Remove cloning
- Grypho
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Re: Remove cloning
It would remove quite a lot work from the doctors, as they wouldnt need to clone and treat cloned people anymore. This would have to compensated with more people being able to get to the treatment before dying. As said previously, until medic evacuation shuttle gets implemented I don´t want this. -Support if it isn´t compensated with medic evacuation shuttle. +Support if it is compensated with something.
- Tristan63
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Re: Remove cloning
Yes but thats also greif, unless its some sort of legit mutiny..Charles Homes | Sleepy wrote:I think if cloning was removed there would be more pressure on medics to stabilize the patient and make sure he lives and gets surgery. Although, say if you are the CO and get shot and die by a random marine (Happened to me once I sad) and they can't be cloned it fucks the round up for them. I'm going to stay neutral.
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- Infernus
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Re: Remove cloning
+1
As long as defibbs get buffed
Would also be nice to get medical evac shuttle with this update to make transferring injured from battlefield faster
As long as defibbs get buffed
Would also be nice to get medical evac shuttle with this update to make transferring injured from battlefield faster
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Re: Remove cloning
the incompetent doctors will cause a lotta salt, so I guesst that timelock suggestion will also come in handy given that removing cloning is a big change.
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Re: Remove cloning
I'm +1 if defibs get buffed a lot more, although as long as they aren't too op and you get revived after you have all your limbs chopped off.Infernus wrote:+1
As long as defibbs get buffed
Would also be nice to get medical evac shuttle with this update to make transferring injured from battlefield faster
Leonard Anderson
- forwardslashN
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Re: Remove cloning
WITNESS MEItsTheSleepy wrote:get revived after you have all your limbs chopped off.
\
The ambivalent giant white baldie in a jungle near you.
- Tristan63
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Re: Remove cloning
With that said how the hell would we code in the medivac shuttle in the first place? if anything it makes more sense to have a auto injector that puts someone into immediate stasis for about 5 minutes, enough time to extract to the sulaco if medics are unable to stabilize.
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- DMAN
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Re: Remove cloning
I would rather have cloning be limited than removed. New joins add more and distress beacons, but cloning helps a lot. Plus, cloning would keep SLs and Command staff in the game longer. If the lore is bent a bit for the sake of enjoyment, why complain? I'm certain that cloning isn't the problem.
Keeps lowpop alive and adds to the higherpops splendidly, if used right. Useful for when people piss off Predators too. I'm hardly cloned, but that's no reason to go against it. We need more of those soylent greens to fight huggers and tenacious xenos. :^}}
Keeps lowpop alive and adds to the higherpops splendidly, if used right. Useful for when people piss off Predators too. I'm hardly cloned, but that's no reason to go against it. We need more of those soylent greens to fight huggers and tenacious xenos. :^}}
Fun to be had, time to be glad.
- RadiantFlash
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Re: Remove cloning
I don't think cloning can be removed after one test round. Too many possible factors that could have influenced the round, from the aliens just being bad, to the marines just playing better for a differant reason.
The way I see it, it'd be nice for marine players to not always be kicked out of the round on death. Especially since rounds have been consitently going for 2-3 hours.
If apophis eventually messes with defibs and innaprovaline to make saving injured marines possible, and defibs only working once in a blue moon, I'd say removing cloning would be alright, I guess.
The way I see it, it'd be nice for marine players to not always be kicked out of the round on death. Especially since rounds have been consitently going for 2-3 hours.
If apophis eventually messes with defibs and innaprovaline to make saving injured marines possible, and defibs only working once in a blue moon, I'd say removing cloning would be alright, I guess.
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Re: Remove cloning
Honestly defibs and medicine don't even need a buff to compensate. Marines can tank an insane amount of damage, and are still just as deadly in critRadiantFlash wrote:I don't think cloning can be removed after one test round. Too many possible factors that could have influenced the round, from the aliens just being bad, to the marines just playing better for a differant reason.
The way I see it, it'd be nice for marine players to not always be kicked out of the round on death. Especially since rounds have been consitently going for 2-3 hours.
If apophis eventually messes with defibs and innaprovaline to make saving injured marines possible, and defibs only working once in a blue moon, I'd say removing cloning would be alright, I guess.
Whenever I play marine I rush with reckless abandon at everything except a crusher knowing they half easily a quarter of the health and damage I do
- Seehund
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Re: Remove cloning
whatGGgobbleCC wrote: just as deadly in crit
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
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Re: Remove cloning
Everytime I'm in crit I can't stand and I'm unconscious, even with Oxycodone you can't stand (Depending on how fucked I am)GGgobbleCC wrote: just as deadly in crit
Leonard Anderson
- RadiantFlash
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Re: Remove cloning
I've seen a hunter decap a marine in two hits to the head, while they were wearing a helmet. Keeping this in mind, marines can take a fuck ton of punishment, but they feel pain, compared to xenos. They really can't take an insane amount of damage or the will die.GGgobbleCC wrote: Honestly defibs and medicine don't even need a buff to compensate. Marines can tank an insane amount of damage, and are still just as deadly in crit
Whenever I play marine I rush with reckless abandon at everything except a crusher knowing they half easily a quarter of the health and damage I do
- Derpislav
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Re: Remove cloning
Eh, a competent medic can keep you alive through literally anything that's not a straight-out decap. If you still have your head and you died, your medic either isn't me or I ran out of supplies. failed to account for something or ran out of supplies.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Arachnidnexus
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Re: Remove cloning
Removal of cloning is going to make hugger decap an even more effective method of removing marines from the round, and I can see a Queen ordering hugger decap on planet upon first contact and winning that way. There's a ton of monkeys that can be used to recover from losses on Lazarus so getting infected is more of a bonus than a requirement.
- Tristan63
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Re: Remove cloning
There is a rule stating that you can't kill infected marinesArachnidnexus wrote:Removal of cloning is going to make hugger decap an even more effective method of removing marines from the round, and I can see a Queen ordering hugger decap on planet upon first contact and winning that way. There's a ton of monkeys that can be used to recover from losses on Lazarus so getting infected is more of a bonus than a requirement.
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- Arachnidnexus
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Re: Remove cloning
Decapping marines while they are stunned by a facehugger but not infected (no icon) is an accepted and valid tactic in CM. It does not break that rule.Tristan63 wrote: There is a rule stating that you can't kill infected marines
- Lostmixup
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- Peachy2912
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Re: Remove cloning
I think removing cloning could improve the server, but it needs to be tested more thoroughly before it is permanently implemented.
- Lostmixup
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Re: Remove cloning
I'd say a week long period of no cloning would be good.Peachychris2912 wrote:I think removing cloning could improve the server, but it needs to be tested more thoroughly before it is permanently implemented.
- Gentlefood
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Re: Remove cloning
I'd only be okay with this if you removed Xenos eating people and added a rule preventing decapping corpses after death.
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Re: Remove cloning
Eating people is already frowned upon due to the massive lag it causesGentlefood wrote:I'd only be okay with this if you removed Xenos eating people and added a rule preventing decapping corpses after death.
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Re: Remove cloning
Well, the issue is people will die from really BS stuff, lets say a marine just guns down his comrades, they can clone the dead instead of yelling at admins to rejuv them, and as someone who kind of enjoys the immersion (what little there is), having a man get gunned down then magically pop up, fine and healthy would be an eye sore. And what if there ISN'T an admin on? As someone who admined for a heavy RP server it was a major annoyance being called on by a mod or any other lower rank just to rejuv a handful of people that died from a major greifer.
While we have to keep in mind it will mean medics have to get serious AF about keeping marines alive and it will lead to less rambo marines, but these issues can be resolved byyy:
1) Banning rambos, relentlessly, just get them out of there for the round or something else to discourage them, in fact you could probably use B.O.s to fix this, they can see people's distance from the SL, and if they start to stray too far without the SL telling them to they could have some button that reminds them to turn around, or a button to stun them until the SL recovers them (and before people say "But that leaves them open to the xenoooos" thats the point, don't wander from your fucking squad), but that would probably be hard to program, just throwing out ideas TBH.
2)Start to filter the doctors a bit, if you show continued incompetence then you shouldn't be a doctor, if you don't stop on your own, remember the CO has a ID reassignment computer. And remmeber jobbans are a thing. Mods should be watching for this stuff, right? If they show they are a /terrible, incompetent doctor/ that is showing zero signs of improvement, they should be job banned.
But thats just my two cents...
-1
While we have to keep in mind it will mean medics have to get serious AF about keeping marines alive and it will lead to less rambo marines, but these issues can be resolved byyy:
1) Banning rambos, relentlessly, just get them out of there for the round or something else to discourage them, in fact you could probably use B.O.s to fix this, they can see people's distance from the SL, and if they start to stray too far without the SL telling them to they could have some button that reminds them to turn around, or a button to stun them until the SL recovers them (and before people say "But that leaves them open to the xenoooos" thats the point, don't wander from your fucking squad), but that would probably be hard to program, just throwing out ideas TBH.
2)Start to filter the doctors a bit, if you show continued incompetence then you shouldn't be a doctor, if you don't stop on your own, remember the CO has a ID reassignment computer. And remmeber jobbans are a thing. Mods should be watching for this stuff, right? If they show they are a /terrible, incompetent doctor/ that is showing zero signs of improvement, they should be job banned.
But thats just my two cents...
-1
David 'Dixie' Hovey, pride of the south.
- Shadow
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Re: Remove cloning
+1 Without cloning, dying would be taken much more seriously, we wouldn't have many Private Chucklefucks sprinting into the wilderness to kill xenos like reverse bambis running straight /TO/ the fucking hunter, plus, our roleplay could improve, more room could be opened up for research, and our doctors and medics would get serious as all hell!
"Sir, I'll have you know I'm a Bronze Heart recipient!" - Alex Noble
I play a bunch of characters, mostly Alex Noble.
I was revived 20 times in a row and couldn't be saved.
I play a bunch of characters, mostly Alex Noble.
I was revived 20 times in a row and couldn't be saved.
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Re: Remove cloning
Maybe, rather than a full removal, just make it a slower / more extensive process? Only one cloner? I'm personally in support of it, because the biggest advantage the aliens have is to just keep pouring out. It'd also cause more people dead to go over to alien.