Disallow Research Grenades in Hangar Defense

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Lucius Jones
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Re: Disallow Research Grenades in Hangar Defense

Post by Lucius Jones » 07 Apr 2016, 16:46

I want them dissalowed entirely but starting with not allowing High explosives in space makes sense, no mines/SADAR too. +1
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Halinder
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Re: Disallow Research Grenades in Hangar Defense

Post by Halinder » 07 Apr 2016, 18:59

username123 wrote: You guys realise that we'll be adding (in case this is accepted) a rule just because some egghead nerd managed to do his job as researcher? each time research is getting less and less interesting, first the dev team reduced the machinery of research, and then they removed most of the research lab space, they removed the exosuit fabricators and added engineering access to it, and now this, a rule to restrict how researchers play. why don't you guys remove research already? let's add another rule to prevent people to use their skills to have impact in the game, this way medics and doctors won't be able to heal marines unless they are in the sulaco? that one is great.

Jesus i hate rule suggestions, we should not restrict how people play the game, especially when they are doing things within the boundaries of their role and job.
I thought you were just kidding at first, and that was pretty amusing, but then I realized you were being serious.

As to Halfdead: Let's not. Research grenades are enough.

As to username: Yeah, me too. I mean, aliens actually being able to get off the shuttle without having their entire hive killed save for crushers? Who would want that? Such a disgusting idea.

Sorry, I'm being rude about it because the point flew over your head, NASA style. Research can still produce grenades for use ELSEWHERE on the Sulaco, on the prison, and on the planet. This suggestion is just to prevent the game-breaking ability for research to instantly shut down an entire hive of xenos all by themselves. It takes, what, six grenades to cover the Rasputin, and three high-ex to kill a queen? You can make that in an hour (the usual time it takes for aliens to board); getting enough weapon levels to make up for the deficit of large grenades is easy, and there's a vendor with extra igniters/timers in research.

One person should not be able to defeat an entire team of players, and that's why this suggestion exists. Notice that this sounds distinctly different to "ban all of research's usefulness", as you seem to think.
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OatzAndHoes
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Re: Disallow Research Grenades in Hangar Defense

Post by OatzAndHoes » 13 Apr 2016, 19:25

-1

I'll change my mind when crushers don't have an immunity to explosives, fire, and 95% of shots aimed at their front while being able to turn on a dime and stomp a 4x4 radius.

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forwardslashN
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Re: Disallow Research Grenades in Hangar Defense

Post by forwardslashN » 31 Dec 2016, 13:55

Probably won't be disallowed. We're thinking of some solutions to hanger camping.
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