Adding a heartbeat monitor display
- TopHatPenguin
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Adding a heartbeat monitor display
Summary (a quick, 2-3 sentence summary): Add a heart beat monitor display which Bo's can also look at from the Sulaco.
Visual representation:
The added details around the heartbeat monitor would also be nice to add, mission time and Name being the most important imo.
Benefits (How this will benefit the server and game as a whole): Something a Bo can rely on when the camera is out of action and it improves that sweet, sweet immersion.
Details (Description of how you think this would work, the benefits, etc): Add in a visual display which is a separate option to the camera from the Bo's computer.
Implementation (Optional, if you have an idea how to implement it): coding and a small bit of spriting.
Visual representation:
The added details around the heartbeat monitor would also be nice to add, mission time and Name being the most important imo.
Benefits (How this will benefit the server and game as a whole): Something a Bo can rely on when the camera is out of action and it improves that sweet, sweet immersion.
Details (Description of how you think this would work, the benefits, etc): Add in a visual display which is a separate option to the camera from the Bo's computer.
Implementation (Optional, if you have an idea how to implement it): coding and a small bit of spriting.
Last edited by TopHatPenguin on 27 Nov 2016, 19:11, edited 3 times in total.
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- Fickmacher
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- Derpislav
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Re: Adding a heartbeat monitor display
My heartbeat display confirms.Fickmacher wrote:I'm down.
+1.
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- Jroinc1
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Re: Adding a heartbeat monitor display
Okay.
This is called the Crew Monitoring Computer (TM), and is already in...
This is called the Crew Monitoring Computer (TM), and is already in...
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Derpislav
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Re: Adding a heartbeat monitor display
It works only on the Z-level the CMC is on.
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- Jroinc1
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Re: Adding a heartbeat monitor display
Sure? Cause it shows survivors, least it used to.Derpislav wrote:It works only on the Z-level the CMC is on.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- TopHatPenguin
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Re: Adding a heartbeat monitor display
I'm almost positive that doesn't give you a cool atmospheric fitting and lore view of a players heart beat from the comfort of the bridge as a Bo, and as such this suggestion is here.Jroinc1 wrote:Okay.
This is called the Crew Monitoring Computer (TM), and is already in...
- TopHatPenguin
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Re: Adding a heartbeat monitor display
Bump for more feedback.
- CraayyZ
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Re: Adding a heartbeat monitor display
Command should get one of those CMC machines in the Bridge, and have it organized in Squads. Make it a lot like the movie! +1 pls
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- TopHatPenguin
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Re: Adding a heartbeat monitor display
Would be really neat to see in although, no idea if it's actually do-able as in sprite wise.
Either way it'd be neat so here's a good ol'bump.
Either way it'd be neat so here's a good ol'bump.
- Snypehunter007
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Re: Adding a heartbeat monitor display
You are just trying to save it from me.TopHatPenguin wrote:Bump for more feedback.
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- Crab_Spider
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Re: Adding a heartbeat monitor display
Hold the phone Snype! This post needs to be defibbed!
+1 Knowing when your men are dying or still kicking is a huge advantage in knowing how to adapt to strategy against the xenos. Even though there'd be more lag generated, I would honestly enjoy having the ability to direct medics to the location of another Marine from a different squad.
+1 Knowing when your men are dying or still kicking is a huge advantage in knowing how to adapt to strategy against the xenos. Even though there'd be more lag generated, I would honestly enjoy having the ability to direct medics to the location of another Marine from a different squad.
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- KingKire
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Re: Adding a heartbeat monitor display
We already have this in ss13, you jsut have 3 sprite states for health: healthy is green stable heart beat, medium is orange unhealthy heart beat sign, and critical is some weird jaggey stuff.
You just need an animated sprite for each state (or not, you can just let it be a stable image), but thats up to the spriters to do the leg work on that.
You just need an animated sprite for each state (or not, you can just let it be a stable image), but thats up to the spriters to do the leg work on that.
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But seriously, does uh, anyone know the way out?!
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- louisloftcraft
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Re: Adding a heartbeat monitor display
1+ could give good insight of squad health status so command can know the combat readiness or when to withdraw squads/troops from the front line, as crab_spider said "could give a whole know tactical advantage".
- Tristan63
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Re: Adding a heartbeat monitor display
Thats on TG code, not old baycode. This can be done using the landing/ice map that is already in the game, and putting dots on it with the colors for health status, exclamation marks can be SLS?KingKire wrote:We already have this in ss13, you jsut have 3 sprite states for health: healthy is green stable heart beat, medium is orange unhealthy heart beat sign, and critical is some weird jaggey stuff.
You just need an animated sprite for each state (or not, you can just let it be a stable image), but thats up to the spriters to do the leg work on that.
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Re: Adding a heartbeat monitor display
Hells yeah, if this can be done I'd love to see it.
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- TheMaskedMan2
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Re: Adding a heartbeat monitor display
+1 because immersion.
Also lets replace the HP indicator with a fancy little heartbeat monitor thing.
Also lets replace the HP indicator with a fancy little heartbeat monitor thing.
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