RULES: Cloning limitation.

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forwardslashN
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Re: RULES: Cloning limitation.

Post by forwardslashN » 09 Jul 2016, 14:39

Sarah_U. wrote:I'd ID-Lock the console to medical-only... But then again too much an hasle.

Overall the only option for all this imo is to have a proper doctor / medic team and to re-design cloning in a more friendly way.

-1 for the thread.
You know, that is something we can do.
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Sarah_U.
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Re: RULES: Cloning limitation.

Post by Sarah_U. » 09 Jul 2016, 15:36

forwardslashN wrote:You know, that is something we can do.
I know, but I'd have figured you have other things to do and antags might want to use em'...
ERT & Medical only? Considering anyone is generally more experienced at doing jack-of-all-trade than a 18 years old marine...

Your call.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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KingKire
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Re: RULES: Cloning limitation.

Post by KingKire » 09 Jul 2016, 22:47

alrighty! looks like change logs have seen this carried through in some way/form. Lock and resolve?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


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forwardslashN
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Re: RULES: Cloning limitation.

Post by forwardslashN » 10 Jul 2016, 00:49

Resolved.
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