Slow down marine pull speed

TeDGamer
Registered user
Posts: 119
Joined: 09 Jun 2016, 18:45

Re: Slow down marine pull speed

Post by TeDGamer » 24 Jun 2016, 15:27

Toroic wrote:
Because xenos are stronger than humans compared to their size.
Xenos already got nerfed, yet somehow marines pull other marines faster than T3 xenos do.

How the fuck are runners supposed to collect monkeys and get marines back to the hive if they cannot pull?
Because you don't even know what you don't know. As far as you placing a suggestion out there, anyone who has played this game for a week and on both sides should know why your suggestion is terrible, and you don't get credit for effort, only results.

I'm directing it at you specifically because you're consistently confidently wrong.
Devouring is there. Grabbing is there. Doesn't need to pull for xenos. Xenos did not get nerfed. What exactly is this nerf you're talking about when in the past two weeks, they got their new xenos update with tiers? Take a look at the changelog.

How have I been wrong? Tell me what's wrong with the devouring or grabbing system? How was I wrong for my other suggestion?

Explain to me, very clearly, how runners can pull when they have 4 legs and 0 hands. If you're going to make it realistic for the marines by making it slower to pull, make it realistic for the xenos too.

outordinary
Registered user
Posts: 210
Joined: 11 Mar 2015, 18:25

Re: Slow down marine pull speed

Post by outordinary » 26 Jun 2016, 16:25

TopHatPenguin wrote:Just going to point out that currently if you are an injured marine you will normally have to walk back by yourself (if you are able, if not you have to talk over the comms and hope someone will come to help which usually is quite a low chance anyway especially if the marines are falling back which is the primary time when injured are taken back.) and hope either you bump into someone or that the radio message as to where you are and that you need help was heard.

Basically what I'm saying is that its generally a rare occurrence currently to be pulled back unless its by someone who has played a few rounds and knows the gist of the game, and even then they certainly won't help you if aliens are nearby.

My point is this: Marines pulling other marines back is already pretty rare or a marine retreat especially if aliens are chasing, yes there may be a couple of rounds with a good squad of people who know to drag whoever they can back to friendly lines but lets be honest you aren't going to get that all the time, instead you'll most likely end up being ditched and left to fend for yourself.Don't get me wrong I can understand why you'd want this as from an alien perspective it is pretty unfair considering aliens have had a pull speed nerf for a while, however considering the way with how xenos heal you don't have to drag a fellow xeno far if weeds are being places in the right areas and such, where as with a marine you'll contract all manner of broken bones, bleeding, organ failures etc and to fix that they don't have to be taken to the nearest set of weeds which can be placed by a fair few different castes in most locations, instead they need to be hauled off to the nearest Lz/Fob which with any luck might be safe.(I may have missed a few of my points for this and made some spelling mistakes as this was a rushed reply but I'll add to it tomorrow when I'm able to.)
I agree its summer and with the influx of new players, some don't understand the concept of saving other marines, BUT that is the same on the alien side which has even more injury since the pull speed is slowed for us. Its a summer thing and hurts both sides except one is hurt more due to less numbers and more of a chance to die yourself. ALSO you have to rely on the hope that someone placed weeds nearby (summer) as you said and that you can pull them with the slow speed ALONG with wounds opening REGARDLESS of whether you pull or grab them since it works the same for us.

I didn't even mention the fact of cloning, so long as somebody drags you back with those manner of broken bones, bleeding, organ failures etc which could kill you, its not a big deal since you can get a medevac and be cloned.
Noize wrote:I like the idea. I suppose it wouldn't be that hard to implement since weight class is a thing in SS13, so dragging small objects wouldn't cause slowdown while dragging larger objects, like fuel tanks or people, would be equivalent to a grab.
Glad you look at it from a big picture perspective Noize. The speed can be variable also, not just what I suggest.
Steelpoint wrote:I would not be so against this change if Combat Medics could fit folded up roller beds into their backpack, maybe even their lifesaver bag if your feeling generous.
Suggest that to my suggestion then bro! A suggestion is never set in stone to be EXACTLY what is suggestion, that's why there is a line that asks about implementation. Developers can always tweak it to give that extra touch. I would actually like the idea of combat medics having a roller bed or a stretcher to carry a wounded marine back.



TeDGamer. . . Just stop adding to the suggestion. I really don't want to throw shade, but you don't ever look at the big picture. The xeno pull speed was nerfed a LONG while ago, long before you ever joined the forums or perhaps even the game, so long that its not in the changelog anymore. It was at a time between March/April 2015 - July 2015 because that's when I stopped playing CM for the summer. Even after the speed was nerfed, Abby made it even slower this year. Also your suggestion is bad because one you aren't making a separate suggestion and two you pretty much contradict yourself. You said marines have two arms and two legs so they should pull at full speed. In that case, all xeno castes other than runner and crusher should pull at full speed. Just stop adding to the suggestion when you really don't have a full argument.

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Slow down marine pull speed

Post by Wickedtemp » 27 Jun 2016, 01:34

+1 to slowing Marine pull speed
+1 to allowing roller beds to be easily transported by medics to assist in faster transport of wounded. While you could argue that pulling the roller bed over the jungle floor, rocky caves, and a river would be extremely difficult and would likely fuck the roller bed up, the marines need SOME way to help their wounded GTFO, ASAP.

If we slow marines pull speed for other marines, they'll need the second suggestion here to help balance things out, otherwise you can just say goodbye to saving other injured marines.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Slow down marine pull speed

Post by TopHatPenguin » 27 Jun 2016, 05:33

Wickedtemp wrote:
+1 to allowing roller beds to be easily transported by medics.
Medics aren't normally the main carriers of wounded on roller beds, it's generally the nearest marine who can walk who does drag the injured back, as most of the time a medic has to stay with the up front troops o provide copious amounts of cocaine drugs to the injured so they can keep on fighting so imo I think it shouldn't make a difference if you are a normal marine or a medic dragging injured on a roller bed.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Slow down marine pull speed

Post by Wickedtemp » 27 Jun 2016, 05:59

TopHatPenguin wrote: Medics aren't normally the main carriers of wounded on roller beds, it's generally the nearest marine who can walk who does drag the injured back, as most of the time a medic has to stay with the up front troops o provide copious amounts of cocaine drugs to the injured so they can keep on fighting so imo I think it shouldn't make a difference if you are a normal marine or a medic dragging injured on a roller bed.
Nowhere did I say that Medics should be the only ones dragging wounded marines for evac.

I said that the Medics should be the ones to provide the roller beds, stored in a backpack or combat-lifesaver-bag. Because it doesn't make sense for a Standard Marine to 1) Have access to Medical-Specific gear and 2) USE Medical-Specific gear. I'm talking about roller beds, the specific object. Not people strapped TO roller beds.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Slow down marine pull speed

Post by TopHatPenguin » 27 Jun 2016, 11:24

Wickedtemp wrote: Nowhere did I say that Medics should be the only ones dragging wounded marines for evac.

I said that the Medics should be the ones to provide the roller beds, stored in a backpack or combat-lifesaver-bag. Because it doesn't make sense for a Standard Marine to 1) Have access to Medical-Specific gear and 2) USE Medical-Specific gear. I'm talking about roller beds, the specific object. Not people strapped TO roller beds.
Welp completely read your original comment wrong, my bad, thought it was implying only medics would be carrying wounded back.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Steelpoint
Donor
Donor
Posts: 1432
Joined: 29 Jul 2015, 06:04
Byond: Steelpoint

Re: Slow down marine pull speed

Post by Steelpoint » 27 Jun 2016, 11:25

The Roller Beds should be storable in the lifesaver bag as well as the backpack, mainly because backpack space is very limited.
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Slow down marine pull speed

Post by Wickedtemp » 27 Jun 2016, 19:40

TopHatPenguin wrote: Welp completely read your original comment wrong, my bad, thought it was implying only medics would be carrying wounded back.
Yeah, having ONLY Medics being allowed to transport wounded would downright kneecap Marines, period.

outordinary
Registered user
Posts: 210
Joined: 11 Mar 2015, 18:25

Re: Slow down marine pull speed

Post by outordinary » 30 Jun 2016, 17:42

So it's agreed, if this were implemented, we add in stretchers/rollerbeds that can be put in combat lifesaver bags/backpacks. You literally can't paint this as unequal.

User avatar
DesFrSpace
Registered user
Posts: 339
Joined: 24 May 2015, 01:54

Re: Slow down marine pull speed

Post by DesFrSpace » 06 Aug 2016, 23:30

TopHatPenguin wrote:Just going to point out that currently if you are an injured marine you will normally have to walk back by yourself (if you are able, if not you have to talk over the comms and hope someone will come to help which usually is quite a low chance anyway especially if the marines are falling back which is the primary time when injured are taken back.) and hope either you bump into someone or that the radio message as to where you are and that you need help was heard.

Basically what I'm saying is that its generally a rare occurrence currently to be pulled back unless its by someone who has played a few rounds and knows the gist of the game, and even then they certainly won't help you if aliens are nearby.

My point is this: Marines pulling other marines back is already pretty rare or a marine retreat especially if aliens are chasing, yes there may be a couple of rounds with a good squad of people who know to drag whoever they can back to friendly lines but lets be honest you aren't going to get that all the time, instead you'll most likely end up being ditched and left to fend for yourself.Don't get me wrong I can understand why you'd want this as from an alien perspective it is pretty unfair considering aliens have had a pull speed nerf for a while, however considering the way with how xenos heal you don't have to drag a fellow xeno far if weeds are being places in the right areas and such, where as with a marine you'll contract all manner of broken bones, bleeding, organ failures etc and to fix that they don't have to be taken to the nearest set of weeds which can be placed by a fair few different castes in most locations, instead they need to be hauled off to the nearest Lz/Fob which with any luck might be safe.(I may have missed a few of my points for this and made some spelling mistakes as this was a rushed reply but I'll add to it tomorrow when I'm able to.)
Don't mind if I quote from your logic @TopHatPenguin
Playing both side, and as of beginning Aug 2016, this slow down pull is invalid.
1) Locker can't be pull, they figure this out.
2) Go watch Forest Gump and tell me why you didn't earn any medal as a Marine.
3) You are a Queen, and you are down, no you can not be pull, easy kill. Now this is NOT implemented, but to say IF slow down get implement for who know what reason, Queen SHOULD get NERF, because you wanted it. Also Queen running away and prolonging round about 10%+ of every round is just time consuming. They are injured,(Queen should already have enough health, NOT to mention their big mass vs. gravity when they are wounded).
Note: Marine who suffer leg decapitation ALREADY have to deal with this: a)slow one foot or total collapse b) bleed.
Decapitation already a thing, Xeno should get decapitation by Marine some day, but rather it a Researcher thing. Note: You can't hurt a dead Xeno anymore, so you are "covered" Xeno-wise, while Marine still can be "shred" to pieces or leave to "disolve" in Xeno guts.


If you wish to slow down pull speed, go take a walk, literally. And yeah a wounded Marine pulling a dieing Marine is a bad scene already, unlike Xeno which still retain quite the speed at <50% health. I might not notice it, but Xeno still can get away at a average non boosted Marine.
Yes Marine some time use boost to enhance their battle readyness, not just against Xeno, don't they call it "crack soldier" aka Adrenaline.
No, I DO NOT SUPPORT an limit on speed run, that is literally what 50% of most FPS game fail at, this is a GIANT map or you better run or you going to die being too slow.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

DEATH SQUAD!

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Slow down marine pull speed

Post by TopHatPenguin » 07 Aug 2016, 11:05

DesFrSpace wrote: Don't mind if I quote from your logic @TopHatPenguin
Playing both side, and as of beginning Aug 2016, this slow down pull is invalid.
1) Locker can't be pull, they figure this out.
2) Go watch Forest Gump and tell me why you didn't earn any medal as a Marine.
3) You are a Queen, and you are down, no you can not be pull, easy kill. Now this is NOT implemented, but to say IF slow down get implement for who know what reason, Queen SHOULD get NERF, because you wanted it. Also Queen running away and prolonging round about 10%+ of every round is just time consuming. They are injured,(Queen should already have enough health, NOT to mention their big mass vs. gravity when they are wounded).
Note: Marine who suffer leg decapitation ALREADY have to deal with this: a)slow one foot or total collapse b) bleed.
Decapitation already a thing, Xeno should get decapitation by Marine some day, but rather it a Researcher thing. Note: You can't hurt a dead Xeno anymore, so you are "covered" Xeno-wise, while Marine still can be "shred" to pieces or leave to "disolve" in Xeno guts.


If you wish to slow down pull speed, go take a walk, literally. And yeah a wounded Marine pulling a dieing Marine is a bad scene already, unlike Xeno which still retain quite the speed at <50% health. I might not notice it, but Xeno still can get away at a average non boosted Marine.
Yes Marine some time use boost to enhance their battle readyness, not just against Xeno, don't they call it "crack soldier" aka Adrenaline.
No, I DO NOT SUPPORT an limit on speed run, that is literally what 50% of most FPS game fail at, this is a GIANT map or you better run or you going to die being too slow.
I wasn't argueing for slowing down marine speed, I was argueing against it albeit it's a bit encrypted but alas it's in there and highlighted now.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Slow down marine pull speed

Post by Toroic » 07 Aug 2016, 11:31

I don't really have an issue with Marines pulling other Marines so quickly, where I have an issue is with Marines pulling massive aliens I don't really have an issue with Marines pulling other Marines so quickly, where I have an issue is with Marines pulling massive aliens at the same speed. I have seen the Marines pull tier 3 out in front of a turret, or drag a queen off weeds.

Considering how queen is the least merit based of the larger xenos, it is a massive problem when they are unrobust or baby robust and get cheese dragged to death.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
DesFrSpace
Registered user
Posts: 339
Joined: 24 May 2015, 01:54

Re: Slow down marine pull speed

Post by DesFrSpace » 07 Aug 2016, 19:09

@TopHatPenguin
Yep, I'm sure I read your post right, I was not intended to argue directly at you, but to this post.
Some people underestimate the USCM, being that a naked regular Civillian will be easy prey by alien.
Furthermore, Marines are trained for combat, War would have been lost if we didn't have people fighting.
Anyhow at this time It think you probably need at least 300 Bayonet Marines to even slow down Xeno, Would that be a bad idea?

Let say in the Alien Universe, and inspired form Starship Trooper, the era civilization/humans exist in the year 2***, were to declare War on the Xenos, Xeno chance of survival might be pushed back with the cost of many lives.

Well one thing for whoever reading this post, Wars in game or in the real world, do cost lives. I guess it take time, but yeah I've made my point, and I won't say much for this post after this.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

DEATH SQUAD!

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Slow down marine pull speed

Post by forwardslashN » 29 Nov 2016, 18:54

Implemented and resolved.
Image
The ambivalent giant white baldie in a jungle near you.

Locked