Hence why staff running, it'd only be available when staff are available.Snypehunter007 wrote:All in favor of this, but you would need to have someone keeping it from just turning into a deathmatch.
Deadmans training yard
- Whistle
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Re: Deadmans training yard
- Azmodan412
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- Location: The Void
Re: Deadmans training yard
Tyler can teach people how to be skilled in melee combat.
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
- danmax67
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Re: Deadmans training yard
+1
The only downside I see is a silly sam deciding to grab an M4A1 and shoot up the training grounds.
The only downside I see is a silly sam deciding to grab an M4A1 and shoot up the training grounds.
- Jroinc1
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Re: Deadmans training yard
Just allow respawns if it's non-admin, and if it's admin, just treat it as practice?danmax67 wrote:+1
The only downside I see is a silly sam deciding to grab an M4A1 and shoot up the training grounds.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- MauroVega
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Re: Deadmans training yard
If this was to become a proper event it would be moderateddanmax67 wrote:+1
The only downside I see is a silly sam deciding to grab an M4A1 and shoot up the training grounds.
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- Aracino
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Re: Deadmans training yard
+1 I want to learn how to build shit as a combat engineer. Since at the moment, I can do medicine, shoot shit, stab stuff, do p much most things outside of queen as a xeno, but actually build shit as an engineer? I'd be lost as all hell.
- tempchar
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Re: Deadmans training yard
+1 It would be a damn long time until this can be implemented, and I think CM would be the first server to have something like this
Unlikely to happen but I have wanted something like this for every SS13 server
Unlikely to happen but I have wanted something like this for every SS13 server
- Joe4444
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Re: Deadmans training yard
I think the WH40K server has some sort of combat training room.tempchar wrote:+1 It would be a damn long time until this can be implemented, and I think CM would be the first server to have something like this
Unlikely to happen but I have wanted something like this for every SS13 server
- Boltersam
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Re: Deadmans training yard
Indeed we did. Drake (The coder.) rigged up a "Simulation" chair that sent you to a Z-level with basic guardsman gear and a Simulation tab to spawn enemies with and leave the simulation.Joe4444 wrote: I think the WH40K server has some sort of combat training room.
- Nick123q23
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Re: Deadmans training yard
+1, this would be fantastic. If it can be fully automated and give players a button to go to the training yard, even better.
The deathmatch could be countered with a special verb to toggle testing immortality, so those who wish to train shit by killing eachother can still do so, and others can continue training alone.
The deathmatch could be countered with a special verb to toggle testing immortality, so those who wish to train shit by killing eachother can still do so, and others can continue training alone.
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress
Proudly played as and won a round as an Ancient Empress
- TopHatPenguin
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Re: Deadmans training yard
This would be great as it would cater to both sides of players who want to essentially have training duels and those who just want to learn mechanics by themselves. +1 to that.Nick123q23 wrote: The deathmatch could be countered with a special verb to toggle testing immortality, so those who wish to train shit by killing eachother can still do so, and others can continue training alone.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
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That guy called Wooki.
Resident Santa.
(THP)
- Joe4444
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- Location: land of the sheep
Re: Deadmans training yard
Only if people can't hurt others when immune,though I guess that's a given.Nick123q23 wrote:+1, this would be fantastic. If it can be fully automated and give players a button to go to the training yard, even better.
The deathmatch could be countered with a special verb to toggle testing immortality, so those who wish to train shit by killing eachother can still do so, and others can continue training alone.
- Sarah_U.
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Re: Deadmans training yard
+1 if dead players can still be picked for xeno and ERT rotations (Reduce their chance to be picked due to busyness perhaps?)
Make it so all players within X-Y areas aren't considered alive or whatever, still pondering how it'd work.
Make it so all players within X-Y areas aren't considered alive or whatever, still pondering how it'd work.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Doc
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Re: Deadmans training yard
I definitely support this idea. Having an area where new players are able to figure how what they want to use and how to use it without needing to be thrown into the fire of active combat right off the bat would be beneficial for just about everyone, from the people using it to the people that have to deal with them using it. It would definitely have to be overseen by a staff member to prevent people from just screwing around, though- preferably one on one if any learning is going to happen. Perhaps a 'training' tab could be implemented when a player is selected by a mentor, as suggested earlier? This would be used by the mentor to give the player whatever equipment they wish to train with, rather than the player spamming themselves with cool spec equipment.
- Polkjm
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Re: Deadmans training yard
-1 on this because while it would be nice to have it would increase the strain on the server and probably take a while to implement for little reward in my opinion.
When I started I sucked ass and just played squad marine with a pulse rifle. You observe how others use the weapons and when you try them out for the first time you might not be very good but you'll get better with time. There isn't much you would gain from this training room that couldn't be obtained from trying it out for a round. Besides, simply reading on how the weapon works should do the trick.
When I started I sucked ass and just played squad marine with a pulse rifle. You observe how others use the weapons and when you try them out for the first time you might not be very good but you'll get better with time. There isn't much you would gain from this training room that couldn't be obtained from trying it out for a round. Besides, simply reading on how the weapon works should do the trick.