[ALPHA] Add Osteodaxon; Fracture Repair Chem

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Atpot
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Re: [ALPHA] Add Osteodaxon; Fracture Repair Chem

Post by Atpot » 19 Aug 2015, 16:14

+1
Spend more than three quarters of a round as cmo/doctor fixing broken hands and legs.

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genjufens
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Re: [ALPHA] Add Osteodaxon; Fracture Repair Chem

Post by genjufens » 19 Aug 2015, 16:46

+1 on this. Everytime I play a doctor it inevitably comes down to a room filled with broken bones and maybe one or two doctors. The rest usually leave game and/or give up after seeing the stress level of the current medbay. Requiring cryo is difficult, but understandable. I worry about the cryotube OD'ing people with this as the tubes seem to randomly give people soporific and such. I almost awlways have to put a patient on dialysis after putting them in the cryotube, even when all i put in there is cryo/clonexadone. Bear in mind, you can always take a wrench to a shower making it spray cold water and put someone in that after injecting them and it will just barely work as a cryo setup.

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Surrealistik
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Re: [ALPHA] Add Osteodaxon; Fracture Repair Chem

Post by Surrealistik » 19 Aug 2015, 16:48

Do what I do; add 30 dylovene to the cryomix; counteracts the soporific and any overdose.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

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genjufens
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Re: [ALPHA] Add Osteodaxon; Fracture Repair Chem

Post by genjufens » 19 Aug 2015, 17:16

I like the idea, just sucks i have to waste space in the tube for anti-toxin. still I will do that in future.

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Surrealistik
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Re: [ALPHA] Add Osteodaxon; Fracture Repair Chem

Post by Surrealistik » 19 Aug 2015, 17:28

You can stuff every chemical you need to into a large beaker; keep in mind that dosages are multiplied by 10, so even 10 cryo and clone is sufficient.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
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genjufens
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Re: [ALPHA] Add Osteodaxon; Fracture Repair Chem

Post by genjufens » 19 Aug 2015, 19:07

i was not aware of the multiplier. makes sense

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Surrealistik
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Re: [ALPHA] Add Osteodaxon; Fracture Repair Chem

Post by Surrealistik » 19 Aug 2015, 20:35

Sgtkumar wrote:Since I don't think many have seen my edit, I'm going to add it here.

After thinking it over some more, I'd suggest either giving medbay some more cryotubes or removing the cryo or temp requirement. With only 2 cryotubes and around the clock triage, cloning and life support functions cryo gives, we'd need more work space to function as we've discussed. Also, it'd make getting a broken limb much more survivable in the field thus leading to a bit of rebalancing towards the Marines (where I believe it's needed).
I've mapped out a new Medbay:

http://i.imgur.com/oK0gduD.png
http://i.imgur.com/Uxpv3tk.png
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

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apophis775
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Re: [ALPHA] Add Osteodaxon; Fracture Repair Chem

Post by apophis775 » 24 Nov 2015, 17:17

Denied.

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