The lag was because there was around 150 players on.Bigchilly wrote:Lag is bad, it was extremely hard doing anything, picking up stuff, dragging it around. Also needless to say the map feels too big, and there are some random stuff that doesn't really have a purpose. Ex. Ladders take people over to the caves in the northeast, the weird biodome thing north of the southern compound area, etc. Also it would be nice if the survivors were ACTUAL pmc's (not all of them) with their proper guns and what not. Perhaps showing that W-Y was attempting to control the situation, but didn't inform USCM. I dunno, just food for thought.
BIG RED TEST 22/10/2016 BUGS/SUGGESTIONS
- Jay Burns
- Registered user
- Posts: 409
- Joined: 01 Jun 2016, 13:17
- Location: Some place on earth
Re: BIG RED TEST 22/10/2016 BUGS/SUGGESTIONS
-
- Registered user
- Posts: 116
- Joined: 11 Aug 2015, 03:04
- Byond: ColdSuit
- Steam: ColdSuit101
Re: BIG RED TEST 22/10/2016 BUGS/SUGGESTIONS
There needs to be more fleshing out of the outpost. A lot of open rooms that didnt really have too much of a purpose. Good map either way though.
"Huh, would you look at that... We are screwed yet again."
Plays as Phil "Termite" Smith
You can give a smartgun to every marine, and they would still find a way to FF with it.
Plays as Phil "Termite" Smith
You can give a smartgun to every marine, and they would still find a way to FF with it.
- Joe4444
- Registered user
- Posts: 750
- Joined: 14 Feb 2015, 08:00
- Location: land of the sheep
Re: BIG RED TEST 22/10/2016 BUGS/SUGGESTIONS
there needs to be a few more landmarks to know where we're going. Perhaps in the form of the signs that when examined says what direction things are in?
- LordLoko
- Registered user
- Posts: 830
- Joined: 16 Oct 2014, 13:35
Re: BIG RED TEST 22/10/2016 BUGS/SUGGESTIONS
I don't agree with that, we had dead guards on the prisn and that wasn't a big issue. Don't mention that PMC is more lore friendly.Suroruro wrote: Also consider removing the PMC gear from the various dead guards, maybe use old sec gear from standard SS13? Iunno. But their gear is better than marines unless i'm wrong, so you can grab the spec gloves and polished shoes and be a cool dude.
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
- Feweh
- Donor
- Posts: 4870
- Joined: 24 Feb 2015, 19:34
- Byond: Feweh
Re: BIG RED TEST 22/10/2016 BUGS/SUGGESTIONS
Main facility corner walls need to be impassable. You can walk right through them.
The russian sign in the main atrium needs to be removed/replaced.
LZ1 needs to be reworked, getting into and out of it is a clusterfuck.
Double walls would be a good idea in some key locations, as one acid gives you entrance into all of LZ1
Windows are STILL too weak and destroyed easily.
Airlock system in main atrium stops working randomly.
Security could use some improvements, armor, gear and weapons? Basically a giant cell for a science facility?
Way too red, the entire terrain needs to be toned down a notch.
Survivors are pretty much stuck underground and instantly hugged. Remove survivor spawns underground.
Need some paths and signs outside as its largely barren and confusing.
The main command area of the facility has nothing interesting. Would be cool to have a lockdown button, potentially cameras, make it more important.
Impossible to defend the rasputin LZ as all 4 sides are attackable and have no real defensive chokes. This causes marines to EVAC to sulaco instantly instead of holding the LZ.
The russian sign in the main atrium needs to be removed/replaced.
LZ1 needs to be reworked, getting into and out of it is a clusterfuck.
Double walls would be a good idea in some key locations, as one acid gives you entrance into all of LZ1
Windows are STILL too weak and destroyed easily.
Airlock system in main atrium stops working randomly.
Security could use some improvements, armor, gear and weapons? Basically a giant cell for a science facility?
Way too red, the entire terrain needs to be toned down a notch.
Survivors are pretty much stuck underground and instantly hugged. Remove survivor spawns underground.
Need some paths and signs outside as its largely barren and confusing.
The main command area of the facility has nothing interesting. Would be cool to have a lockdown button, potentially cameras, make it more important.
Impossible to defend the rasputin LZ as all 4 sides are attackable and have no real defensive chokes. This causes marines to EVAC to sulaco instantly instead of holding the LZ.
- Psilo
- Registered user
- Posts: 22
- Joined: 18 Oct 2016, 14:29
- Byond: Psilo
Big Red bugged tile.
Bug Description:
Tile can not / could not be walked on.
http://x-v.it/m1fgf5
http://x-v.it/d7kxrn
Caps of trying to walk on said tile from both sides.
Steps to reproduce:
1. Find the spot.
2. Try to walk on it.
3. ????
---EDIT---
Thanks for moving this. (can't search words "big" or "red" on the forum)
--EDIT2--
Found the reason. (Or think I did.)
Tried to melt the virusfood dispenser and this happened:
Seems like it's occupying the wrong spot.
Tile can not / could not be walked on.
http://x-v.it/m1fgf5
http://x-v.it/d7kxrn
Caps of trying to walk on said tile from both sides.
Steps to reproduce:
1. Find the spot.
2. Try to walk on it.
3. ????
---EDIT---
Thanks for moving this. (can't search words "big" or "red" on the forum)
--EDIT2--
Found the reason. (Or think I did.)
Tried to melt the virusfood dispenser and this happened:
Seems like it's occupying the wrong spot.
Last edited by Psilo on 21 Nov 2016, 02:19, edited 2 times in total.
- DesFrSpace
- Registered user
- Posts: 339
- Joined: 24 May 2015, 01:54
Re: Big Red bugged tile.
That sound like an invisible barrier, Staff might find this useful.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.
DEATH SQUAD!
DEATH SQUAD!
- LordLoko
- Registered user
- Posts: 830
- Joined: 16 Oct 2014, 13:35
Re: BIG RED TEST 22/10/2016 BUGS/SUGGESTIONS
Suggestion to the mappers:
We have some georgeous WY container sprites on Lazarus, I would like them to be on cargo bay, thanks
We have some georgeous WY container sprites on Lazarus, I would like them to be on cargo bay, thanks
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: BIG RED TEST 22/10/2016 BUGS/SUGGESTIONS
The map is being reworked. Closed until further notice.
The ambivalent giant white baldie in a jungle near you.