Tank Traps
- TopHatPenguin
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Tank Traps
Summary (a quick, 2-3 sentence summary): Have engineers be able to create Tank Traps from metal or potentially concrete *New material maybe* but most likely metal.
When created these Tank Traps will block a Crushers momentum charge and will need to be slashed or melted.
They can be shot over/Spat over.
"It is passable (acts like sticky resin to anyone that tries to walk over it)." - Jroinc's good idea
Images for visual representation.
Benefits (How this will benefit the server and game as a whole): Tank Traps for stopping Drifting Crushers.
Details (Description of how you think this would work, the benefits, etc): Pretty much covered in the summary.
Implementation (Optional, if you have an idea how to implement it): Coding and a few new sprites.
When created these Tank Traps will block a Crushers momentum charge and will need to be slashed or melted.
They can be shot over/Spat over.
"It is passable (acts like sticky resin to anyone that tries to walk over it)." - Jroinc's good idea
Images for visual representation.
Benefits (How this will benefit the server and game as a whole): Tank Traps for stopping Drifting Crushers.
Details (Description of how you think this would work, the benefits, etc): Pretty much covered in the summary.
Implementation (Optional, if you have an idea how to implement it): Coding and a few new sprites.
Last edited by TopHatPenguin on 27 Nov 2016, 18:01, edited 4 times in total.
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Re: Tank Traps
Yes, right now theres not really any way to stop crushers, so it would be a good thing to have, also, when are they gonna fucking add sandbags!
+1
+1
- Mook476
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Re: Tank Traps
+1 The Unicorn of Justice said it and I also think it'll be a nice neat addition
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- Jroinc1
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Re: Tank Traps
Hmm. +1 with the following changes.
It blocks a crusher's momentum, but is passable (acts like sticky resin to anyone that tries to walk over it).
I can see it slowing ayys, but not stopping them.
It blocks a crusher's momentum, but is passable (acts like sticky resin to anyone that tries to walk over it).
I can see it slowing ayys, but not stopping them.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Derpislav
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Re: Tank Traps
+1 if still passable. Perhaps you'd have to climb them like a table if marine? I don't really see how they would slow down T1-T2 xenos, though. Carrier is T3 in my head. Slow the fuck out of the carriers.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
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Re: Tank Traps
Bump.
More engineer constructions, who could say no?
More engineer constructions, who could say no?
- Wubs4Scrubs
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- TopHatPenguin
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Re: Tank Traps
It's passable and acts effectively like sticky resin for T3's and blocks a momentum charge from a crusher.Reuben Owen wrote:can the crusher still walk over them?
- NoahKirchner
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- nerocavalier
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Re: Tank Traps
-1 because Noah supports it.
+1 because Engies could use some more love.
+1 because Engies could use some more love.
Troublesome, as usual.
- Kiroking
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Re: Tank Traps
+1 because lets stop the crusher charging from the other side of the map.
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Predators killed: 5
Fema 'Putyuk' Ditashki - Squad Medic, Doctor.
https://imgur.com/EDmhlpA
Predators killed: 5
- Jroinc1
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Re: Tank Traps
Bump.
SOMETHING is desperately needed to stop the 6 crusher meme.
SOMETHING is desperately needed to stop the 6 crusher meme.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- TheDonkified
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Re: Tank Traps
+1 please. This is seriously needed now considering how powerful crushers are, especially with the constant cycle of ramming into the marines and then ramming out to safety.
lother jomes
- Feweh
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Re: Tank Traps
Are you guys crazy?
Do you know how long and difficult it is to set up a fucking tank trap.
Do you know how long and difficult it is to set up a fucking tank trap.
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Re: Tank Traps
You serious? As if plasteel barricades weren't enough, you want fucking concrete tank traps? -1 all the way home.
- Karmac
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Re: Tank Traps
I'll +1 it if it stops runners too.
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Re: Tank Traps
They would use metal and would be like tables but you put infront of the main defenses, plasteel is too scarce, these would be much better to make a lot of.outordinary wrote:You serious? As if plasteel barricades weren't enough, you want fucking concrete tank traps? -1 all the way home.
- MrJJJ
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Re: Tank Traps
From the pictures posted, those are Czeech hedgehogs and Dragon's Teeth.Feweh wrote:Are you guys crazy?
Do you know how long and difficult it is to set up a fucking tank trap.
Dragon's teeth is preety hard.
Czeech hedgehog?
Not so much
Really it just depends what tank trap we doing here that can stop what i assume is a tank that has nearly the same speed as modern tanks nowdays.
(Also weren't you a fireman? when did you guys used tank traps?)
- Feweh
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Re: Tank Traps
MrJJJ wrote:
(Also weren't you a fireman? when did you guys used tank traps?)
Last week to brace a flood waĺl
- Rustarus
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Re: Tank Traps
I gotta +1 this. Though, I think it might be somewhat... hard to make it visually into CM, it could be pretty cool. Lets be honest Feweh, do you REALLY think a fucking bandage and a syringe can heal a gaping wound in minutes? Not everything has to be very realistic
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__________________________________________________
*Dreams mode.... accomplished*-Max Terry
*Getting unfriended on steam by feweh for reasons....* rustarus: If you like pineapple on your pizza I sware to god... I will hate you slightly. But only slightly. Feweh is now offline
When Max Terry is tired (Yes this happened) You hear a voice in your head... Maybe you should tone it down a bit, you seem to be annoying the other marines
*When Max Terry is captured* Young Runner (298) hisses, "*u*k **u **oo Max Terry yells, "FUUUCK YOU!" Max Terry says, "FUCK"
*What everyone thinks of Max Terry* https://youtu.be/eOl_oWxNFrs?t=1185
- driecg36
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Re: Tank Traps
+1, would help the crusher meta
Also feweh, I dont know many people who can build a wall or a metal table in seconds with no tools, i dont think realism is a concern here.
Also feweh, I dont know many people who can build a wall or a metal table in seconds with no tools, i dont think realism is a concern here.
Some guy.
- Symbiosis
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Re: Tank Traps
Call it Pikes, then.
Spear wall! Make it buildable from WOOD and destroyed in one slash. Impacting roots the target for 2-3 seconds and causes damage.
Spear wall! Make it buildable from WOOD and destroyed in one slash. Impacting roots the target for 2-3 seconds and causes damage.
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- Nick123q23
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Re: Tank Traps
Czech Hedgehogs literally only take two pieces of metal and a welder to make.
It's not impossible to make them in the field. Crushers need somekind of countermeasure badly lately, +1
It's not impossible to make them in the field. Crushers need somekind of countermeasure badly lately, +1
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- Crab_Spider
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Re: Tank Traps
It doesn't, but the bandages are actually 2 feet long.Rustarus wrote:I gotta +1 this. Though, I think it might be somewhat... hard to make it visually into CM, it could be pretty cool. Lets be honest Feweh, do you REALLY think a fucking bandage and a syringe can heal a gaping wound in minutes? Not everything has to be very realistic
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