Toroic wrote:Generally I find your ideas pretty exclusively xeno nerfs and marine buffs, despite neither of those being necessary currently.
I like the idea of halloss strikes instead of tackles, but I disagree with the stomp doing halloss instead of a short stun as currently. That short stun is an essential part of crusher function, as it gives time for other xenos to move in while not under fire, which your change would not accomplish.
I also think that halloss would be a fuckton stronger than tackling is currently because once you were knocked out there's no chance you'll get back up in time.
I hardly bother with huggers once I hit mature crusher, as I can do more continuously in combat than I can going all the way back to grab more huggers.
One concern I have is that it gives a marine a lot more time if they escape a nest not-handcuffed, meaning every marine will have mandatory handcuffing.
I've been accused of bias for both sides by Marine and Alien mains so I think that's a pretty good sign I'm hitting on good, balanced ideas.
Further, whether or not you use facehuggers as a Crusher is irrelevant in the larger scale of things, nor does it obviate the fact that alien combat is as a rule hugger based.
I wouldn't mind Stomp getting an increased AoE in exchange for losing its insta-stun, but its probably better for the game if they can't get a guaranteed chain from that into a Disable loop without support.
Personally I'd be willing to accept permanesting (not that I think it's a good idea) if that's the cost of getting rid of huggers.
Facehugger combat right now is fine, it has been shown that marines can withstand it and stuff like that is getting boring. However, the counter you've made well can you tell me how it will work when Ravager Charges on someone and doesnt knock them down but instead they can shoot him back while he has delay, same goes for entire runner tree with their Pounce/Charge thing. Because you clearly have not thought about those classes.
Then we come to the point, wouldnt it be much easier to make huggers being able to be carried only by carrier and thrown around while all the other Aliens would have to drag or carry their prey to their nest? As in make grab intent upgradable for aliens so that marines cant really break off anytime they want. That would be even better, Xenos would have to actually drag Hosts into their nest, put them next to the egg and wait for hugger to jump on hosts face just like in the movie, or Queen/Drones would have to attach those manually.
What's fine about it exactly? Facehugging combat requires little skill, and robs players of agency from start to finish. It is literally all about macroing your wombo combo of stun opener (pounce/charge/etc) + click + X + click. Marine has no chance to escape or retaliate if done properly no matter how robust.
Further, yes, I have thought about the stun-based classes: note that I explicitly omitted mention of replacing pounce stun with Halloss. Personally I think they should probably have an _extremely_ short stun duration and some Halloss damage which sets up disarm strikes. I don't think it should be possible however, for a Runner to get a guaranteed pounce stun on a Marine alone; that's more appropriate for Hunters (would be cool if their pounce did more Halloss damage the longer they were stationary, so they can Solid Snake Marines with well planned ambushes) and Ravagers.