Adjust Resin Doors

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forwardslashN
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Re: Adjust Resin Doors

Post by forwardslashN » 29 Jan 2016, 21:47

Davidchan wrote:Well given that I already submitted a suggestion to remove doors, double the strength of walls and add a pass through on membranes to allow Xenos to slip through them like Larva do doors, all of which could be done with a single night of coding by changing vars and copying one chunk of code and editing slightly to make everything work.

Despite positive feedback from the community Apop denied the thread in 12 hours of its creation and claimed he was reworking something else, over a month ago. Nothing has been done or changed in regards to resin objects since.
That was a good suggestion.
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RadiantFlash
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Re: Adjust Resin Doors

Post by RadiantFlash » 09 Feb 2016, 16:26

Anyone else have any comments on this? It's still a prevalent issue.

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Infernus
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Re: Adjust Resin Doors

Post by Infernus » 14 Feb 2016, 16:33

This was fixed.

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