Alien OOC "Nicknames"
- apophis775
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Re: Alien OOC "Nicknames"
Carriers/Hivelords are "T3" for drones basically. T3 is just the "end tier" evolution for each tree.
- apophis775
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Re: Alien OOC "Nicknames"
The problem is, that each time an alien evolves, it's a new instance. It carriers nothing over, except transfering the "mind". So it's not possibly to maintain the numbers easily.
- apophis775
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Re: Alien OOC "Nicknames"
I really don't think going into the "guts" of SS13 just to give "nicknames to aliens" is an effective use of anyones time.
- Lostmixup
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Re: Alien OOC "Nicknames"
Can't you just make it so it associates the ckey with a certain ooc nickname?apophis775 wrote:I really don't think going into the "guts" of SS13 just to give "nicknames to aliens" is an effective use of anyones time.
- ParadoxSpace
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Re: Alien OOC "Nicknames"
As a mainly xeno player, this would REALLY help with applying for things and getting rid of 'we've never heard of you before' whether it's static numbers or an actual name.
- Toroic
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Re: Alien OOC "Nicknames"
I feel like there should a quick and dirty way to alter the name generation to use a ((ckey)) instead of a rand 1-1000 function, then copy paste into all the other 7 non-queen castes.apophis775 wrote:I really don't think going into the "guts" of SS13 just to give "nicknames to aliens" is an effective use of anyones time.
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Xenos Vult
Xenos Vult
- TopHatPenguin
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Re: Alien OOC "Nicknames"
It would probably take a while but... couldn't you take someones ckey and encrypt it to be a number within 1-1000 if their ckey is too long you could use abbreviations..THP for instance would be mine and then you could encrypt that to be say.. 456 or something like that.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
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Re: Alien OOC "Nicknames"
I am okay with being a nameless xeno.
- apophis775
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Re: Alien OOC "Nicknames"
Not really, the way it works, is that the new Xeno instance is created first, then the player is moved into it. I suppose I could write a proc to rename it.Toroic wrote: I feel like there should a quick and dirty way to alter the name generation to use a ((ckey)) instead of a rand 1-1000 function, then copy paste into all the other 7 non-queen castes.
- Arachnidnexus
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Re: Alien OOC "Nicknames"
Round per round naming would sort of defeat the purpose of having one consistent 'alien' character that you can play as to get some recognition within the community. Unless everyone agreed to name themselves the same alien name every round if they get to T3.
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Re: Alien OOC "Nicknames"
Yeah... unless you could make a larva 'character' and give it a number which remained static through evolutions... but that poses a few problems as well, only people that choose that character from round-start and become the round-start xenos would have that. Even if it can be done code-wise, which I know nothing about.
- apophis775
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Re: Alien OOC "Nicknames"
The thing is, there's no "quick and easy" way to accomplish this. I'd either have to adjust the evolution to store the "nickname" and carry it over to the new aliens, or adjust preferences and add a new string variable to store "alien" names/designations
Not to mention, the shenanigans with aliens naming themselves "QUEEN" or having several people with the same number or name.
Not to mention, the shenanigans with aliens naming themselves "QUEEN" or having several people with the same number or name.
- sicktrigger
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Re: Alien OOC "Nicknames"
what's wrong with anonymous xenos anyway? It contrasts nicely with the snowflake brigade that is the uscmc
So this is what cluwning feels like?
- TR-BlackDragon
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Re: Alien OOC "Nicknames"
I would recommend going back and reading the previous posts in the thread. It would answer the question you just postedsicktrigger wrote:what's wrong with anonymous xenos anyway? It contrasts nicely with the snowflake brigade that is the uscmc
- sicktrigger
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Re: Alien OOC "Nicknames"
is it just the thing about xeno-exlusive players having a harder time being 'noticed' by the community? seems like a pretty minor problem to meTR-BlackDragon wrote: I would recommend going back and reading the previous posts in the thread. It would answer the question you just posted
So this is what cluwning feels like?
- Toroic
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Re: Alien OOC "Nicknames"
It's not just about recognition when it comes to the community, xeno players being able to recognize each other is nothing but a good thing.sicktrigger wrote: is it just the thing about xeno-exlusive players having a harder time being 'noticed' by the community? seems like a pretty minor problem to me
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Xenos Vult
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- Lostmixup
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Re: Alien OOC "Nicknames"
I like the idea or at least storing the random number someone gets per game across all the evolutions. Like, at least having someone keep the same random number across their evolution's would be great. It'd make it easier for staff to keep track of which aliens have been misbehaving too.apophis775 wrote:The thing is, there's no "quick and easy" way to accomplish this. I'd either have to adjust the evolution to store the "nickname" and carry it over to the new aliens, or adjust preferences and add a new string variable to store "alien" names/designations
Not to mention, the shenanigans with aliens naming themselves "QUEEN" or having several people with the same number or name.
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Re: Alien OOC "Nicknames"
And how will we do this? The numbers go from 0-999, and we get over 1,000 unique logins PER WEEK.
- Toroic
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Re: Alien OOC "Nicknames"
In that case it may be better to use ckey or marine name in double parenthesies.apophis775 wrote:And how will we do this? The numbers go from 0-999, and we get over 1,000 unique logins PER WEEK.
I personally would prefer ckey, it'd be reliably unique.
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Xenos Vult
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Re: Alien OOC "Nicknames"
I suppose c-key could work.
- Lostmixup
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Re: Alien OOC "Nicknames"
I was actually thinking to keep the random number assignment like random name assignment and it resets per round, it just stays over evolutions and death.apophis775 wrote:I suppose c-key could work.
- TR-BlackDragon
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Re: Alien OOC "Nicknames"
Only Issue with that would be the same thing as it currently is. You would never know who someone was from round to round. It would still be a different ID each round so no way to really prove who you are if you only really play as a xeno.Lostmixup wrote: I was actually thinking to keep the random number assignment like random name assignment and it resets per round, it just stays over evolutions and death.
- Toroic
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Re: Alien OOC "Nicknames"
Agreed. Within the round, it's not impossible to figure out that the good runner turned into a good hunter into a good ravager. But after the round is over? You maybe know who the final queen is, and the rest of the team is unknown unless you specifically discuss in ooc.TR-BlackDragon wrote: Only Issue with that would be the same thing as it currently is. You would never know who someone was from round to round. It would still be a different ID each round so no way to really prove who you are if you only really play as a xeno.
"Crush your enemies. See them driven before you..."
Xenos Vult
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- Peachy2912
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Re: Alien OOC "Nicknames"
Perhaps at the end of the round there can be a list of all the Xenos, listing their:
Type:(Runner, Hunter,Etc.)
Name: (Ckey)
Pretty much what i'm saying is do the thing that the queen at the end of the round already has so that you can take a look at who played what.
This would hopefully reduce the difficulty of coding and then alien players would still be ale to gain distinction.
Type:(Runner, Hunter,Etc.)
Name: (Ckey)
Pretty much what i'm saying is do the thing that the queen at the end of the round already has so that you can take a look at who played what.
This would hopefully reduce the difficulty of coding and then alien players would still be ale to gain distinction.
- apophis775
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Re: Alien OOC "Nicknames"
We used to have that, I can probably do something like that.