Disable hiding huggers instead. =^)ParadoxSpace wrote:Disable hiding landmines instead.
=^)
It's freakin' fine at it is.
Disable hiding huggers instead. =^)ParadoxSpace wrote:Disable hiding landmines instead.
=^)
Crushers can easily be killed by marines after it triggers promixity mines so not good idea.Aredal wrote:I think it is fine as it is, and why would xenos not know what human weapons do? They already fought and slaughtered most of the colony, and there are spent mags and grenades and such in places. You just have to wait for a crusher to evolve, and run into the mines while marines are close for additional xeno FUN. Beucase being a giant tank with explosions under your feet and stomping the ground is cool. So just keep the mines how they are.
Yeah,sure,mines that are hidden don't explode,definetly logical.Stivan34 wrote:Make hidden landmines unable to explode.
Actually, anti-infantry pressure mines aren't meant to kill. Rather, they were a more effective psychological weapon. Blow off the leg and render a troop unable to fight. When they go home unable to walk and confined to a wheelchair or flimsy prosthetic, other people who see the poor bastard will not want to join the army for fear of that same fate befalling them.monkeysfist101 wrote:After thinking about it some. I would be nice to have landmines not explode when you stepped on it like a WWII landmine. Instead, they behave like a modern landmine and get launched into position before shooting out near-invisible wires that detonate the mine when brushed. So what's that, about a 5 tile activation and detonation radius? I think in comparison, a pressure mine that can't be buried and can't even kill you when you step on it is pretty unbelievably weak.
While that might be partially true, they're definitely not planted to dissuade enlistment (if we're still talking WWII pressure mines, people were drafted so it's kind of moot) but instead used for area denial. The first guy steps on one and gets blown to literal pieces (VERY rarely he survives) and the platoon immediately dives to the ground. At that point either the machine gun emplacement that was hidden in the treeline or the platoon stationed nearby attacks the soldiers that are now lying in the open.Bath Salts Addict wrote: Actually, anti-infantry pressure mines aren't meant to kill. Rather, they were a more effective psychological weapon. Blow off the leg and render a troop unable to fight. When they go home unable to walk and confined to a wheelchair or flimsy prosthetic, other people who see the poor bastard will not want to join the army for fear of that same fate befalling them.
I actually know what you're talking about. I've seen some idiots meta orbital a lot and like 2 or 3 people said to run and we only lost a larva. I mean icky I was like what's wrong? And dey go like booooom things in if when dey don't know about orbital. Ah there was this one time where the hive was in robotics and we all got boomed to death. Then five aliens remaining and I had to lead em all and we were victorious. We took over the planet and the alien ERT took over the sulacoMrJJJ wrote:Neutral here
Its annoying to be one-hit killed or being attacked by super powerfull attacks and get a KO and die from a one or few hits, but this is mines we talking about, aliens are basically getting they own medicine back like they used to do on marines with huggers before (and probably still do), i am not sure what you gonna expect from a mine, they are something that you want to be hidden to be used effectively, as was pointed out, aliens do meta them just so they won't get blown up to hell like you would IRL, although some locations to hide it...are a bit odd.
How is this any different from facehuggers?Logi99 wrote:I mean I wouldn't mind mines being in the bushes. But under items or corpses... No.
Why don't you go back a few decades and tell the viet cong to quit hiding explosives in vehicle tracks, because it's 'abusive'?Logi99 wrote: Mines are abusive af. People put them under corpses of aliens or some shit. But in reality you would just step on the corpse and not trigger the mine.. I mean you can still do this but you have a chance of not triggering.
What about xenos who see an orbital beacon for the first time, but know something bad happens due to brushes with 'Boom-tubes' (SADARs), boom-rocks (mines), and boom-stones (grenades)?Logi99 wrote: I actually know what you're talking about. I've seen some idiots meta orbital a lot and like 2 or 3 people said to run and we only lost a larva. I mean icky I was like what's wrong? And dey go like booooom things in if when dey don't know about orbital. Ah there was this one time where the hive was in robotics and we all got boomed to death. Then five aliens remaining and I had to lead em all and we were victorious. We took over the planet and the alien ERT took over the sulaco
There's not really any equivalence, besides 'thing human throw go beep and boom'Azmodan412 wrote:What about xenos who see an orbital beacon for the first time, but know something bad happens due to brushes with 'Boom-tubes' (SADARs), boom-rocks (mines), and boom-stones (grenades)?
It's already canon that things such as smartguns and turrets can both detect whether something is living, and use IFF targeting via ID cards.Wickedtemp wrote:EDIT: Welp, I fucked up the quoting and I'm too lazy to fix it on my phone.
Already suggested that, or rather, asked WHY marines and survivors don't trigger mines since they're anti-personal explosives that don't harm personal.
Apparently, the marines have little implants in them so the mine knows they're friendly. And even better, it can magically tell the difference between the heavy ravager corpse it's hidden underneath and a live drone that was walking nearby. It just magically knows.
It also magically knows not to blow up monkeys or anything else that isn't a xeno, despite the fact nobody's had contact with the Xenos yet.
Isn't that great?