Rule rewrite draft - Need community input

Generic, on-topic discussion about Colonial Marines.
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Captain_25
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Re: Rule rewrite draft - Need community input

Post by Captain_25 » 02 Nov 2016, 23:21

it looks amazing

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Re: Rule rewrite draft - Need community input

Post by Sargeantmuffinman » 03 Nov 2016, 05:58

Can the PMC ERT use spec weapons if one of them is a standard?
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Re: Rule rewrite draft - Need community input

Post by Rahlzel » 04 Nov 2016, 00:57

Added to Commander/XO rule:

* Do not allow Bridge Officers to leave the Sulaco unless absolutely necessary for a specific, explainable reason. Their presence on the Bridge using the Overwatch consoles is far more advantageous to the entire team.

This way, if there's some rare, obscene occurrence where it's better to have them leave the Sulaco and be on the planet, we can allow players the freedom to make that choice.

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Re: Rule rewrite draft - Need community input

Post by Ghostboy1217 » 04 Nov 2016, 15:54

I like the new rules, all though I agree with Moonloon that after a survivor gets rescued he needs some kind of a job. I think that survivors should get to choose from the following jobs: standard marine, field medic, field engineer, doctor, MT and finally Ct. I believe that these are all jobs that they could have already had down on LV-624 anyways.
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Re: Rule rewrite draft - Need community input

Post by Rahlzel » 04 Nov 2016, 16:05

Ghostboy1217 wrote:I like the new rules, all though I agree with Moonloon that after a survivor gets rescued he needs some kind of a job. I think that survivors should get to choose from the following jobs: standard marine, field medic, field engineer, doctor, MT and finally Ct. I believe that these are all jobs that they could have already had down on LV-624 anyways.
I could agree with that, but I'm not certain it requires a rule. There's no rule about what a survivor can or can't be assigned to, so it's up to the command crew to use common sense.

If the crew is without a CMO or any doctors, for example, and the survivor says they were a CMO on the planet, I don't see any reason to avoid giving that person a reassignment to CMO. If they aren't doing their job well they can always be demoted or reassigned.

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Re: Rule rewrite draft - Need community input

Post by NoahKirchner » 04 Nov 2016, 16:06

Rahlzel wrote:I could agree with that, but I'm not certain it requires a rule. There's no rule about what a survivor can or can't be assigned to, so it's up to the command crew to use common sense.

If the crew is without a CMO or any doctors, for example, and the survivor says they were a CMO on the planet, I don't see any reason to avoid giving that person a reassignment to CMO. If they aren't doing their job well they can always be demoted or reassigned.
The problem is with ID's though, you can't make fancy dancy ID's (unless I missed that part in the new rules? Halp)
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Re: Rule rewrite draft - Need community input

Post by Rahlzel » 04 Nov 2016, 16:10

NoahKirchner wrote:(unless I missed that part in the new rules? Halp)
Image

Check 'em

No survivor ID rules.

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Re: Rule rewrite draft - Need community input

Post by NoahKirchner » 04 Nov 2016, 16:10

Rahlzel wrote:Image

Check 'em

No survivor ID rules.
It said ID's can be changed for disciplinary purposes only. I've also gotten bwoinked before for giving a survivor an ID that has accesses.
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Re: Rule rewrite draft - Need community input

Post by apophis775 » 05 Nov 2016, 16:24

MAy need to adjust the BO rule to clarify that "deploying to command" is not a legitimate reason, as their priority should be Bridge Operations above all else.
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Re: Rule rewrite draft - Need community input

Post by Rahlzel » 05 Nov 2016, 17:42

apophis775 wrote:MAy need to adjust the BO rule to clarify that "deploying to command" is not a legitimate reason, as their priority should be Bridge Operations above all else.
Their presence on the Bridge using the Overwatch consoles is far more advantageous to the entire team.

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Re: Rule rewrite draft - Need community input

Post by Snypehunter007 » 05 Nov 2016, 19:59

I think what Apop meant was that it should explicitly say that because people might not take the hint or say "well, it isn't technically listed in the rules"
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Re: Rule rewrite draft - Need community input

Post by Jeser » 06 Nov 2016, 01:43

Using Specialist weapons (sniper rifle, SADAR, etc - any weapon that is uniquely available in the Specialist vendors) if you are not a CO, XO, SL, or a Specialist (this rule is planned to go away soon as weapons will likely become very difficult to use for a job that isn't meant to have them). This does not include the M240 Incinerator Unit (flamethrower) or the Riot Shield, which anyone may use.
Raz, then there goes the question about Grenade Launcher. Yes, it is Specialist Weapon, but it also can be received from armory and standards usually get it from XO/CO, when aliens board Sulaco for area denial in hangar. And I think, that stardards should be trained to use them anyway, they are as difficult as UGL. So, what do you say about this? Make an exception for GL, or make only said roles being able to use them?
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Re: Rule rewrite draft - Need community input

Post by Rahlzel » 06 Nov 2016, 01:53

That rule only exists until we can implement a system that makes it almost impossible for any human to use a weapon their job wouldn't normally be trained in. That way we can delete that rule and even a doctor can pick up a SADAR - though they're more likely to blow themselves up with it.

Until then, I don't believe a Standard Marine should be able to use a Grenade Launcher, but I'm willing to concede if there's a good reason for it.

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Re: Rule rewrite draft - Need community input

Post by NoahKirchner » 06 Nov 2016, 01:56

Rahlzel wrote:That rule only exists until we can implement a system that makes it almost impossible for any human to use a weapon their job wouldn't normally be trained in. That way we can delete that rule and even a doctor can pick up a SADAR - though they're more likely to blow themselves up with it.

Until then, I don't believe a Standard Marine should be able to use a Grenade Launcher, but I'm willing to concede if there's a good reason for it.
Ya, but since it's written in the rules, the mods and admins have to enforce it so unless you, apop, or some other large powerful god-king is online then it's not able to be done. Maybe changing the rule to include "within reason" would suffice, so mods and admins can use their judgement?
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Re: Rule rewrite draft - Need community input

Post by Rahlzel » 06 Nov 2016, 02:00

NoahKirchner wrote:Ya, but since it's written in the rules, the mods and admins have to enforce it so unless you, apop, or some other large powerful god-king is online then it's not able to be done. Maybe changing the rule to include "within reason" would suffice, so mods and admins can use their judgement?
Since we have a set number of weapons, this would cause some serious issues. One staff member would say 'no' to a weapon and another would say 'yes' to the same weapon.

"Within reason"-type of rules are better when the variables or situations are unlimited.

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Re: Rule rewrite draft - Need community input

Post by NoahKirchner » 06 Nov 2016, 02:01

Rahlzel wrote:Since we have a set number of weapons, this would cause some serious issues. One staff member would say 'no' to a weapon and another would say 'yes' to the same weapon.

"Within reason"-type of rules are better when the variables or situations are unlimited.
Wait I thought you were responding to a different thing, please forgive me god-king Rahlzel for I have sinned.
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Re: Rule rewrite draft - Need community input

Post by Jeser » 06 Nov 2016, 02:13

Rahlzel wrote:That rule only exists until we can implement a system that makes it almost impossible for any human to use a weapon their job wouldn't normally be trained in. That way we can delete that rule and even a doctor can pick up a SADAR - though they're more likely to blow themselves up with it.

Until then, I don't believe a Standard Marine should be able to use a Grenade Launcher, but I'm willing to concede if there's a good reason for it.
The problem is, when XO/CO opens armory, usually standards take GL or even said XO/CO gives some standard said GL. Because SLs usually busy with organizing squads and babysitting their own heavily modified M41As/HPRs, Specs at this point either dead or only Smartgunners left, it's a miracle if there is some alive sniper or SADAR Spec. SADAR specs don't take that GL (I wonder why, I think, they subconciously hate this almost-but-not-SADAR) and snipers always have ammo, if hey are on Sulaco and didn't threw mags away. XO and CO too busy organising ship, so we end up in situation, when some marine will still get GL and will use it.

And everyone right now think standards allowed to use it, since it waiting on them in the armory. If you want to forbid them to use it, better announce it in changelog or something, because not many people will be aware of this. Which will lead to headache for staff.
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Re: Rule rewrite draft - Need community input

Post by Rahlzel » 06 Nov 2016, 02:17

Jeser wrote:If you want to forbid them to use it, better announce it in changelog or something, because not many people will be aware of this.
It's a direct copy of our current rule with the addition of "SL", so everyone should be aware of it.

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Re: Rule rewrite draft - Need community input

Post by Jeser » 06 Nov 2016, 02:27

welp, guess what... Last... 6 rounds for sure, when I was on, marines not from said list were using GL which was issued by XO/CO from armory and no admins or mods did anything, because, I think, EVERY SINGLE PERSON, except few people, somehow missed part about GL in rules XD I think, maybe because GL doesn't subconciously identifies as Spec weapon. Not too unique. Anyway, at least I'll know now for sure.
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Re: Rule rewrite draft - Need community input

Post by Karmac » 06 Nov 2016, 18:12

I've asked before and been told the GL in the Armoury is free for everyone to use, has this changed? Reading all these comments hasn't helped clear that up for me.
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Re: Rule rewrite draft - Need community input

Post by Rahlzel » 06 Nov 2016, 18:20

Carmac wrote:I've asked before and been told the GL in the Armoury is free for everyone to use, has this changed? Reading all these comments hasn't helped clear that up for me.
Actually, "any weapon that is uniquely available in the Specialist vendors". Since it's also in the Armory, it's technically available for everyone.

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Re: Rule rewrite draft - Need community input

Post by Karmac » 06 Nov 2016, 18:26

Then the above argument of Standard Marines not supposed to be able to use the GL seems a bit silly doesn't it? Due to the wording in the rules, even if it was taken as a Spec item, it isn't unique to the vendor, so the Spec can just hock it off to any random marine.

Or would that be bending the rules a little too much?

I don't mind either way, but getting Grenade Launchers seems cooler than not getting them, so I'm in favor of that.
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Re: Rule rewrite draft - Need community input

Post by Rahlzel » 06 Nov 2016, 18:34

Carmac wrote:Due to the wording in the rules, even if it was taken as a Spec item, it isn't unique to the vendor, so the Spec can just hock it off to any random marine.
Correct.

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Re: Rule rewrite draft - Need community input

Post by Karmac » 06 Nov 2016, 18:38

Thanks for the clearing that up, that's some useful information to know.
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Re: Rule rewrite draft - Need community input

Post by Jeser » 07 Nov 2016, 00:33

Thanks for clarifying this, Raz. At least I know what to answer now.
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