Some possible things...
- Peachy2912
- Registered user
- Posts: 118
- Joined: 17 Feb 2015, 17:19
Re: Some possible things...
For me a new enemy, aka Rebel, would help to reduce the repetitivness of rounds and would be a massive breath of fresh air for me personally.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Some possible things...
If the rebel round had a new map to go with it like a prison that would be nice...
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Ordukai
- Registered user
- Posts: 671
- Joined: 12 May 2015, 02:12
- Location: California, USA
- Byond: Ordukai
Re: Some possible things...
That's kinda funny because it's currently winning by a long shot. I think the reason for this is because it mixes up the game a little bit. A "Breath of fresh air", as was said.Kilm wrote:Not really sure the the Rebel vote is so popular...... This is Colonial Marines, not CoD. I'd suggest if you want that, go play a different server? Just my opinion.
Side note: I didn't know that there WAS another server that did what we do but with humans v humans
TLDR: Go back and read it. I spent time writing that, ya know.
- Mycroft Macarthur
- Donor
- Posts: 256
- Joined: 19 Feb 2015, 14:05
- Location: this small blue-green planet called earth, came here for the beer and the bitches.
- Byond: Feodrich
- Contact:
Re: Some possible things...
there isn't one, those people at hippie, paradise, bay and goon are all whiners who go on about roleplay all day but in reality what they mean is only some people get to have fun some of the time while everyone else just has to sit around doing nothing all day so they can be an audience to the awesomeness of the players who actually get to do cool shit (or the epic fail), here at least we actually DO stuff, some of the jobs are bored half the time (medical doctor when wounded arent coming in is fucking pointless) but at least the other half of the time we have alot to do which is more then those lamers can claim.
- Artyom
- Registered user
- Posts: 156
- Joined: 14 Jul 2015, 00:16
Re: Some possible things...
REBELS WIN
COMBAT MECHS ARE GARBAGE
pro marine propaganda
COMBAT MECHS ARE GARBAGE
pro marine propaganda
NORMIES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
-
- Donor
- Posts: 30
- Joined: 28 Jul 2015, 00:53
Re: Some possible things...
Can we call the Rebel rounds "Space-Nam" instead?
- Artyom
- Registered user
- Posts: 156
- Joined: 14 Jul 2015, 00:16
Re: Some possible things...
https://www.youtube.com/watch?v=J9FImc2LOr8Nickiskool wrote:Can we call the Rebel rounds "Space-Nam" instead?
NORMIES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- Densane
- Registered user
- Posts: 27
- Joined: 03 Aug 2015, 23:28
Re: Some possible things...
still somewhat hoping that Rebal rounds won't just be a straight up Human V Human death match. Would love to see some non-combatants that can be easily confused and killed for negative points or something.
DELICIOUS WAR CRIMES.
DELICIOUS WAR CRIMES.
- ChickenShizNit8
- Registered user
- Posts: 395
- Joined: 16 Aug 2015, 18:09
- Location: Somewhere Dark, Building Glorious Forts and Playing with Phoron
- Byond: ChickenShizNit8
- Contact:
Re: Some possible things...
OH GOD DAMN IT APOP I LOVE ALL THESE IDEAS! Mainly, the Mechs. I would KILL to be a pilot for one of those.
"I swear to the good god-damn lord above, if you call me "Ginger" one more fucking time!"
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
- SASoperative
- Donor
- Posts: 1319
- Joined: 26 Dec 2014, 20:49
- Location: Mobile constantly. Never really in one spot for long.
Re: Some possible things...
I am going to point this out. If Rebel mode actually does happen. I will probably resign, I am dead serious.
- ChickenShizNit8
- Registered user
- Posts: 395
- Joined: 16 Aug 2015, 18:09
- Location: Somewhere Dark, Building Glorious Forts and Playing with Phoron
- Byond: ChickenShizNit8
- Contact:
Re: Some possible things...
Why would you quit because of Rebel mode?
"I swear to the good god-damn lord above, if you call me "Ginger" one more fucking time!"
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
- SASoperative
- Donor
- Posts: 1319
- Joined: 26 Dec 2014, 20:49
- Location: Mobile constantly. Never really in one spot for long.
Re: Some possible things...
Because that was literally the worst mistake our staff had ever fucking made. Same for the game Colonial marines. It would have been good. IF IT DID NOT HAVE FUCKING HUMAN ENEMIES IN A ALIENS GAME!
THE AMMOUNT OF PEOPLE WE HAVE TO BAN EVERY FUCKING TIME A REBEL ROUND HAPPENS IS UNACCEPTABLE! I CAN NOT EVEN START TO EPLAIN THE AMMOUNT OF BULLSHIT I HAVE TO PUT UP WITH WHEN IT COMES TO THEM!!
I am going to get SUPER FUCKING PISSED if I keep talking about that anymore. It was a NIGHTMARE for staff
THE AMMOUNT OF PEOPLE WE HAVE TO BAN EVERY FUCKING TIME A REBEL ROUND HAPPENS IS UNACCEPTABLE! I CAN NOT EVEN START TO EPLAIN THE AMMOUNT OF BULLSHIT I HAVE TO PUT UP WITH WHEN IT COMES TO THEM!!
I am going to get SUPER FUCKING PISSED if I keep talking about that anymore. It was a NIGHTMARE for staff
- Steelpoint
- Donor
- Posts: 1432
- Joined: 29 Jul 2015, 06:04
- Byond: Steelpoint
Re: Some possible things...
The best capacity for Human v Human conflict should just be a rare side antagonist, akin to the WY Mercs maybe having a small chance (sub 5%) of spawning in a round with a randomly assigned objective that is not guaranteed to cause conflict with the Marines.
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re: Some possible things...
I would love to see an occasional Human vs Human round, just because we're the only server that could host such a thing. What if I WANT to play CoD from time to time?*
*I don't.
*I don't.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- ParadoxSpace
- Registered user
- Posts: 237
- Joined: 03 Oct 2015, 23:00
Re: Some possible things...
Combat mechs /sound/ like a cool idea, until you realise aliums will just run circles around you and bust up your mech, which can only be repaired when its not planetside.
-
- Registered user
- Posts: 7
- Joined: 31 Jul 2015, 09:15
Re: Some possible things...
Kilm wrote:Not really sure the the Rebel vote is so popular...... This is Colonial Marines, not CoD. I'd suggest if you want that, go play a different server? Just my opinion.
It's popular because it sounds fun to alot of us. There would still be alien rounds.
I should add, im for the reinforcements ship, getting marines back into the round would be fun.
- Tristan63
- Donor
- Posts: 485
- Joined: 16 Feb 2015, 20:33
- Location: Somewhere
Re: Some possible things...
Shooting things you can't dismember, talk to, or you know capture can get old too.Feweh wrote:Mercenaries faction is not a good idea.
I don't play CM to shoot other humans.
Don't turn around
► Show Spoiler
-
- Registered user
- Posts: 11
- Joined: 01 Feb 2016, 07:33
Re: Some possible things...
I want It all included!
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Some possible things...
Well, its a good thing apop said this is not 100% guaranteed, i don't want to lose SAS as a head admin ;-;