Napalm/Hydrocarbons/Incendiaries Overhaul

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Arachnidnexus
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Re: Napalm/Hydrocarbons/Incendiaries Overhaul

Post by Arachnidnexus » 27 Dec 2016, 18:03

A +1 but I'd like to keep the Xeno abiity to "resist" to drop a lot of stacks at the cost of the self-stun. Maybe give marines that ability but have it be less effective since most marines will be wearing clothes (I hope). Also anything to improve Research would be amazing at this point.

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Re: Napalm/Hydrocarbons/Incendiaries Overhaul

Post by Snypehunter007 » 28 Dec 2016, 11:16

Why did you create two different topics for this? Why not edit the existing one?
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Surrealistik
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Re: Napalm/Hydrocarbons/Incendiaries Overhaul

Post by Surrealistik » 28 Dec 2016, 13:00

Snypehunter007 wrote:Why did you create two different topics for this? Why not edit the existing one?
It's not the same suggestion.

One is super ambitious (this one).

The other is simplified and a much more feasible change in the short term.
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Re: Napalm/Hydrocarbons/Incendiaries Overhaul

Post by apophis775 » 28 Dec 2016, 13:52

Denied. this would utterly fuck atmos due to temperature processing.
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