Give the ability to Crawl.

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Martzin
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Give the ability to Crawl.

Post by Martzin » 27 Nov 2016, 21:38

Summary (a quick, 2-3 sentence summary):Allow downed humans/xenos to be able to crawl on the ground depending on how injured they are. They will stand up after some amount of time, though standing is also dependent on their health.

Benefits (How this will benefit the server and game as a whole):May decrease saltiness and will give people a small chance of escaping from a xeno/human if they're pounced or collapse, or accidently pounce into a wall.

Details (Description of how you think this would work, the benefits, etc):Basically depending on how healthy an individual is, the more repeatedly they can crawl. Someone at 100 or high health can crawl to the next tile the second they click/use keys to move around and won't need to stop. People who are injured but lean to healthy can crawl for a fair amount of time and not have to stop, while people leaning on red can crawl a short distance but will need to eventually stop and wait to muster up more strength. People at red health can crawl barely longer than 4 tiles before they're too encumbered by their wounds, and crit can't crawl at all. Change these details however is seen fit.

Implementation (Optional, if you have an idea how to implement it):Through code.
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Nightwolf901
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Re: Give the ability to Crawl.

Post by Nightwolf901 » 27 Nov 2016, 21:42

I Find this would be amazing for both sides But i see it as more of a marine helper than Xeno helper in most cases. If a Xeno is down. They are usually dead the moment they fall they are dead. But giving this a reason for Xenos to actually nest downed humans who /can't/ stand? *Shivers*. It will give some of those marines who actually know what to do a better chance to even escape. So you get a +1 From me
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Re: Give the ability to Crawl.

Post by TopHatPenguin » 27 Nov 2016, 21:48

Similar to this thread which is still kicking.

Crawling is a thing but it's gimmicky as all hell and rather broken, sometimes it requires both legs to be lost sometimes just one or none.

It would be nice to make it less gimmicky though.
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Martzin
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Re: Give the ability to Crawl.

Post by Martzin » 27 Nov 2016, 21:59

TopHatPenguin wrote:Similar to this thread which is still kicking.

Crawling is a thing but it's gimmicky as all hell and rather broken, sometimes it requires both legs to be lost sometimes just one or none.

It would be nice to make it less gimmicky though.
In that case, the new suggestion should be to make crawling available at all times and not under certain conditions/random chance. We could also have it take in more factors like your limb status, but for now let's keep things simple, yeah?
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Re: Give the ability to Crawl.

Post by YungCuz » 30 Nov 2016, 13:52

Unsure if this thread is still going but +1.
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Re: Give the ability to Crawl.

Post by Sad_Corn » 30 Nov 2016, 16:15

Gosh, this would be so great, to crawl and run from corrosive boiler clouds

+1
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Re: Give the ability to Crawl.

Post by Boltersam » 01 Dec 2016, 18:14

Duplicate, and the original crawling suggestion (Really old by now) was denied.

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Re: Give the ability to Crawl.

Post by forwardslashN » 04 Dec 2016, 10:29

Duplicate. We cannot do crawling right now, but when or if we can, we'll look into it. Resolved.
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