Stick Resin Should Be Destroyable Quickly

Post your brilliant ideas here, or complain about how nothing works.
lcass123
Registered user
Posts: 211
Joined: 25 Apr 2015, 19:41

Re: Stick Resin Should Be Destroyable Quickly

Post by lcass123 » 12 Jul 2016, 08:32

+1 , the aliens can spam this shit like it's neurotoxin and should be slightly easier to destroy.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Stick Resin Should Be Destroyable Quickly

Post by TopHatPenguin » 30 Aug 2016, 18:04

Bump.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

Dailychaos101
Registered user
Posts: 10
Joined: 23 Jul 2016, 21:14

Re: Stick Resin Should Be Destroyable Quickly

Post by Dailychaos101 » 31 Aug 2016, 16:33

If it is made easier to destroy, it should also be less costly to make. For those not aware, it costs the same amount of plasma to make a wall as it does to make sticky resin.

User avatar
Warnipple
Registered user
Posts: 636
Joined: 13 Jun 2016, 08:57
Location: Kanoya Airfield

Re: Stick Resin Should Be Destroyable Quickly

Post by Warnipple » 31 Aug 2016, 17:36

Sticky resin costs the same as a wall or door. Might need to lower its cost if its going to be easily destroyed.
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
Image

User avatar
Wubs4Scrubs
Registered user
Posts: 516
Joined: 01 Feb 2017, 18:11
Contact:

Re: Stick Resin Should Be Destroyable Quickly

Post by Wubs4Scrubs » 18 Apr 2017, 22:37

-1

I feel like the whole point behind sticky resin is to be annoying and impede the marine's progress. Additionally clearing sticky resin is currently one of (if not the only) the few reasons for somebody to carry the flamethrower because of how trash garbage it is right now
Image

User avatar
Tristan63
Donor
Donor
Posts: 485
Joined: 16 Feb 2015, 20:33
Location: Somewhere

Re: Stick Resin Should Be Destroyable Quickly

Post by Tristan63 » 18 Apr 2017, 23:35

nononono.
Your basically saying that stabbing peanut-butter-esque stuff will go quickly?

-1

User avatar
northcote4
Registered user
Posts: 357
Joined: 31 Jul 2015, 10:18

Re: Stick Resin Should Be Destroyable Quickly

Post by northcote4 » 19 Apr 2017, 02:08

Wubs4Scrubs wrote:-1

I feel like the whole point behind sticky resin is to be annoying and impede the marine's progress. Additionally clearing sticky resin is currently one of (if not the only) the few reasons for somebody to carry the flamethrower because of how trash garbage it is right now
Doesn't the flamethrower not clear out sticky resin?
The story of Edgardo and A Guy Named Squid. Good read. Greentext ahoy. - https://1d4chan.org/wiki/The_Ballad_of_Edgardo

The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.

Runner up in a high-stakes game of poker.

Honourary Helldiver, courtesy of a drop-pod malfunction.

http://picosong.com/xdmj

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Stick Resin Should Be Destroyable Quickly

Post by Karmac » 19 Apr 2017, 02:10

It clears it from what I can remember.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Stick Resin Should Be Destroyable Quickly

Post by MrJJJ » 19 Apr 2017, 02:18

It depends on how much health it has, i seen people flamer it and some of it still stayed, but it easily came off with 1 or 3 bootknife slashes

User avatar
Wubs4Scrubs
Registered user
Posts: 516
Joined: 01 Feb 2017, 18:11
Contact:

Re: Stick Resin Should Be Destroyable Quickly

Post by Wubs4Scrubs » 19 Apr 2017, 11:06

northcote4 wrote:Doesn't the flamethrower not clear out sticky resin?
It definitely clears it out unless they've changed something extremely recently.
Image

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Stick Resin Should Be Destroyable Quickly

Post by Crab_Spider » 19 Apr 2017, 11:12

Wubs4Scrubs wrote:It definitely clears it out unless they've changed something extremely recently.
They didn't. It's more likely RNG or the flamer doesn't have napalm inserted.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Stick Resin Should Be Destroyable Quickly

Post by Crab_Spider » 19 Apr 2017, 11:18

I stand neutral. Even with bayoneted beauty, Splinter, sticky resin is a menace to my playstyle, if not, a hard counter. The way it works ensures that you can't move after you step out of the tile, but on the other hand, I'd much rather it be able to be destroyed in 4 hits with Splinter than to be as destroyable as weeds.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

Locked