Operational Order for Commander

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Re: Operational Order for Commander

Post by Snypehunter007 » 21 Nov 2016, 19:18

BUMP

+1
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Re: Operational Order for Commander

Post by Doc » 28 Nov 2016, 01:50

+1
As an RP server, story is good, and this is such simple and easily implemented story I see no reason it shouldn't be added.

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Re: Operational Order for Commander

Post by Biolock » 28 Nov 2016, 02:57

-1 Because it's gonna be my dumb ass who probably has to write it.

Op orders are as much fun to write as they are to read. I could write one, but no one would understand it save a few people. I could write a dummied down one, but then that kinda defeats the purpose. An op order is filled to the teeth with acronyms and syntax that I didn't even understand in my earlier military career.

In addition, it's the company commander that writes the op order, because otherwise he wouldn't be able to dictate how the mission is suppose to go. If the op order was written already, the commander wouldn't have any role other than to see the mission is completed directly as ordered.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Operational Order for Commander

Post by CaptainBritton02 » 28 Nov 2016, 17:36

I can write an opord. I have fun writing them. But then again I'm a huge fuckin' nerd.
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Re: Operational Order for Commander

Post by Jroinc1 » 28 Nov 2016, 18:22

Biolock wrote:-1 Because it's gonna be my dumb ass who probably has to write it.

Op orders are as much fun to write as they are to read. I could write one, but no one would understand it save a few people. I could write a dummied down one, but then that kinda defeats the purpose. An op order is filled to the teeth with acronyms and syntax that I didn't even understand in my earlier military career.

In addition, it's the company commander that writes the op order, because otherwise he wouldn't be able to dictate how the mission is suppose to go. If the op order was written already, the commander wouldn't have any role other than to see the mission is completed directly as ordered.
We already got a decent example posted, and someone offered to write it...
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Re: Operational Order for Commander

Post by forwardslashN » 28 Nov 2016, 18:39

I already posted in the thread, but I think that if it offers more immersion for players, even if it's not 100% true to life, it could be a nice addition. We'd just need someone to write it.
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Re: Operational Order for Commander

Post by CaptainBritton02 » 28 Nov 2016, 18:41

http://piratepad.net/pUcPQPX8vB Here we are. Couldn't get it to format right on the forums so I had to put it on a piratepad.
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Re: Operational Order for Commander

Post by Jroinc1 » 28 Nov 2016, 19:49

CaptainBritton02 wrote:http://piratepad.net/pUcPQPX8vB Here we are. Couldn't get it to format right on the forums so I had to put it on a piratepad.
That's REAL good. Maybe add in some of the unknowns and N/A's, but I like it a lot.
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Re: Operational Order for Commander

Post by forwardslashN » 28 Nov 2016, 20:22

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Re: Operational Order for Commander

Post by CaptainBritton02 » 28 Nov 2016, 20:28

Jroinc1 wrote:That's REAL good. Maybe add in some of the unknowns and N/A's, but I like it a lot.
The unknowns and N/As are due to the nature of the objective. There are no confirmed or known contacts, therefore they are unknowns or not applicable.
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Re: Operational Order for Commander

Post by quarantinetimer » 30 Nov 2016, 09:33

This is looking good. You might want to look at this document for reference. There's probably a section about the TTPs of the corp. https://www.scribd.com/doc/21995420/Ali ... cal-manual

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Re: Operational Order for Commander

Post by CaptainBritton02 » 30 Nov 2016, 16:40

quarantinetimer wrote:This is looking good. You might want to look at this document for reference. There's probably a section about the TTPs of the corp. https://www.scribd.com/doc/21995420/Ali ... cal-manual
Looking over it, the dispositions listed are very basic, if not no-brainer stuff. Stuff like corps, divisions, brigades, regiments, etc.
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Re: Operational Order for Commander

Post by Skane10634 » 10 Dec 2016, 02:16

Maximum immersion +1

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Re: Operational Order for Commander

Post by freemysoul » 25 Dec 2016, 14:02

Hmmm, seems like a good idea. I think I may try this in afew round, See what people think about it.

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Re: Operational Order for Commander

Post by Karmac » 27 Dec 2016, 19:01

Alright, so you say this alert doesn't inform us of anything, yet people don't realise that. I see Commanders going on about rescuing survivors and turning on the power, when we don't know any things gone wrong, it's an AUTOMATED distress, nobody called it, therefore you cannot assume there are survivors as there is either nothing seriously wrong, or they are all dead, seeing as none of them bothered activating the distress themselves. As for the power, how do you know there's anything wrong with it? If there was no power how was the automated distress sent out? People abuse information too much in this game.

As for survivors? Consider this:

"Oh thank god you recieved our distress!" - Survivor
"What are you talking about? We recieved an automated distress, nobody sent for help down here, you're probably space pirates that killed the lot, take 'em down lads" - Marine
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Re: Operational Order for Commander

Post by Rob606 » 14 Jan 2017, 10:16

The meta knowledge in this regard is almost unshakeable, Carmac. We all go through the same motions in the game, on both sides. How do xenos know as much as they do if they're all spawning as larvae? How do they understand the complex electronic systems throughout the colony?

You're right, marines shouldn't know anything, except that they are in orbit - scans could simply tell that the colony has no power, and no one is hailing their attempts at communication. Based on these two facts alone it's safe to assume that:
Power is down.
Something catastrophic may have occurred.

Lorewise this should be either a bug hunt (glitch in the code somewhere that screwed the colonists over), pirate/rebel attack or Russians. That means 2/3 times the marines are expecting a fight and that there have been casualties. In all three of these, lack of power has likely led to chaos and possible colonist deaths.


My point being is that you're right but also, wrong. There are lore explanations for how marines know meta things, and the same goes for aliens (hive mind magic).

As such, operational orders like this add to the immersion and give something to jump start each command team, especially if a seasoned CO doesn't spawn.
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Re: Operational Order for Commander

Post by Imperator_Titan » 14 Jan 2017, 12:52

+1, Having the command staff come together instead of going off and doing their own thing really helps the marines.

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Re: Operational Order for Commander

Post by LordLoko » 14 Jan 2017, 19:56

Russians aren't supposed to be expected tough.
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Re: Operational Order for Commander

Post by Rob606 » 16 Jan 2017, 09:32

LordLoko wrote:Russians aren't supposed to be expected tough.
USCM and Russians are in a cold war, according to the lore.
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Re: Operational Order for Commander

Post by DeadLantern » 16 Jan 2017, 11:34

Rob606 wrote:USCM and Russians are in a cold war, according to the lore.

Cold War, not actual war.
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Re: Operational Order for Commander

Post by NoahKirchner » 27 Jan 2017, 17:47

Biolock wrote: Op orders are as much fun to write as they are to read. I could write one, but no one would understand it save a few people. I could write a dummied down one, but then that kinda defeats the purpose. An op order is filled to the teeth with acronyms and syntax that I didn't even understand in my earlier military career.
CM already has a fair bit of acronyms and syntax that could fo sho be used instead of actual military acronyms and all that jazz. Just brainstormin' tho.

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Re: Operational Order for Commander

Post by apophis775 » 25 Feb 2017, 19:54

quarantinetimer wrote:Why the hell would the CL be given objectives to steal this? WY already knows what the operation is about anyway, since they told the USCM about the distress signal first.
You don't ask why WY does what it does.
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Re: Operational Order for Commander

Post by Karmac » 25 Feb 2017, 20:02

apophis775 wrote:You don't ask why WY does what it does.
WY is a tall independent black woman that don't need yo questions.
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Re: Operational Order for Commander

Post by TheMaskedMan2 » 27 Feb 2017, 02:26

+1 It literally seems ridicolously easy and honestly even optional, if the CO/XO feels like sticking to the usual.
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Re: Operational Order for Commander

Post by elantzb » 28 Mar 2017, 01:02

+1 I see this going well with some similar IC fluff additions.

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