Disallow intentional breaching of the Sulaco

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MrGabol100
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Re: Disallow intentional breaching of the Sulaco

Post by MrGabol100 » 11 Oct 2015, 13:43

Inaf wrote: Sounds like your opinion.

Sounds like you only play aliens.

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Re: Disallow intentional breaching of the Sulaco

Post by Fitchace » 11 Oct 2015, 13:47

Add more EVA gear I guess if you don't want to fix the rule?
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Re: Disallow intentional breaching of the Sulaco

Post by Inaf » 11 Oct 2015, 14:40

MrGabol100 wrote:Sounds like you only play aliens.
That's wrong.

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Re: Disallow intentional breaching of the Sulaco

Post by TR-BlackDragon » 11 Oct 2015, 14:40

Well if marines didn't breach there own ship first aliens wouldn't really have a reason to purposely breach because they wouldn't know they needed air. But nope. Almost every time a marine blows a hole in the floor or hull.

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Re: Disallow intentional breaching of the Sulaco

Post by Arachnidnexus » 11 Oct 2015, 16:02

It's always funny when the shuttle gets breached the planet starts losing atmos. Not sure why some marines expect the aliens to not understand breaching then haha

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Re: Disallow intentional breaching of the Sulaco

Post by Stivan34 » 11 Oct 2015, 16:20

It ruins round of some people it must be disallowed +1
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Re: Disallow intentional breaching of the Sulaco

Post by ChayseRamsay » 11 Oct 2015, 16:23

+1. This is a complete round killer when some alien floats around the ship and breaches the bridge from the front, killing the entire marine defence with a single move.

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Re: Disallow intentional breaching of the Sulaco

Post by apophis775 » 11 Oct 2015, 17:07

We are fixing the no-build in hanger thing.

But I don't expect were going to do disallow breaching. It's possible for marines to construct defenses that need breaches to get past.

Cause here's the thing:

If the aliens are on the Sulaco, then the marines have pretty much lost. YES, you can occasionally "win" by them running out of aliens, but in reality, the marines failed their mission if they are beaten so badly they have to retreat and hide in their ship.

I've given them a recent advantage of the alarm when aliens use the panels, but they aren't going to get a no-breaching rule. If you don't want to be breached, pick an easier to defend position that you can control and prevent that. For example, as I've been saying many times, the hallway in front of the bridge, coupled with medbay, is the most defensible spot on the sulaco. There are only 3 approaches. Medbay laddy, maintence into medbay, and the ladders to the upper deck. If you setup a proper defense, you can EASILY hold the aliens there, and you get the added benefit of medbay. PLUS, You can fall back to medbay, and drop the lockdown.

I honestly don't get why people are so obsessed with last-standing on the bridge.

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Re: Disallow intentional breaching of the Sulaco

Post by UnknownMurder » 11 Oct 2015, 20:40

That's because, Apophis, it is one sided. They can't infiltrate from the Windows and all attacks are coming from that one particular side... And drama. Like old briefing with Nostromo. It was only coming from that one side.
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Re: Disallow intentional breaching of the Sulaco

Post by bustered1 » 12 Oct 2015, 10:45

More times than not as an alien we have come to the Sulaco wherein it was already breached. Keep the breach rule how it is marines mainly kill themselves anyway. Using a rocket launcher on the Sulaco is idiotic and ALWAYS (or most of the time) causes a 2x2 or 3x3 breach. If you throw enough grenades good luck with fixing that. I haven't seen enough alien breaches on the Sulaco unless it's dire and whatever.

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Aliens are smart enough to know realize humans/hosts need air to live and when the marines have killed so many and so many hosts have already been captured they don't need anymore. Plus once they reach the Sulaco, it's fairly difficult to get out of that situation as a marine. Breaching also causes problems for aliens with airflow/getting knocked down constantly. If they can't use that at the right moment it can really effect them negatively. Keep it as is.

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Re: Disallow intentional breaching of the Sulaco

Post by apophis775 » 12 Oct 2015, 23:59

I'm thinking about denying this, however, I have a sort of "compromise".


I'll add a "no breaching" rule. But if I do, I'm removing electrified grills, or making it impossible to shoot through them.

The reason aliens breach around onto the bridge, is because there are LAYERS of electric grills, with marines standing behind them in firing lines, and anything that touches an electric grill gets stunned and instantly shot up.

So if you want me to remove the main method aliens have to get around bullshit defenses, I'm going to have to balance the bullshit defenses.

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Re: Disallow intentional breaching of the Sulaco

Post by Stalin » 13 Oct 2015, 00:01

apophis775 wrote:I'm thinking about denying this, however, I have a sort of "compromise".


I'll add a "no breaching" rule. But if I do, I'm removing electrified grills, or making it impossible to shoot through them.

The reason aliens breach around onto the bridge, is because there are LAYERS of electric grills, with marines standing behind them in firing lines, and anything that touches an electric grill gets stunned and instantly shot up.

So if you want me to remove the main method aliens have to get around bullshit defenses, I'm going to have to balance the bullshit defenses.
Fair deal, if that's what it takes. Grilles were never able to be shot through pre-Alpha, and electrified grilles come down to clawing at them while abusing regenerating health. I'd argue it'd be more appropriate to restrict excessive usage of grilles, but I'd prefer this option when compared to the possibility of ruining the rest of the round for the marines aboard the Sulaco.
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Re: Disallow intentional breaching of the Sulaco

Post by ParadoxSpace » 13 Oct 2015, 00:25

Please, for the love of all of our various Gods, remove shooting through grilles and girders and whatnot.

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Re: Disallow intentional breaching of the Sulaco

Post by coroneljones » 16 Oct 2015, 06:55

Actually,xeno breaching doesnt seem that bad,window wise
Did it once,got pulled into the grille and shocked,downed for a good while
Atmos now affects both marines and xenos,wich means a breach in the wall can very well space the whole sulaco boarding party and maybe some marines,ox loss and pressure is a problem,yes but maint has EVA suit storage devices

It would be better if xenos kept breaching and marines kept grilles
Breaching being allowed now also means marines can SADAR xenos on the sulaco and research can make large bombs...
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Re: Disallow intentional breaching of the Sulaco

Post by Mitchs98 » 16 Oct 2015, 10:25

apophis775 wrote:I'm thinking about denying this, however, I have a sort of "compromise".


I'll add a "no breaching" rule. But if I do, I'm removing electrified grills, or making it impossible to shoot through them.

The reason aliens breach around onto the bridge, is because there are LAYERS of electric grills, with marines standing behind them in firing lines, and anything that touches an electric grill gets stunned and instantly shot up.

So if you want me to remove the main method aliens have to get around bullshit defenses, I'm going to have to balance the bullshit defenses.
I'd take removing electric grilles for a no breaching rule. I'm tired of 90% of alien victories lately being them breaching through the walls and literally making it unplayable due to the fact breaching hurts humans WAY more than xenos.

You can't just balancd this out and say 'well this could space the aliens too', when 90% of the time it does jack to aliens and simply fucks up the marines.

TL;DR, no breaching rule instead of electric grilles k tnx.

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Re: Disallow intentional breaching of the Sulaco

Post by UnknownMurder » 16 Oct 2015, 11:31

coroneljones wrote:Actually,xeno breaching doesnt seem that bad,window wise
Did it once,got pulled into the grille and shocked,downed for a good while
Atmos now affects both marines and xenos,wich means a breach in the wall can very well space the whole sulaco boarding party and maybe some marines,ox loss and pressure is a problem,yes but maint has EVA suit storage devices

It would be better if xenos kept breaching and marines kept grilles
Breaching being allowed now also means marines can SADAR xenos on the sulaco and research can make large bombs...
It is bad. 10-20 die to it.

I'm up for removing electrified grilles. We have other defenses we can use.
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Re: Disallow intentional breaching of the Sulaco

Post by sicktrigger » 16 Oct 2015, 12:50

the reason I breach isn't because of electrified grilles, it's all the girders everywhere on the sulaco lately
So this is what cluwning feels like?

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Re: Disallow intentional breaching of the Sulaco

Post by Inaf » 16 Oct 2015, 13:11

You approach this like a trade
"Marines don't use electrified grilles and xenos do not breach"
"Marines forget about mines and xenos stop hiding huggers"

Tell me, why do you find this approach correct? We are speaking about completely different game features.

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Re: Disallow intentional breaching of the Sulaco

Post by Croike » 17 Oct 2015, 05:46

+1 I'm a recent community member, but the overwhelming majority of alien victories I have seen were due to aliens breaching the Sulaco and then waiting for the last desperate defenders to run out of oxygen and become easy prey. It's incredibly unsporting, especially when they do it purposely because they backed themselves into a literal corner. True, some breaches occur due to marines fucking up- but those happen far less in my own experience than aliens causing a breach to force an alien win.

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Re: Disallow intentional breaching of the Sulaco

Post by Infernus » 17 Oct 2015, 08:00

The problem with breaches is that all areas affected by it turns off their vents, even tho the breach is not part of that area. The only area that -should- turn off their vents is the area with the breach (one with very low kpa, when the firelock flash with yellow lights and you can only open them with crowbars).

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Re: Disallow intentional breaching of the Sulaco

Post by Arachnidnexus » 21 Oct 2015, 16:04

Just to keep the conversation going, intentional breaching right now feels like a very meta way to win on the Sulaco. I understand that it's one of the few reasonable ways to assault a heavily fortified bridge with multiple electric grille layers, but honestly I'd rather have electric grilles removed completely instead of allowing breaching. There's a lot of confusion about when breaching is considered "meta" and a blanket rule against it would be better than admin interpretation of whether that one breach is meta and whether the other is not. In addition, there's only a few people who can IC repair a breach and a finite supply of vacuum-safe suits. It also leads to bizarre situations such as when there are only a few aliens left on the Sulaco and grounded marines cannot assault their own ship because everything has been vented to space leading to unsatisfying round restarts.

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Re: Disallow intentional breaching of the Sulaco

Post by TR-BlackDragon » 21 Oct 2015, 17:01

When you have 10 or more marines on the bridge even with normal grills it makes it hard to assulting the bridge. So it wouldn't just be a loss of electric grills to make a fair trade. Remove the ability to shoot threw grills as well would be a fair trade

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Re: Disallow intentional breaching of the Sulaco

Post by RoswellRay » 21 Oct 2015, 18:22

TR-BlackDragon wrote:When you have 10 or more marines on the bridge even with normal grills it makes it hard to assulting the bridge. So it wouldn't just be a loss of electric grills to make a fair trade. Remove the ability to shoot threw grills as well would be a fair trade
I would say remove electro-grilles,keep the shooting through them but add a timer when building them and remove the rods they drop when destroyed. This would keep them as a decent defense to marines but when under attack marines would be unable to spam build so quickly making them easy pick off targets if they try to repair the defenses while the aliens are near.

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Re: Disallow intentional breaching of the Sulaco

Post by Arachnidnexus » 21 Oct 2015, 18:25

What if there was a small %chance the grille would break if it was shot through? This would discourage very thick lines of grilles since you wouldn't be able to fix the ones farther away?

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Re: Disallow intentional breaching of the Sulaco

Post by Adjective » 21 Oct 2015, 18:43

Most breaches don't even come from Xeno's. It comes from a marine using a SADAR. It's even more funny when someone a-helps, "STOP XENO'S FROM MELTING THE FLOOR!!!". People need to realize a Xeno cannot melt the floor, that big hole in the damn floor came from a "Muhreen" not a Xeno.

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