Lets talk Aliens!

Generic, on-topic discussion about Colonial Marines.
Wbk
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Joined: 29 Apr 2016, 14:19

Re: Lets talk Aliens!

Post by Wbk » 17 Jun 2016, 16:58

Steelpoint wrote: The game right now seems to force the Marines to end the game as soon as possible. The longer the round goes on, the more and more powerful the Aliens will become. Seeing Ancient Hunters and similar going around two shotting Marines has solidified the idea that the Marines need to do more to end the round quicker.

Essentially as a round goes on the Aliens become more powerful while the Marines become weaker.
This is just how its supposed to be. Humans also got stronger after two fucking thousand years. Also this is a game, you cant have THAT much time. Some rounds dragged for five hours and nobody who started playing ever saw the ending. Also you should at least expect that if an alien has been around for 3 goddamn hours they should receive at least some community kudos.

Aliens changed their playstyle, what did marines do in order to win?

From my point of view this is also full of shit. Ive won more rounds as marine since the xeno update than I did before it. That should at least prove that people saying its impossible to win didnt get treatment from that brain damage.

Want to nerf aliens that bad? Remove half the monkeys the planet has available at round start so you at least get some early combat forced if the xenos want to grow their numbers more. Putting huggers carrier only as it has been suggested before is really as stupid as it gets.
Chars:
Justin Gibson: Marine.

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Steelpoint
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Re: Lets talk Aliens!

Post by Steelpoint » 18 Jun 2016, 12:44

All I can say is that its getting disheartening to always be losing as a Marine nearly constantly.

What's the point of a story when the outcome is determined?
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

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