Make boiler bombard activate on the clicked tile

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NoShamNoWow
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Re: Make boiler bombard activate on the clicked tile

Post by NoShamNoWow » 06 Jun 2016, 18:32

Since you changed the original suggestion to this, +1. Its pretty annoying when the spit goes past the area your trying to hit.
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Butterrobber202
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Re: Make boiler bombard activate on the clicked tile

Post by Butterrobber202 » 06 Jun 2016, 21:16

+1, Aiming while being a boiler is hard, please add this Coder fams.

Daisuke08
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Re: Make boiler bombard activate on the clicked tile

Post by Daisuke08 » 07 Jun 2016, 12:19

I would very much enjoy that change. Boiler is the one T3 that makes me super hesistant to switch to even if the situation calls for a boiler. They're slow, they can't hide, their self destruct gas is basically useless since marines kill them from a range, they lose acid spit giving them poor mid-range options, and they take forever to get a good shot off.
Having terrible accuracy as a pure artillery focused caste just feels completely terrible to deal with and unintuitive to use. You can't tell if it's a skill thing or just RNG screwing with you. I personally feel it's just a really bad cop out for balance and needs to be changed. So +1 to having accurate shots even if it means weaker gas.

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forwardslashN
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Re: Make boiler bombard activate on the clicked tile

Post by forwardslashN » 12 Jun 2016, 01:24

I am going to bring this up in dev.
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forwardslashN
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Re: Make boiler bombard activate on the clicked tile

Post by forwardslashN » 29 Jun 2016, 16:08

Implemented. We'll see how it goes.
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