Disallow mines on walls
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Re: Disallow mines on walls
Now, I don't know if you know what a girder is, but it's an interior structure that holds together and reinforces hollow structures. A steel wall in ss13 is basically girders with a steel shell.
Not a solid steel wall.
Not that heavy, how else would a marine be able to slide it open?
Claymores are triggered by an electric pulse on explosive putty.
Pressure is irrelevant unfortunately.
QED.
Not a solid steel wall.
Not that heavy, how else would a marine be able to slide it open?
Claymores are triggered by an electric pulse on explosive putty.
Pressure is irrelevant unfortunately.
QED.
- Boltersam
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Re: Disallow mines on walls
I see. But, the wall would crush the parts that send the electric pulse, would they not? Or at least, make the putty less potent or drive it into the ground.Callabaddie wrote:Now, I don't know if you know what a girder is, but it's an interior structure that holds together and reinforces hollow structures. A steel wall in ss13 is basically girders with a steel shell.
Not a solid steel wall.
Not that heavy, how else would a marine be able to slide it open?
Claymores are triggered by an electric pulse on explosive putty.
Pressure is irrelevant unfortunately.
QED.
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Re: Disallow mines on walls
No, the mine itself is a solid steel casing. The putty is inside of the case, and triggered by a heat signature sensor 'seeing' something without an ID, and pulsing an electric signal to the putty. The explosion you see on a claymore is similar to a frag grenade, blasting out ball bearings in a lethal spray.
As for crushing the claymore. The claymore itself is a hard plastic casing. The walls are on ... Say, a railway track. That's how marines move them. There's no pressure on them.
As for crushing the claymore. The claymore itself is a hard plastic casing. The walls are on ... Say, a railway track. That's how marines move them. There's no pressure on them.
- Boltersam
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Re: Disallow mines on walls
...because combat engineers have the skills to make railway tracks, but aside from that, how about regular walls? Plastic will not hold up to the weight of metal.Callabaddie wrote:No, the mine itself is a solid steel casing. The putty is inside of the case, and triggered by a heat signature sensor 'seeing' something without an ID, and pulsing an electric signal to the putty. The explosion you see on a claymore is similar to a frag grenade, blasting out ball bearings in a lethal spray.
As for crushing the claymore. The claymore itself is a hard plastic casing. The walls are on ... Say, a railway track. That's how marines move them. There's no pressure on them.
And even if none of these apply, the sensor can still be damaged beyond functionality, or blinded by the dirt or mud under the wall, preventing it from detecting heat.
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Re: Disallow mines on walls
Military engineers today build bridges across rivers in hours. They can build a steel track and they lay a steel cage with a thick metal shell over it, on rollers in the 2100s like nobody's business.
Claymores nowadays are designed to operate in fields, muddy trenches, jungles, tundra, and rain-slogged bogs.
Claymores on the 2100s are only going to be more robust.
If you were to place a claymore under the equivalent of a railway track, and build a wall over top of the track, there would be NO pressure on it at all. It would be in a hollow space in between the tracks.
There's literally nothing wrong with claymores under hidden doors.
Claymores nowadays are designed to operate in fields, muddy trenches, jungles, tundra, and rain-slogged bogs.
Claymores on the 2100s are only going to be more robust.
If you were to place a claymore under the equivalent of a railway track, and build a wall over top of the track, there would be NO pressure on it at all. It would be in a hollow space in between the tracks.
There's literally nothing wrong with claymores under hidden doors.
- Boltersam
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Re: Disallow mines on walls
Point taken, I thought only civil engineers could construct things of that complexity.Callabaddie wrote:Military engineers today build bridges across rivers in hours. They can build a steel track and they lay a steel cage with a thick metal shell over it, on rollers in the 2100s like nobody's business.
Claymores nowadays are designed to operate in fields, muddy trenches, jungles, tundra, and rain-slogged bogs.
Claymores on the 2100s are only going to be more robust.
If you were to place a claymore under the equivalent of a railway track, and build a wall over top of the track, there would be NO pressure on it at all. It would be in a hollow space in between the tracks.
There's literally nothing wrong with claymores under hidden doors.
- Artouris
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Re: Disallow mines on walls
Ok first of all. You realize people put IEDs and other explosive devices IN walls? Like its not uncommon. Also who is to say your building the WALL ATOP THE CLAYMORE. You can just as easily build the WALL AROUND it. Like hell. Anyone can drill out a bit of wall, put in a high explosive, connect the detonator to fishing wire, and make that fishing wire go across a bloody doorway so if anyone walks through it, catches the fishing wire and blows off their arm at least. This is no different other than having a different type of sensor to set the explosive off.
Besides no one will be willing to trade off mines in walls unless we get no eggs or huggers in resin walls. While sure it makes sense (as does having explosives in walls) its not "fair" to the other side.
Also bridges built for permanent infrastructure are complex, which is why you get civil engineers. However if you need to be a across a river and i just need it for now because they blew up the bridge downstream, military engineers can slap together something in a few hours assuming they don't have those fancy foldable bridge deployers (https://en.wikipedia.org/wiki/M60_AVLB).
Besides no one will be willing to trade off mines in walls unless we get no eggs or huggers in resin walls. While sure it makes sense (as does having explosives in walls) its not "fair" to the other side.
Also bridges built for permanent infrastructure are complex, which is why you get civil engineers. However if you need to be a across a river and i just need it for now because they blew up the bridge downstream, military engineers can slap together something in a few hours assuming they don't have those fancy foldable bridge deployers (https://en.wikipedia.org/wiki/M60_AVLB).
- Boltersam
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Re: Disallow mines on walls
I see, well, I'll guess this thread needs to be locked and archived. Majority response has been -1, and the other side of the argument has good points in their favour. Fair play, and this was an enlightening debate, to say the least.Artouris wrote:Ok first of all. You realize people put IEDs and other explosive devices IN walls? Like its not uncommon. Also who is to say your building the WALL ATOP THE CLAYMORE. You can just as easily build the WALL AROUND it. Like hell. Anyone can drill out a bit of wall, put in a high explosive, connect the detonator to fishing wire, and make that fishing wire go across a bloody doorway so if anyone walks through it, catches the fishing wire and blows off their arm at least. This is no different other than having a different type of sensor to set the explosive off.
Besides no one will be willing to trade off mines in walls unless we get no eggs or huggers in resin walls. While sure it makes sense (as does having explosives in walls) its not "fair" to the other side.
Also bridges built for permanent infrastructure are complex, which is why you get civil engineers. However if you need to be a across a river and i just need it for now because they blew up the bridge downstream, military engineers can slap together something in a few hours assuming they don't have those fancy foldable bridge deployers (https://en.wikipedia.org/wiki/M60_AVLB).
- TeknoKot
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Re: Disallow mines on walls
"Hey uh guys, I'm totally just laying around here, don't mind me.. Fuck.."Boltersam wrote:
Facehuggers, are not an instacrit. Because for the sake of fun, you can take them off your fellow marines, though they suffer moderate brute damage. Hell, they're a lot less than an instacrit.
"Crusher, see that mine? Just take it out, we can stand next to it unlike hosts who can be nearby a hugger and still get jumped on. Who needs range when we got you."Boltersam wrote:You can't disable mines at range.
"Hey uh, I stood nearby a mine when an alien got into it, I can't hear but can you but can you just use a trauma kit on me? I'll be fine then."Boltersam wrote:Mines do more damage to more people than facehuggers.
"Hey drone.. what are yo- OH GOD NOT THE CUFFS AND A SENTINEL BABYSITTING."Boltersam wrote:You can still escape if you are facehugged and captured.
"I'm a soldier, that means I'm the defendant and the judge."
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
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Re: Disallow mines on walls
If eggwalls are removed, I'm fine with this.
If not, then what's the point?
If not, then what's the point?
- KingKire
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Re: Disallow mines on walls
Eggs in walls has been removed, so i guess this thread can be reopened with that new data in mind? Personally im neutral on this subject.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Boltersam
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Re: Disallow mines on walls
I guess. But the way it is, both logic and gameplay mechanics are against it, the latter being so eloquently displayed by Teknokot above.KingKire wrote:Eggs in walls has been removed, so i guess this thread can be reopened with that new data in mind? Personally im neutral on this subject.
Tldr, most people will still be against it and have a good argument for it, so there's really not much point.
- doodeeda
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Re: Disallow mines on walls
Not sure about this as the mines could just be placed one tile away to have the same effect. It does seem unintentional though as false walls were already around to be "neat" and mines were implemented in CM.
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Re: Disallow mines on walls
False walls no longer exist; irrelevant.
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