What roles, if any, do you think are missing from CM?
- Edgelord
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Re: What roles, if any, do you think are missing from CM?
It could have the rank: Special snowflake and supersedes the rank of the CO. In addition they do a job that usually gives an entire squad something to do.
Not trying to be a dick, but this class is a horrible idea. Sucks the fun out for everyone who isn't a scout.
Not trying to be a dick, but this class is a horrible idea. Sucks the fun out for everyone who isn't a scout.
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- adrenalinetooth
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Re: What roles, if any, do you think are missing from CM?
I've said it elsewhere, but I think the spec's rank should drop slightly, and a squad 2IC as a sergeant should be added to help the squad leader with leadership. No spec really wants to lead in the first place, so adding a 2IC would lead to us actually seeing some real assistance in squad leadership.
- Heckenshutze
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Re: What roles, if any, do you think are missing from CM?
What the hell is happening with all these ANCIENT threads popping up? this was made on 2015 for christ sake.
Also:
CHAPLAIN
AND
COOK
Also:
CHAPLAIN
AND
COOK
Marine: Ruben Dario
Yautja: Makauu’rel
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Yautja: Makauu’rel
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- I_Solve_Practical_Problems
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Re: What roles, if any, do you think are missing from CM?
I've always thought the CL could use an office assistant. Sometimes you get overwhelmed interviewing survivors, writing contracts and faxes, and dealing with the CIC.
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- kroack
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Re: What roles, if any, do you think are missing from CM?
A senior NCO on the ground who can coordinate with all the SLs. Gunnery sergeant or sergeant major, something like that.
Agreed. After specs I also see a lot of medics being forced into the aSL role when really there is absolutely no chance any medic can do their job AND lead a squad.adrenalinetooth wrote: ↑13 May 2018, 15:26I've said it elsewhere, but I think the spec's rank should drop slightly, and a squad 2IC as a sergeant should be added to help the squad leader with leadership. No spec really wants to lead in the first place, so adding a 2IC would lead to us actually seeing some real assistance in squad leadership.
- ThatKazakhDude
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Re: What roles, if any, do you think are missing from CM?
Maybe combat synth ?
Can take as much damage as the regular synth, but, unlike the regular synth can use guns and cannot do anything else, except from shooting xenos in the face,and maybe assisting a little bit with enhineering
Can take as much damage as the regular synth, but, unlike the regular synth can use guns and cannot do anything else, except from shooting xenos in the face,and maybe assisting a little bit with enhineering
- Crab_Spider
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Re: What roles, if any, do you think are missing from CM?
This thread was made in 2015 and I hate all of you. >:c
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
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- Heckenshutze
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Re: What roles, if any, do you think are missing from CM?
We have combat synths, but the USCM doesn't have any.ThatKazakhDude wrote: ↑15 May 2018, 04:53Maybe combat synth ?
Can take as much damage as the regular synth, but, unlike the regular synth can use guns and cannot do anything else, except from shooting xenos in the face,and maybe assisting a little bit with enhineering
Marine: Ruben Dario
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- spookydonut
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Re: What roles, if any, do you think are missing from CM?
Combat synths are illegal
- ThatKazakhDude
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Re: What roles, if any, do you think are missing from CM?
You know, it would also be kinda cool to have Arcturians as one of the side factions.
- Twizz
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Re: What roles, if any, do you think are missing from CM?
Definently Cook'n Chaplain, we got rooms for the Chaplain already basically.
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- contactdenied
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Re: What roles, if any, do you think are missing from CM?
I know that it'll probably never be added, but some sort of Radioman. Carries around a radio backpack that can be activated to allow communication between the Almayer and other squads, but only to those in a screen's distance in the case where there are no comms or T-Comms goes down. Could fill the role of a second in command and would just be a standard marine equipment wise apart from the special backpack.
Phillip Driver, jack of all trades, reliable in some. Your typical jumpy flamer PFC or ammo fumbling CPL, always has a pair of ballistic goggles on him for unknown reasons. Will probably die mid sentence, because he talks (and gets bullied) too much for his own good. He has his moments though.
Jim, a Gen 2 Synthetic. Has a tendency to get melted to bits when planet side, and that's when he's behind barricades. Despite that, he's vigilant and always ready to drag you out of danger, even if it damages him in the process.
Jim, a Gen 2 Synthetic. Has a tendency to get melted to bits when planet side, and that's when he's behind barricades. Despite that, he's vigilant and always ready to drag you out of danger, even if it damages him in the process.
- adrenalinetooth
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Re: What roles, if any, do you think are missing from CM?
Damn, you predicted the addition of the scout role three years before it came out. You magical man.Shadow wrote: ↑03 Nov 2015, 16:16Roles
Marines
Radio Operator: A lightly armed squad marine tasked with keeping radio contact with the Sulaco. Has special helmet & backpack & headset that he has to wear to properly use the equipment.
Smartgunner: A heavy weapons trooper, carrying an M56 Smartgun, and is a designated assault gunner.
Scout: Lightly armed and armoured marine, a forward scout that operates independently from the main group of marines, carrying a M4RA Battle Rifle.
Support Gunner: A marine with an M41A2 Heavy Pulse Rifle, with a larger backpack space, designed to hold extra supplies for their team.
Pointman: A marine with slightly heavier armour, a riot shield and a suitable light to medium weapon, as well as a small arsenal of weapons to use to defend himself and his team.
Negotiator: A lightly armed squad marine tasked with the act of negotiating with any non marine parties, or for negotiating with hostile parties.
Sulaco Crew
Pilot: A crewman tasked with the piloting and refueling, and rearming of the dropship. Nuff said.
Door Gunner: Marine tasked with staying and guarding the dropship or drop pod.
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Re: What roles, if any, do you think are missing from CM?
What can I say, I'm just that good.adrenalinetooth wrote: ↑21 May 2018, 01:35Damn, you predicted the addition of the scout role three years before it came out. You magical man.
Nah just dumb luck.
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Re: What roles, if any, do you think are missing from CM?
Don't necro ancient threads pls.
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- mizolo
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Re: What roles, if any, do you think are missing from CM?
To be honest, the only thing I would like right NOW is:
1: a special forces squad (perhaps a white-listed role that's easier than other apps to get into)
2: A king xenomorph (basically a traitor xeno) (white-listable or only on high-pop as RNG sees fit)
1: a special forces squad (perhaps a white-listed role that's easier than other apps to get into)
2: A king xenomorph (basically a traitor xeno) (white-listable or only on high-pop as RNG sees fit)
- CABAL
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Re: What roles, if any, do you think are missing from CM?
1: WY ERT
2: Green Aliens
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- Norwest
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Re: What roles, if any, do you think are missing from CM?
Suggestion: combine the 2IC role with the proposed radioman role. Specialists are indeed specialized around their primary weapon, which makes them a poor fit for a squad-leadership role, but a radioman who's specced around communication would slip into the SL's (burned, slashed, and probably acid-ed) boots without much difficulty.adrenalinetooth wrote: ↑13 May 2018, 15:26I've said it elsewhere, but I think the spec's rank should drop slightly, and a squad 2IC as a sergeant should be added to help the squad leader with leadership. No spec really wants to lead in the first place, so adding a 2IC would lead to us actually seeing some real assistance in squad leadership.
- Garrison
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Re: What roles, if any, do you think are missing from CM?
Ship Garrison: Bunch of low quality PFCs tasked with guarding the ship and/or the FOB because they are considered too bald to be on the offensive by USCM standards. (Commander can promote them to a squad if they are desperate enough or have been shown they are worthy)
Also known as: that batch of squadless marines who are "forced" to stay behind and find creative ways to goof off until a code blue or greater is called. They can also be used as emergency replacements for fallen PFCs
Also known as: that batch of squadless marines who are "forced" to stay behind and find creative ways to goof off until a code blue or greater is called. They can also be used as emergency replacements for fallen PFCs
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- Build_R_
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Re: What roles, if any, do you think are missing from CM?
A dedicated role for designing and organising the building of the FOB, like a frontline architect to coordinate FOB engineers and MTs (needs a better name). This would prevent shitty FOBs hopefully.
When the OB misfires and xenos are on your doorstep. Howya, Jim Antonic- LCPL, PO, MP, SO, Husked Corpse.
- MedicInDisquise
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Re: What roles, if any, do you think are missing from CM?
A few PFCs left behind would definitely help ship RP and give MPs and CL's someone to RP with. How many do you think should be up at a time? 6 or 7?Garrison wrote: ↑08 Dec 2018, 05:25Ship Garrison: Bunch of low quality PFCs tasked with guarding the ship and/or the FOB because they are considered too bald to be on the offensive by USCM standards. (Commander can promote them to a squad if they are desperate enough or have been shown they are worthy)
Also known as: that batch of squadless marines who are "forced" to stay behind and find creative ways to goof off until a code blue or greater is called. They can also be used as emergency replacements for fallen PFCs
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- Fcanau
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Re: What roles, if any, do you think are missing from CM?
Ship garrison is a great idea, a couple PFC's could liven up ship roleplay like engage in shenanigans with the CL or MT's. Not sure how to implement without them just running off to pewpew benos though. Maybe the CO can select them/ask SL's to delegate volunteers for guard duty.
- Mister Jeether
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Re: What roles, if any, do you think are missing from CM?
Chaplain, please.
Cook? Nah. When MTs/Doctors are idling, the kitchen is your escape route. Also, what you can cook is.. well, quite limited, to be honest. You would eventually get bored.
Imagine rolling cook, and having your food crate denied by the RO because marines are craving for supplies?
Cook? Nah. When MTs/Doctors are idling, the kitchen is your escape route. Also, what you can cook is.. well, quite limited, to be honest. You would eventually get bored.
Imagine rolling cook, and having your food crate denied by the RO because marines are craving for supplies?
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Re: What roles, if any, do you think are missing from CM?
Bring back the clown!
- FGRSentinel
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Re: What roles, if any, do you think are missing from CM?
A paramedic to assist with CASEVAC. Basically a medic that's able to operate the Medevac winch and stabilize critical patients for the doctors.
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