Banning bad CO's hard and fast.

Generic, on-topic discussion about Colonial Marines.
Wickedtemp
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Re: Banning bad CO's hard and fast.

Post by Wickedtemp » 03 Sep 2015, 19:16

Kreydis wrote:I just wonder how many of the people complaning about bad commanders have actually tried their hands at command when 3/4 BO's go SSD 10 mins in, your XO has to become MP because there's no MP or various of other staffing issues while you guys just want to shoot guns.

Being a *Bad* Commander is very easy to make possible on the simple basis of "You have no one supporting you. And 50 fuckers on the ground depending on you"

Me, slightly. Played as MP on a low-pop round. The CO was a dick. They told marines to space themselves, so I detained them. Ignoring the attempts to resist arrest, I was going to put them in the brig for only a couple minutes as it was still early in the round and they had an important job to do. But they said they resigned from CO and were going to cryo. I put them in the brig anyways because I'm not letting someone ragequit because someone laid down the law, all the while shouting "WOW, SHITCURITY! SHITCURITY!" in LOOC. Turns out, they never went to cryo or logged out, they just decided to stay in the brig until I tossed them out and they later went in as a marine and got killed.

Anyways!

The BO took over as CO. Shit hit the fan, BO's had enough and goes to cryo, promotes me, the only MP as the new CO... I've never had a command position on ANY server aside from CMO. I've never played as anything other than Doctor, Marine, and MP on this server, so it was, in a way, trial by fire.

How'd that go for me? We didn't have any marines because they were stupid and killing each other and causing breaches. Aliens were using the shuttle --of course we didn't know it was the aliens so I called it a shuttle malfunction as it was launching itself, and was considered no longer reliable to use-- and we didn't even have more than five marines, if even that, so I called an evac. Of course, everyone died before it arrived cause by that time the aliens had boarded, but...

Was I the best CO? Definitely not. It was a new and intimidating experience for me. But I still tried at it, and I did better than some of the other CO's I've seen. Why? I take it seriously. I roleplay as if I'm a Commanding Officer, or a Doctor or a Military Police Officer, or a standard marine who maybe never saw combat before, or at least has never had to deal with xenos.

Since other people DON'T take their roles seriously, they don't try to improve. If something goes wrong, they kill themselves. If it's boring, they start firefights in the mess hall. These are the kind of people that tend to be a little more on the toxic side.

/rant... apologies for that... slight bit of venting there...

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UnknownMurder
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Re: Banning bad CO's hard and fast.

Post by UnknownMurder » 04 Sep 2015, 07:08

I can say this in one line:
The Roles are not at fault, it is the players themselves. So, we must limit or whitelist the roles to the players as it is not easily abused.

And, I don't recall staffs deciding against.
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northcote4
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Re: Banning bad CO's hard and fast.

Post by northcote4 » 04 Sep 2015, 07:17

UnknownMurder wrote:The Roles are not at fault, it is the players themselves.
In my opinion, this sums up a large portion of... Everything.
The story of Edgardo and A Guy Named Squid. Good read. Greentext ahoy. - https://1d4chan.org/wiki/The_Ballad_of_Edgardo

The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.

Runner up in a high-stakes game of poker.

Honourary Helldiver, courtesy of a drop-pod malfunction.

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andre1999
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Re: Banning bad CO's hard and fast.

Post by andre1999 » 04 Sep 2015, 07:57

Ladys and Gentlemen, i have a way to fix this, add someone higher up, like a admiral or something who is whitelisted instead, proplem solved.
"To the righteous we bring hope. To the tainted we bring fire." -Garren Crowe
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UnknownMurder
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Re: Banning bad CO's hard and fast.

Post by UnknownMurder » 04 Sep 2015, 10:20

Thats white listed for admins only.
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Gamerofthegame
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Re: Banning bad CO's hard and fast.

Post by Gamerofthegame » 04 Sep 2015, 10:23

What would that do? Never mind the marine swarm has a habit of not really following orders beyond whatever's said in the briefing room.

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andre1999
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Re: Banning bad CO's hard and fast.

Post by andre1999 » 04 Sep 2015, 11:03

UnknownMurder wrote:Thats white listed for admins only.
I know, but like i said, something like that.
"To the righteous we bring hope. To the tainted we bring fire." -Garren Crowe
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UnknownMurder
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Re: Banning bad CO's hard and fast.

Post by UnknownMurder » 04 Sep 2015, 11:43

This thread is becoming more of a suggestion now.
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northcote4
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Re: Banning bad CO's hard and fast.

Post by northcote4 » 04 Sep 2015, 14:02

Well, we are generally discussing the idea. Alternatives are bound to come up.
The story of Edgardo and A Guy Named Squid. Good read. Greentext ahoy. - https://1d4chan.org/wiki/The_Ballad_of_Edgardo

The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.

Runner up in a high-stakes game of poker.

Honourary Helldiver, courtesy of a drop-pod malfunction.

http://picosong.com/xdmj

ItsTheSleepy
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Re: Banning bad CO's hard and fast.

Post by ItsTheSleepy » 05 Sep 2015, 16:09

I think keep it how it is, or if it is possible to only let people go CO if they have x number of hours on the server. I know how it feels to have a bad commander, but most of the time it's not their fault. But you've got to remember it is hard to be a commander (Why i never want to be one kek)
Leonard Anderson

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Dyne
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Re: Banning bad CO's hard and fast.

Post by Dyne » 06 Sep 2015, 04:16

Lets define "bad", very much IMnsHO.
0. Uses violence, or excessive threats of violence and/or rape. "*bang-bang* I'll shoot you if you wont..."
0.1 Gets on the shuttle in first wave "*pew-pew*, "CO down!"
1. Doesn't communicate. "Wait, we have a CO?" "It speaks!"
1.1 Gives no early announcement on how to gear up. "Go eat, go to briefing" "Wait, its NIGHT planetside?!"
1.2 Gives no sensible briefing "Shit is fukked, go fix it- go"
1.3 Gives no sensible briefing over radio "SL, this is BO, what is your task set by CO?"

2. Doesnt oversee bridge staff adjusting orders as situation develops.
3. Doesnt oversee filling in holes in command and support personnel.
4. Orders unprepared attacks.
5. Orders random retreats.

2-5 is skill. 0-1 is being useless and counterproductive.
Natalie 'Snow-Cries-a-lot' Reyes

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