 51
Joined: 21 Jun 2015, 20:34
Location: Liverpool

Re: Memories and Huggers

Post by Kovain1812 » 05 Jul 2015, 10:53

I personally try to do this when ive escaped a hugging, only if i have been infected however and blacked out ect.

+1 To this suggestion but only if the Hugger Stack size is reduced both on tiles and in inventory
Image

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: Memories and Huggers

Post by apophis775 » 18 Jul 2015, 13:48

Noone should be able to solo an EVA helmet with huggers.

Really, we were debating if aliens should even be ABLE to carry huggers, and that maybe they should just keep the marines down/tackle and drag them to eggs. Which is, what they do in the movies.

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Memories and Huggers

Post by Surrealistik » 18 Jul 2015, 13:56

MrGabol100 wrote:Those are actually things that are bannable right now, Under the metagame and powergame sections of the rules.
Are you serious?

Because if this true, virtually every last person playing as the aliens should be banned for running from grenades alone; in fact this problem is so bad it informs my grenade design; I make fuses extremely short so they lose the opportunity to flee, which they always do, even if no one on Team Marine has ever used a grenade against the aliens.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: Memories and Huggers

Post by apophis775 » 18 Jul 2015, 14:05

People run from manufacturd grenades, becuase 95% of the time, they are polyacid, and INSTANT DEATH to aliens. I will not stop them from running from grenade abuse.

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Memories and Huggers

Post by Surrealistik » 18 Jul 2015, 14:06

Well polyacid nades are banned now (I think?) so is this still allowed?
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: Memories and Huggers

Post by apophis775 » 18 Jul 2015, 14:15

I'm fairly certain, by the time manufactured grenades would be necessary, there has already been a TON of grenade throwing, so the aliens can run from things thrown at them.

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Memories and Huggers

Post by Surrealistik » 18 Jul 2015, 14:19

Sure, but is running from the initial frags permitted?
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Evilkyle24
Registered user
Posts: 539
Joined: 30 May 2015, 21:46

Re: Memories and Huggers

Post by Evilkyle24 » 18 Jul 2015, 14:27

I would say it should be allowed because there are times in which we need to give the players OOC information to preserve the game function.

If the aliens can't run from grenades ever, then they get stomped into the pavement by a single grenade, because they have a stun ability if they don't kill the alien immediately, ensuring a swift and painful death.
Image

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Memories and Huggers

Post by Surrealistik » 18 Jul 2015, 14:28

I said the initial frags, not all grenades.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Evilkyle24
Registered user
Posts: 539
Joined: 30 May 2015, 21:46

Re: Memories and Huggers

Post by Evilkyle24 » 18 Jul 2015, 15:04

Surrealistik wrote:I said the initial frags, not all grenades.
The initial ones are the ones that matter

That's like saying as a traitor RD on normal SS13 I shouldn't know how to rig the singularity to release or set the super-matter to explode. Its stuff you shouldn't technically be able to do but for the sake of game-play we allow it.
Image

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Memories and Huggers

Post by Surrealistik » 18 Jul 2015, 17:06

Losing an alien or two at worst to a frag grenade is not nearly unacceptable.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: Memories and Huggers

Post by apophis775 » 27 Aug 2015, 15:57

Old, Denied. Remake if it's important.

Locked