Does the general playerbase think crushers are overpowered

Generic, on-topic discussion about Colonial Marines.
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spheretech
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Re: Does the general playerbase think crushers are overpowered

Post by spheretech » 11 Apr 2016, 04:25

MrJJJ wrote: One-round feat or a few round-feat or incompetency of a alien should not be affecting suggestions
Alot of people claim to be abole to solo crushers yet I can't remember the last time I saw a marine fighting one and go "wow this guy is good he can solo this". I too have solo'd crushers, but that was when their stomps were on cooldown and they had no huggers. You get stomped = double hugger and it's over so stop using the "I can solo crushers" as an excuse for them being OP. Just because you can doesn't mean it doesn't need tweaking, not everyone is a robust xeno killing madman. The most recent time I've killed one is when I shot him 3 times with a sniper as he was running away, and that's when I had the element of surprise and a chain of fuckups from him including him stunning into a wall. Even the robust will have trouble killing them, but you're not supposed to 1v1 anyway.
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Re: Does the general playerbase think crushers are overpowered

Post by Lostmixup » 11 Apr 2016, 10:00

Balancing should be done around high skill play to make sure things actually aren't OP.

Most of the time, when people solo crushers it is due to them having used their stomp already.
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Re: Does the general playerbase think crushers are overpowered

Post by Shadowling1232 » 11 Apr 2016, 10:52

Not at all, Crushers are a T3, they are meant to be overly strong to discourage marines from running in retreat and allowing the aliens to build up forces, its the way its supposed to work.

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Re: Does the general playerbase think crushers are overpowered

Post by Mitchs98 » 11 Apr 2016, 11:28

Shadowling1232 wrote:Not at all, Crushers are a T3, they are meant to be overly strong to discourage marines from running in retreat and allowing the aliens to build up forces, its the way its supposed to work.
Uhh. No. That's wrong actually. T3's are a boost to aliens, the equivilant of a spec. All T3's can be solo'd with relative ease, or at-least brought down relatively easy with a small squad, except for crushers. Crushers are literally harder to kill than a QUEEN. That's right, the minion is harder to kill than the leader, the supposed 'boss fight'.

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Rocco Ward
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Re: Does the general playerbase think crushers are overpowered

Post by Rocco Ward » 11 Apr 2016, 12:20

I've been playing CM for a few weeks now and wanted to give some input. Most of the aliens have drawbacks, yet the crusher does not. IMO the only negative side to the role is the time it takes to evolve. Other than that the crusher can fulfill so many roles it's ridiculous.

It can function as a carrier - infecting marines and dragging them away, destroy defenses better than the sentinel caste, move faster than runners, AoE stomp that is almost on par with the queens, ANNNND IS A FREAGIN TANK!!! It's basically the jack of all trades with no serious weakness. This is a severe problem especially when all aliens spam crushers as their caste.

Yes, as some have pointed out it's possible to solo crushers, but that's usually rare and due to dumb mistakes on the crushers part. Any half competent crusher can take down a group of 2-3 marines easily. Now imagine a pack of 3-4 crushers rushing the sualco or the FOB and the marines are basically fucked.

The proposed solutions seem to be:

*Remove or nerf their AoE
*Remove some armor or health

While these are good suggestions, it does not really make the crusher have much of a major weakness. I'd propose something drastic. One of the following or a combination of some,

*Limit their Field of View (5x5? 3x3? Make them completely blind?)
*No ability to use their hands (No carrying huggers)
*No ability to pull

Personally, I think limiting their FoV and their hands would make them work as the role is intended. Tanks that need help from the other castes to be effective.
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Alien Minors --- 0
Alien Majors --- 3

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spheretech
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Re: Does the general playerbase think crushers are overpowered

Post by spheretech » 11 Apr 2016, 13:17

I agree with Rocco. No drawbacks to going crusher. My second choice for t3 is ravager but being one requires some skill, they aren't that tanky at all.
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Re: Does the general playerbase think crushers are overpowered

Post by HalfdeadKiller » 11 Apr 2016, 13:28

the crusher is apparently able to do its ramming code thing, in at least two tiles of movement and the AOE is at least 3-4 tiles long. I thought the ramming thing was only supposed to happen after like five or seven tiles? And the stomp is about equal with the queen's screech as far as usefulness goes with its current range. So yeah, I'm hopping on the crusher OP train. I'd be alright with simply removing or nerfing the stomp to only the tiles adjacent to the crusher. I guess we could leave the rest as it is.

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Re: Does the general playerbase think crushers are overpowered

Post by Mitchs98 » 11 Apr 2016, 13:30

So. After last round I can attest to crushers taking VERY minimal know how to play at all. I've played crushers maybe three times since release, yet I still took down 3 marines solo with relative ease. So...yeah.

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Re: Does the general playerbase think crushers are overpowered

Post by Wickedtemp » 11 Apr 2016, 13:49

Mitchs98 wrote:So. After last round I can attest to crushers taking VERY minimal know how to play at all. I've played crushers maybe three times since release, yet I still took down 3 marines solo with relative ease. So...yeah.
Due to Xenos being outnumbered, all the time, it's kind of a necessity to be able to take down more than one or two marines yourself.

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Re: Does the general playerbase think crushers are overpowered

Post by Shadowling1232 » 11 Apr 2016, 17:40

^------ People are dramatizing this because the crushers can take down multiple marines, but as a reference -60 Players on server - 5 observe (average) 2 or 3 run in sleepers (usually), and some don't even join at all (lets say 5) That's already 10-16 players out of the game, so lets say 45 players left, (5 aliens, 40 marines) - 8 for command and unable to leave shuttle) That's still high twenties to mid thirties, against 5 -10 aliens, all around throughout the entire game, sounds familiar doesn't it? Without aliens being overpowered and godly, the odds of them ever winning in fair fight against marines is slim, very, very slim. Not everyone has 5 years experience on the server so it has to be able to appeal in strategy to newbies. As proven by Mitchs.

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Re: Does the general playerbase think crushers are overpowered

Post by Dyne » 11 Apr 2016, 19:15

Jackserious wrote: This. Only the Queen should have an AoE stun.
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Re: Does the general playerbase think crushers are overpowered

Post by Mitchs98 » 12 Apr 2016, 02:51

Shadowling1232 wrote:^------ People are dramatizing this because the crushers can take down multiple marines, but as a reference -60 Players on server - 5 observe (average) 2 or 3 run in sleepers (usually), and some don't even join at all (lets say 5) That's already 10-16 players out of the game, so lets say 45 players left, (5 aliens, 40 marines) - 8 for command and unable to leave shuttle) That's still high twenties to mid thirties, against 5 -10 aliens, all around throughout the entire game, sounds familiar doesn't it? Without aliens being overpowered and godly, the odds of them ever winning in fair fight against marines is slim, very, very slim. Not everyone has 5 years experience on the server so it has to be able to appeal in strategy to newbies. As proven by Mitchs.
I disagree entirely. Aliens shouldn't get a god tier caste just because on average fewer people play them, when infact that isn't entirely true. Nor should a god tier caste be newbie friendly. That's like giving someone in a competetitve shooter a hack for infinite ammo and rapid fire and telling them to have fun winning. Or like just handing someone the ball in football and stepping out of the way. It's asinine, it's bs.

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Re: Does the general playerbase think crushers are overpowered

Post by MasterZ01 » 12 Apr 2016, 03:41

I don't think we should get rid of the stomp ability, I agree with SASOperative. We need to nerf it a little bit, but overall it has a role, it just needs some balancing overall, maybe we could put a limit on how many Crushers can exist at one time.

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Re: Does the general playerbase think crushers are overpowered

Post by spheretech » 12 Apr 2016, 04:30

Just do SOMETHING about crushers. Even just reducing stomp range by 1 tile, the ability makes no logical sense anyway. Hurr ground tremble, this isn't dota earthshaker
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Re: Does the general playerbase think crushers are overpowered

Post by Mitchs98 » 12 Apr 2016, 04:36

Lowering the stomp range to anything but directly beside the crusher won't change anything. They can move so fast in such little time a one tile radius difference won't matter when they can outrun ANYTHING including bullets and are immune to explosives so using those to counter isn't viable. Not to mention the only thing that actually dents them are smartgun bursts or marines managing to surround it/bait it and shoot entire mags into it. Not to mention the fact you can instantly kill/crit someone by running into them(which..can be dodged if you aren't laggy but still).

Crushers are absurd. Arguing that xenos need god tier aliens is like arguing to remove cloners for marines. Its dumb and makes no sense.

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Re: Does the general playerbase think crushers are overpowered

Post by TeknoKot » 12 Apr 2016, 05:55

Dying is the aspect of the game. Sure, tweak some things around, but all in all, I'm fine with how everything is now. If you can't get good and keep dying, then start getting dedicated to get better.
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Re: Does the general playerbase think crushers are overpowered

Post by OatzAndHoes » 12 Apr 2016, 07:37

Crushers just need to be made less agile. Make it so they can't constantly turn around when they are charging to prevent all that moonwalking.

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Re: Does the general playerbase think crushers are overpowered

Post by Lostmixup » 12 Apr 2016, 10:25

I personally think the stomp ability is stupid thematically as well as gameplay wise. How the fuck does something stomp the ground so hard everyone around gets knocked down, like what? It simply doesn't make any sense. Gameplay wise it makes the crusher way too powerful for its own good. The AoE stun should be changed to only affect one tile around it, or maybe replaced with something more suitable like a defense mode or something.

If crusher is usually the go-to class for anyone playing alien that probably means that it is way too versatile. I barely ever see ravagers in comparison to how often I see crushers, let alone boilers. The crusher needs to be tweaked at least somewhat (not necessarily nerfed).

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Re: Does the general playerbase think crushers are overpowered

Post by TeknoKot » 12 Apr 2016, 10:38

Lostmixup wrote:I personally think the stomp ability is stupid thematically as well as gameplay wise. How the fuck does something stomp the ground so hard everyone around gets knocked down, like what? It simply doesn't make any sense. Gameplay wise it makes the crusher way too powerful for its own good. The AoE stun should be changed to only affect one tile around it, or maybe replaced with something more suitable like a defense mode or something.

If crusher is usually the go-to class for anyone playing alien that probably means that it is way too versatile. I barely ever see ravagers in comparison to how often I see crushers, let alone boilers. The crusher needs to be tweaked at least somewhat (not necessarily nerfed).

*I'm always observing when I'm on by the way, so I usually see what everyone's playing.
If we're all going to go about realism then lol, why do huggers die from jumping into a helmet, which isn't really protecting the face.(just a prank bro sorry).

But all in all, if crushers wouldn't have the stump ability, aliens would have harder time bypassing marine defences. How about giving a good cooldown for the stump, just like the queen has, but albeit longer stun?(you get up pretty fastly.)
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Re: Does the general playerbase think crushers are overpowered

Post by Lostmixup » 12 Apr 2016, 10:40

TeknoKot wrote: If we're all going to go about realism then lol, why do huggers die from jumping into a helmet, which isn't really protecting the face.(just a prank bro sorry).

But all in all, if crushers wouldn't have the stump ability, aliens would have harder time bypassing marine defences. How about giving a good cooldown for the stump, just like the queen has, but albeit longer stun?(you get up pretty fastly.)
I know you were joking, but I didn't mean realism. I just meant it seemed dumb overall.
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Re: Does the general playerbase think crushers are overpowered

Post by Feweh » 12 Apr 2016, 12:06

Crushers are just too key for aliens right now.. If they were nerfed you'd need to buff the other chaste.
There are too many times where Aliens wouldn't be able to break-through or attack Marine defenses without the Crushers abilities.

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Re: Does the general playerbase think crushers are overpowered

Post by Mitchs98 » 12 Apr 2016, 12:14

A nerf for a bs tier caste does not constitute buffing all the other castes. I'm sorry, but that makes no sense.

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Re: Does the general playerbase think crushers are overpowered

Post by spheretech » 12 Apr 2016, 12:22

Feweh wrote:Crushers are just too key for aliens right now.. If they were nerfed you'd need to buff the other chaste.
There are too many times where Aliens wouldn't be able to break-through or attack Marine defenses without the Crushers abilities.
weren't they supposed to be used as anti-defense not instakill first marine hit, smash through everything and stun everything
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Re: Does the general playerbase think crushers are overpowered

Post by MrJJJ » 12 Apr 2016, 12:35

Feweh wrote:Crushers are just too key for aliens right now.. If they were nerfed you'd need to buff the other chaste.
There are too many times where Aliens wouldn't be able to break-through or attack Marine defenses without the Crushers abilities.
I don't think anyone is requesting to nerf the charge ability they have, which is what breaks marine defenses made, not the marines themself

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Re: Does the general playerbase think crushers are overpowered

Post by HalfdeadKiller » 12 Apr 2016, 12:37

Feweh wrote:Crushers are just too key for aliens right now.. If they were nerfed you'd need to buff the other chaste.
There are too many times where Aliens wouldn't be able to break-through or attack Marine defenses without the Crushers abilities.
I disagree. The crusher would be fine if we removed or nerfed the AOE from what I've observed. On the defensive part of it, we could just disable hangar defenses again. I don't think victory should have to hang on whether or not the aliens have one single tier of alien. In essence, this means that the majority of the hive could simply roll crusher, with a few as drones or what not for weeds, and then wreck everything.

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