New Weapon for the Spec

Generic, on-topic discussion about Colonial Marines.
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Xurphorus
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Re: New Weapon for the Spec

Post by Xurphorus » 15 Jan 2017, 15:44

If we're talking about Pre-Alpha weapons, Bring back the L6 Saw for a weapon choice for specialists, or allow it to be ordered by Cargo. It would have to be reworked to fit the current gameplay and changes, but I believe the L6 Saw would be a good change of pace. Let it come in crate with two Ammo drums that only fit in backpacks nothing else, and maybe some gear to help make the weapon choice more sparkly.

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Re: New Weapon for the Spec

Post by Sneakyr » 16 Jan 2017, 15:51

+1 for flamesuit and flamer revamp
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Re: New Weapon for the Spec

Post by apophis775 » 19 Jan 2017, 18:13

Biolock wrote:I was about to write a suggestion, until I realized I'd no idea how I thought it should work. I'm recommending we bring a medium machine gun into play for usage by the specialist, should they so choose. This weapon, I imagine, would function similar to the emplacement guns that we use to have pre-alpha. Anyone have any ideas on how it would be well incorporated?
Did you also realize that suggestions for weapons are a big No-No


Also, Revamping the flamer into less shit is on "DA LIST"
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Re: New Weapon for the Spec

Post by Biolock » 19 Jan 2017, 19:51

apophis775 wrote:Did you also realize that suggestions for weapons are a big No-No


Also, Revamping the flamer into less shit is on "DA LIST"
This post is old as fuck, also it's not a weapon suggestion, it's a discussion. Or... was.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: New Weapon for the Spec

Post by Retro » 19 Jan 2017, 20:41

This is old as hell, but we have a LMG, the heavy pulse rifle, adding it to the B-18 would be nice, it would make a great addition, not coding will need to be added really.
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Re: New Weapon for the Spec

Post by RedsPro » 01 Mar 2017, 04:14

Rework Sniper and Mortar fuck yeah rain the pain Specs.
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Re: New Weapon for the Spec

Post by TheMaskedMan2 » 02 Mar 2017, 01:10

FURYYYYY

Ahem, Firesuit spec option sounds amazing, besides being badass seeing some suited up marine stomping through flames while burning all in their path...

In terms of mechanics, I say obviously fireproof, some extra armor in general cause of said firesuit. I say they get a special new flamer weapon. Different from the default incinerator. It would essentially be a buffed flamer, perhaps locked to the body like the smartgun? Different mechanics, spraying napalm over an area/larger flame radius, like a cone perhaps?

The class would be more focused on area denial and supression/clearing hives then actually killing Xenos. As a downside I propose the movement speed is slowed and maybe the fire helmet gives permanent welding vision? It would help encourage them to stick to close range combat and near buddies.


Now that I think about it they are starting to sound a lot like a more interesting B18 that is less tanky. Haha.
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Re: New Weapon for the Spec

Post by Swagile » 02 Mar 2017, 01:17

Also, flamer never really got a buff, its still pretty shit.

Its really only good at clearing egg spam and combat weed removal if a drone rushes in and drops a pod.

And also hurting crushers that over extend.

But smart xenos will never or VERY RARELY die from flame alone despite the fact that its one of the few things that is supposed to hurt them. The huge nerfs done to it make it so that I have to beg people as a SL to take the flamer or just take it myself instead of a weapon (bad idea 90% of the time).
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Re: New Weapon for the Spec

Post by TheMaskedMan2 » 02 Mar 2017, 14:26

Swagile wrote:Also, flamer never really got a buff, its still pretty shit.

Its really only good at clearing egg spam and combat weed removal if a drone rushes in and drops a pod.

And also hurting crushers that over extend.

But smart xenos will never or VERY RARELY die from flame alone despite the fact that its one of the few things that is supposed to hurt them. The huge nerfs done to it make it so that I have to beg people as a SL to take the flamer or just take it myself instead of a weapon (bad idea 90% of the time).
Shame on you I love the flamer, burning Xenos will panic and run, if you pursue them well they'll likely die, and I love burning things too much. Anytime people leave those flamers in prep I nab em. Good for its purpose I believe, don't think of it as a kill xenos weapon, more for area control.
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Re: New Weapon for the Spec

Post by TrollanKojima » 02 Mar 2017, 15:30

I'd love to see more love for Flamer specs. Barring that, I always kinda wanted a movement inhibiting, high RoF, low damage Chaingun, like Blaine's from Predator, or the AVP2 mingun. Just something that works as a mobile, cone/spread crowd control.

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Re: New Weapon for the Spec

Post by RedsPro » 05 Mar 2017, 17:41

TrollanKojima wrote:I'd love to see more love for Flamer specs. Barring that, I always kinda wanted a movement inhibiting, high RoF, low damage Chaingun, like Blaine's from Predator, or the AVP2 mingun. Just something that works as a mobile, cone/spread crowd control.
Thatd change the whole game +1
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Re: New Weapon for the Spec

Post by Liran343 » 06 Mar 2017, 07:30

By low damage, do you mean submachine gun level or service pistol level of damage?

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Re: New Weapon for the Spec

Post by Swagile » 06 Mar 2017, 12:30

Liran343 wrote:By low damage, do you mean submachine gun level or service pistol level of damage?
The initial burst of damage hurts quite a bit, and there is a CHANCE of being on fire (it doesn't always work).

The problem is, in the end, it does around service pistol / submachine gun level of damage because of the huge delay inbetween shots. The delay is so big that even a prae can run away from the range of a flamer before it can fire again, let alone the rest of the xenos who all are faster then a prae.

While a SMG can keep firing, a flamethrowers main weakness is its delay. If there was no delay, it would be a fearsome weapon, but as it stands with the speed xenos have, the delay makes the flamethrower a shit weapon and is basically only used to clear eggs / sticky resin and thats it 90% of the time. Maybe bursting a crusher once or twice, but even then, a Mature crusher that knows what its doing won't ever be caught dead from a flamer.
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