ALPHA TEST #5 BUG TRACKER

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RehabBaron
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Re: ALPHA TEST #5 BUG TRACKER

Post by RehabBaron » 05 Jul 2015, 23:37

The sniper rifle has no sprite while held in hand. It's invisisbru.
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TheCubscout
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Re: ALPHA TEST #5 BUG TRACKER

Post by TheCubscout » 05 Jul 2015, 23:50

Anything placed in this disposal (And possibly any other disposal to the West of this one)
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Does not go to the Disposals area, rather, into the quartermaster's room.
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EDIT: Furthermore, on the subject of Quartermaster, there isn't even an option to play as that role.

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Re: ALPHA TEST #5 BUG TRACKER

Post by Fickmacher » 06 Jul 2015, 01:23

The doctor does alien embryo surgery. Can't find anything with the hemostat. Throws in scanner. Comes back. Hemostat still can't find shit. Then I burst.
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Re: ALPHA TEST #5 BUG TRACKER

Post by Feweh » 06 Jul 2015, 01:36

Clone-FIx is invisible, it spawns but you can only see it's there if you alt click.

Also doesn't appear to be working... I was able to inject the guy but it didnt do anything.

As well.. they'res no Clone Fix dispenser by the cloners.. you have to run all the way up to Medbay into a separate area of access to get it.

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Re: ALPHA TEST #5 BUG TRACKER

Post by Anon McAnon » 06 Jul 2015, 01:56

Shuttle and pod doors don't bolt when taking off, leading to a guaranteed spacing of several marines every single time.

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Surrealistik
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Re: ALPHA TEST #5 BUG TRACKER

Post by Surrealistik » 06 Jul 2015, 02:06

Squad Engineers can't start with Engineering webbing.

Engineers don't have access to welder goggles/helmets or metal supplies.
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SKatana
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Re: ALPHA TEST #5 BUG TRACKER

Post by SKatana » 06 Jul 2015, 02:24

The windoor on the XO side of the XO reassignment line does not open for the XO

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Re: ALPHA TEST #5 BUG TRACKER

Post by Biolock » 06 Jul 2015, 03:59

-You can perform all quick actions while nested including but not limited to: Un-nesting other people, punching yourself, removing items from your bag, etc (You can grab someone/something, but then the system recognizes that you're nested and forces you to let go).

-Below the captain's office an internals locker spawns right in front of his maintenance access door, the locker should be moved three tiles down and one to the right.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: ALPHA TEST #5 BUG TRACKER

Post by Aeleto » 06 Jul 2015, 11:48

Xenos being unable to slash floodlights
Sometimes when you spawn as a xeno you'll be deaf for the entire time you're alive

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Re: ALPHA TEST #5 BUG TRACKER

Post by TopHatPenguin » 06 Jul 2015, 13:01

Alien sprites are abit dodgy on scale in game, as in the ravager and queen are tiny.
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Re: ALPHA TEST #5 BUG TRACKER

Post by Feweh » 06 Jul 2015, 13:24

Theres a floating light in the bridge right behind the commanders chair.

Not enough readily available marine gear available.

Briefing room is too cramped and needs to be restyled like the current sulacos.

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Re: ALPHA TEST #5 BUG TRACKER

Post by TopHatPenguin » 06 Jul 2015, 15:51

The Main Drop shuttle needs to be bigger.
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Re: ALPHA TEST #5 BUG TRACKER

Post by Screamingstar » 07 Jul 2015, 03:02

Bridge Officers have nearly next to nothing to do make them more crucial and add in more jobs for them to do.

Command channel is regular size.

The weapon wielded bugged is still there(Wield a weapon switch hands drop the hand without the weapon icon and can fire wielded weapn with one hand and pick up with the other.
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Re: ALPHA TEST #5 BUG TRACKER

Post by Abbysynth » 07 Jul 2015, 11:27

Screamingstar wrote: The weapon wielded bugged is still there(Wield a weapon switch hands drop the hand without the weapon icon and can fire wielded weapn with one hand and pick up with the other.
I just tested this multiple times and it's working fine, I'm not entirely sure how you managed to do it. Did you do something funny with the offhand item?

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Re: ALPHA TEST #5 BUG TRACKER

Post by Screamingstar » 07 Jul 2015, 12:29

I had the M4A1 wielded got pounched by a runner the icon stayed for wielded in my other hand. I dropped it and xould fire the gun one handed.
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Abbysynth
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Re: ALPHA TEST #5 BUG TRACKER

Post by Abbysynth » 07 Jul 2015, 13:16

Screamingstar wrote:I had the M4A1 wielded got pounched by a runner the icon stayed for wielded in my other hand. I dropped it and xould fire the gun one handed.
You mean the "wielding" circle-icon stayed in your hand even after you went down? That should be impossible, I'll look into it.

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