Remove Friendly Fire

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Youbar
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Re: Remove Friendly Fire

Post by Youbar » 27 Apr 2016, 19:25

Finefire984 wrote:hahaha too true
You can't do that, simply because of the unpredictability of marines involved. Often you'll be firing at an alien, and somebody rushes ahead, or you shoot and due to the slow velocity of your bullet, somebody walks directly into its path. Everybody has friendly fired somebody at some point - there's no denying that - and it's important that the impact of the friendly fire is reduced.
"Man with one chopstick go hungry."
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LocalizedDownpour
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Re: Remove Friendly Fire

Post by LocalizedDownpour » 27 Apr 2016, 19:38

The only way I can see this fairly implemented is that if you're using NORMAL ROUNDS the first I dunno say...three rounds do no damage or maybe 5 brute.

Here are my reasonings:

1. standard armor in todays army operates in big plates in the front/sides/rear of your IBA and the same material is used in the helmet, basically these plates protect vital organs as the plates are ment to stop the bullet and crack dispersing the force of the round, but these plates can only take AT MOST three shots or so before being useless, and are nigh useless against AP rounds anyway.

2. IF it were to be implemented I would say you'd get a message of 'your armor softens the blow' dealing five brute to the affected area until the armor becomes useless with a message of 'These armor has sustained too much damage' and protecting nothing. you can still wear it for storage but it provides no protection...just an idea. Same would go for the helmet. Though I would say only one shot, I've seen a helmet take a 5.56 round...and while it saved the guys life the thing was useless afterwards...so maybe stopping one round would 'safe a life' but for-go hugger protection. Again just a thought.

3. I do not think that armor should just asorb everything forever because that's just not how it works, but I do think that this system would at the very least alliviate some of the stress without tipping the scales too much in the marines favor, and it also allows for those shoot-out between those human groups [bears survivors ect] without having to dodge around unbreakable armor.

4. The armor DOES NOT AND SHOULD NEVER protect against AP rounds. AP rounds are designed to cut through armor, and thus should reflect that. But I think this would be just the incentive marines need to take normal rounds instead rather then all AP. As AP rounds could be used in a pinch but never as a go to.

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Youbar
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Re: Remove Friendly Fire

Post by Youbar » 27 Apr 2016, 19:57

LocalizedDownpour wrote:The only way I can see this fairly implemented is that if you're using NORMAL ROUNDS the first I dunno say...three rounds do no damage or maybe 5 brute.

Here are my reasonings:

1. standard armor in todays army operates in big plates in the front/sides/rear of your IBA and the same material is used in the helmet, basically these plates protect vital organs as the plates are ment to stop the bullet and crack dispersing the force of the round, but these plates can only take AT MOST three shots or so before being useless, and are nigh useless against AP rounds anyway.

2. IF it were to be implemented I would say you'd get a message of 'your armor softens the blow' dealing five brute to the affected area until the armor becomes useless with a message of 'These armor has sustained too much damage' and protecting nothing. you can still wear it for storage but it provides no protection...just an idea. Same would go for the helmet. Though I would say only one shot, I've seen a helmet take a 5.56 round...and while it saved the guys life the thing was useless afterwards...so maybe stopping one round would 'safe a life' but for-go hugger protection. Again just a thought.

3. I do not think that armor should just asorb everything forever because that's just not how it works, but I do think that this system would at the very least alliviate some of the stress without tipping the scales too much in the marines favor, and it also allows for those shoot-out between those human groups [bears survivors ect] without having to dodge around unbreakable armor.

4. The armor DOES NOT AND SHOULD NEVER protect against AP rounds. AP rounds are designed to cut through armor, and thus should reflect that. But I think this would be just the incentive marines need to take normal rounds instead rather then all AP. As AP rounds could be used in a pinch but never as a go to.
This seems to be the best approach to the issue of friendly fire.
"Man with one chopstick go hungry."
- Chinese Proverb

Wickedtemp
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Re: Remove Friendly Fire

Post by Wickedtemp » 27 Apr 2016, 21:54

Youbar wrote: The "feature" doesn't have to entirely be removed, but rather you wouldn't receive any damage to areas where there is armour.
For most people, it is. You can easily develop tunnel vision on an alien, and ignore marines moving through your line of fire. I think the major thing you're minsinterpreting is that people actually care about shooting other players. They're there to kill Xenoes, and if somebody gets in the way, there aren't any repercussions. A quick "sorry" is enough, and you don't have to worry about being punished. There is virtually no incentive not to shoot.

This issue becomes especially troubling when marines only get one life, and two rifle shots can end them easily. In FPS games, you can come back the next round, or on the next wave, no problem, but it works very differently here, and that needs to be recognised.

The core of the gameplay is centered around Xeno vs Marine combat, and friendly fire shouldn't be a major part of that equation.
I actually mentioned previously that a problem is that people don't care when they shoot another marine. So no, I'm not misinterpreting that.

And just because a good portion of the marines can't be bothered to actually play as a squad rather than a lone wolf doesn't mean that the server should cater to that behavior.

I mean, in a way, it's amusing to see this kind of backpedaling. "Pls make our guns better!" ... "Wait we meant we only wanted them to be better against the xenos! pls nerf bullets against marines, 2strong"

Part of the problem is that there's no punishment for being a shitty marine as long as it's within the rules. Do you kill a marine every round to friendly fire? Well you go right ahead, it isn't against the rules and you'll probably never get hammered for it as long as it was an active hot-zone, because accidents happen. Because there's no consequence, shitty players are shooting each other.

That's the issue. The armor isn't weak, the bullets aren't too damaging, it's just because so many marine players just suck at being a team-player. I observed one round and you know what I saw? The SM went to shit -TWICE- and had to be ejected. Someone shot a tank (think it was a fuel tank) right in the middle of like 3 other marines. One marine decided to run over a research-made proximity mine (Saw this happen like 2-3 times), and at least 3-4 people heavily injured and taken out of the game because they didn't know how to not be a crappy shot.

That was all during the last hour or so of the round.

You're trying to fix a symptom, rather than the disease itself causing the problems. If you REALLY want to help the marines, going after the shitty players seems like the best way to do this.

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Youbar
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Re: Remove Friendly Fire

Post by Youbar » 27 Apr 2016, 22:30

Wickedtemp wrote:You're trying to fix a symptom, rather than the disease itself causing the problems. If you REALLY want to help the marines, going after the shitty players seems like the best way to do this.
This cannot be done. A large part of the playerbase are these "shitty players". Your bullets will always end up hitting a friendly at some point, no matter how hard you try. Could you picture the ahelps the admin team would recieve? "X shot Y. Z shot me. This guy headshotted N players." There is only so much rules can do to prevent friendly fire taking place. They're not a magical solution to any problem. Personally, if I was punished for trying to play the game, I wouldn't come back to the server, just like when I was punished for disobeying an officer's unreasonable orders.

Even then, friendly fire doesn't have to be entirely removed. It could be limited protection from your armour. It could be that bullets don't penetrate due to the reduced velocity while pushing through your armour, instead just dealing brute damage. There are multiple ways around the problem, but punishing players for playing the game isn't the right idea. You could even choose the polar opposite of your idea, and give incentives not to friendly fire, such as small rewards like a box containing food and ammunition based on their gun type.
"Man with one chopstick go hungry."
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Re: Remove Friendly Fire

Post by EXOTICISME » 27 Apr 2016, 23:15

LocalizedDownpour wrote:The only way I can see this fairly implemented is that if you're using NORMAL ROUNDS the first I dunno say...three rounds do no damage or maybe 5 brute.

Here are my reasonings:

1. standard armor in todays army operates in big plates in the front/sides/rear of your IBA and the same material is used in the helmet, basically these plates protect vital organs as the plates are ment to stop the bullet and crack dispersing the force of the round, but these plates can only take AT MOST three shots or so before being useless, and are nigh useless against AP rounds anyway.

2. IF it were to be implemented I would say you'd get a message of 'your armor softens the blow' dealing five brute to the affected area until the armor becomes useless with a message of 'These armor has sustained too much damage' and protecting nothing. you can still wear it for storage but it provides no protection...just an idea. Same would go for the helmet. Though I would say only one shot, I've seen a helmet take a 5.56 round...and while it saved the guys life the thing was useless afterwards...so maybe stopping one round would 'safe a life' but for-go hugger protection. Again just a thought.

3. I do not think that armor should just asorb everything forever because that's just not how it works, but I do think that this system would at the very least alliviate some of the stress without tipping the scales too much in the marines favor, and it also allows for those shoot-out between those human groups [bears survivors ect] without having to dodge around unbreakable armor.

4. The armor DOES NOT AND SHOULD NEVER protect against AP rounds. AP rounds are designed to cut through armor, and thus should reflect that. But I think this would be just the incentive marines need to take normal rounds instead rather then all AP. As AP rounds could be used in a pinch but never as a go to.
This would be nice buffing the armor and helmet so it will reduce the bullet damage. Except they are using AP ROUNDS and aim for the HEAD.
Marine is hit by AP bullet at his head! You hear loud crack at marine head! Marine stammer, "G-good w-w-ork f-am" then spend the entire next 30 minute trying to get medevac and surgery.

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LocalizedDownpour
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Re: Remove Friendly Fire

Post by LocalizedDownpour » 27 Apr 2016, 23:52

EXOTICISME wrote: This would be nice buffing the armor and helmet so it will reduce the bullet damage. Except they are using AP ROUNDS and aim for the HEAD.
Marine is hit by AP bullet at his head! You hear loud crack at marine head! Marine stammer, "G-good w-w-ork f-am" then spend the entire next 30 minute trying to get medevac and surgery.
What I am hoping for is that this tweak will encourage less taking of AP rounds.

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Minijar
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Re: Remove Friendly Fire

Post by Minijar » 28 Apr 2016, 03:26

No we aren't removing friendly fire. Stop suggesting it.

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Re: Remove Friendly Fire

Post by The Respected Man » 28 Apr 2016, 08:33

LocalizedDownpour wrote:The only way I can see this fairly implemented is that if you're using NORMAL ROUNDS the first I dunno say...three rounds do no damage or maybe 5 brute.

Here are my reasonings:

1. standard armor in todays army operates in big plates in the front/sides/rear of your IBA and the same material is used in the helmet, basically these plates protect vital organs as the plates are ment to stop the bullet and crack dispersing the force of the round, but these plates can only take AT MOST three shots or so before being useless, and are nigh useless against AP rounds anyway.

2. IF it were to be implemented I would say you'd get a message of 'your armor softens the blow' dealing five brute to the affected area until the armor becomes useless with a message of 'These armor has sustained too much damage' and protecting nothing. you can still wear it for storage but it provides no protection...just an idea. Same would go for the helmet. Though I would say only one shot, I've seen a helmet take a 5.56 round...and while it saved the guys life the thing was useless afterwards...so maybe stopping one round would 'safe a life' but for-go hugger protection. Again just a thought.

3. I do not think that armor should just asorb everything forever because that's just not how it works, but I do think that this system would at the very least alliviate some of the stress without tipping the scales too much in the marines favor, and it also allows for those shoot-out between those human groups [bears survivors ect] without having to dodge around unbreakable armor.

4. The armor DOES NOT AND SHOULD NEVER protect against AP rounds. AP rounds are designed to cut through armor, and thus should reflect that. But I think this would be just the incentive marines need to take normal rounds instead rather then all AP. As AP rounds could be used in a pinch but never as a go to.
Yeah, sounds good.
James McCallister

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Youbar
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Re: Remove Friendly Fire

Post by Youbar » 28 Apr 2016, 08:34

Minijar wrote:No we aren't removing friendly fire. Stop suggesting it.
Let's strike a compromise. Let's nerf it, instead? A shot to an armoured portion of your body shouldn't be an insta-crit with blood loss, internal bleeding, and broken bones.
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Re: Remove Friendly Fire

Post by Snypehunter007 » 10 Dec 2016, 19:05

I believe this is never going away.

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Re: Remove Friendly Fire

Post by forwardslashN » 10 Dec 2016, 20:28

FF isn't going away; it will exist in some form, as far as I know. Denied.
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