Post
by Egorkor » 07 Jun 2016, 07:18
marines have always been defending and aliens attacking, it's not fun to do it the other way round. when marines attack, they either fuck it up and give more hosts to xenos so then an epic defence'd ensue, or they attack to end the round. stating the obvious here, but you know, people be going all "oooh, turtling, turtling". turtling is when you sit in the FOB after a xeno attack that wiped most of the hive out with no chance to rebuild, and the marines know that, and yet they do not attack. when you sit in the FOB with orders to guard the FOB and do nothing because xenos do nothing, or because half of the starting hive went runners and got rekt by the defences and the scouting squad, it's not the marines' fault, it's just tough luck for xenos.
now about them marine retreats, most of the times I've played and had to retreat the order was issued when the FOB was swarming with the aliens. sure, you can say marines should've done an epic defence, but lemme tell you, I've done that before and I liked it. however, every time marines pull that off they have a reason to do that. example - I held the FOB with 4 other marines knee-deep in weeds and with the last dying sentry against a horde of aliens, because everyone else were wounded and evac'd, and new people had to be dropped in. the reason here was to hold it because we KNEW the reinforcements'd come. nowadays, I rarely see a reason to defend the FOB or the LZ till the last breath, because by the time a general retreat happens, there're so many aliens there's literally no point to make a last stand - it'll achieve nothing but getting rekt in less than 3 minutes which isn't fun. it may help end the game sooner, but then there're ERTs and latejoiners that can turn the tide, and make people regret their sacrifice as they watch the last runner hide somewhere planetside for another hour just because the aliens in the hangar got rekt.
about the "reee marines retreat with 20 people", I always have my medihud on as a ghost, and most of the times as a standard. there're barely any people with green health after a retreat, they're in mostly brighter/dark orange or worse, so you know. maybe a good chunk of these 20 people can't hold a fucking gun, wew what a twist. it's the same as mother reports or round end stats that makes people go "reeeeeee 35 marines v 10 xenos ffffffffffucking normies rreeeeeee", but then they forget that mother reports and endround stats show the total amount of human players. that includes doctors, MTs, CTs, RO, CMO, the entirety of the command staff, CL, and all the others I've forgotten that aren't squad mars, engs, meds or specs and leaders.
something else worth noting is that sometimes marines actually retreat to resupply and regroup, but the xenos touch the console right when they're ready to load into the dropship, or are on their way down in the pod. there's no way for xenos to find out if the marines are actually going to attack again however, so I'll leave it here as a note.
though, then there're COs that order a general retreat when everything is fine and dandy, or when the FOB can still be saved. I'd say the crowd mentality kicks in, because the marines are usually threatened to be left alone with no supplies and dropships, and so a couple of them retreat, then some more, and then it's everyone but the people that want to fight and hold because they know what's going on, and either end up dead or retreating the last. I don't really know how to solve this one.
tldr - marines should be playing defensively, check your turtling privileges, retreats do not happen "just cuz muh xeno hangar defence reeee" - mostly.