Human Death Screams
- Infernus
- Registered user
- Posts: 985
- Joined: 16 Oct 2014, 17:02
- Location: Croatia
Re: Human Death Screams
Why not just use those sounds from baycode? They have various male and female scream effects.
- WyattH
- Registered user
- Posts: 305
- Joined: 10 Sep 2015, 22:36
Re: Human Death Screams
This so much. On other servers the scream verb actually makes various scream noises.Infernus wrote:Why not just use those sounds from baycode? They have various male and female scream effects.
- Evilkyle24
- Registered user
- Posts: 539
- Joined: 30 May 2015, 21:46
-
- Registered user
- Posts: 101
- Joined: 02 Aug 2015, 16:51
Re: Human Death Screams
Meh let people bitch it adds a bit to the flavor.Rahlzel wrote:After doing some preliminary research and looking around for sounds, I've come to understand what might be a better solution here - a short, 2-3 second, fading flatline sound.
1. Not everyone is going to die from getting slashed by a Xeno. Death will come from bleeding out, overdosing on chems, and in the case of some rounds, old age. Having a death rattle for some deaths will just seem silly.
2. Having the code find out how the player died is not a simple task. Even if it were, a Xeno might be ripping a Marine to shreds, and then suddenly one second later the player dies from blood loss because a tic caused it to finish him off. If the blood loss death sound was something like a long final breath, it'd be a little silly hearing it while the marine is getting slashed up when it should sound more like a scream.
3. Not everyone's going to be happy with the voices I choose. They'll think a particular scream/sigh/gasp doesn't sound like the "booming deep voice" or whatever that they've concocted for their character.
For these reasons, a flatline sound feels more generic and universal. It fits all of the above scenarios and still works. It can also easily be embedded into "lore" by giving the marines an upgraded health chip or something, so it'll make sense from an RP viewpoint.
Here's an example of a flatline sound
EDIT: Had a chat with Apophis. I'm leaning towards screams again. A little silly is OK. I'll probably have a few death rattles with a Wilhelm scream mixed in to be chosen randomly.
Johnners: It's all in your mind.... There is no evidence of it being named penis..
- Siserith Vassada
- Registered user
- Posts: 370
- Joined: 06 Jul 2015, 02:32
- Location: Connecticut
- Contact:
Re: Human Death Screams
can we also get scream sound effects when you *scream and when you get pounced?
- KeyWii
- Registered user
- Posts: 441
- Joined: 02 May 2015, 02:05
- Location: Fort Riley, Kansas
- Byond: KeyWii
Re: Human Death Screams
Reminds me of Deadspace. Probably the only thing I liked about the multiplayer attempt is that when a teammate died, their flatline echoed throughout the entire map.Rahlzel wrote:After doing some preliminary research and looking around for sounds, I've come to understand what might be a better solution here - a short, 2-3 second, fading flatline sound.
1. Not everyone is going to die from getting slashed by a Xeno. Death will come from bleeding out, overdosing on chems, and in the case of some rounds, old age. Having a death rattle for some deaths will just seem silly.
2. Having the code find out how the player died is not a simple task. Even if it were, a Xeno might be ripping a Marine to shreds, and then suddenly one second later the player dies from blood loss because a tic caused it to finish him off. If the blood loss death sound was something like a long final breath, it'd be a little silly hearing it while the marine is getting slashed up when it should sound more like a scream.
3. Not everyone's going to be happy with the voices I choose. They'll think a particular scream/sigh/gasp doesn't sound like the "booming deep voice" or whatever that they've concocted for their character.
For these reasons, a flatline sound feels more generic and universal. It fits all of the above scenarios and still works. It can also easily be embedded into "lore" by giving the marines an upgraded health chip or something, so it'll make sense from an RP viewpoint.
Here's an example of a flatline sound
EDIT: Had a chat with Apophis. I'm leaning towards screams again. A little silly is OK. I'll probably have a few death rattles with a Wilhelm scream mixed in to be chosen randomly.
- Meww
- Registered user
- Posts: 25
- Joined: 10 Jul 2015, 18:51
- Contact:
Re: Human Death Screams
wilhelm scream sounds FANTASTIC. also it would be good for the marines who try to fake death with the death message to get us to let them go.
- Arachnidnexus
- Donor
- Posts: 449
- Joined: 04 Sep 2015, 20:50
Re: Human Death Screams
The fake death message is rather irritating. Couldn't it be solved by just giving the real message a different color?
- Siserith Vassada
- Registered user
- Posts: 370
- Joined: 06 Jul 2015, 02:32
- Location: Connecticut
- Contact:
Re: Human Death Screams
seriously we need these screams in now. and to be able to trigger them manually. i dont know how many times i've had situations where screams would be awesome
- Siserith Vassada
- Registered user
- Posts: 370
- Joined: 06 Jul 2015, 02:32
- Location: Connecticut
- Contact:
Re: Human Death Screams
People scream when bones get broken from slashing. all we really just need is a midis scream added to the emoteUnknownMurder wrote:
How about... A chance of screaming while being slashed?
- MilesWolfe
- Donor
- Posts: 137
- Joined: 26 Oct 2015, 22:06
- Location: USA
Re: Human Death Screams
so is this being implemented or?...
Formerly bigbossbase
Bill Carson asks, "Do you guys think I am a retard?"
Malika 'The Bitch' Stone exclaims, "YES OH ****** GOD YES!"
- dylanstrategie
- Registered user
- Posts: 201
- Joined: 20 Jul 2016, 16:20
Re: Human Death Screams
Is this still relevant, or do we want special death screams along with generic screams ?
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Human Death Screams
I believe implementing unique death screams was the intent, though it is very nice that we have screaming emotes.
The ambivalent giant white baldie in a jungle near you.