Help?
- NescauComToddy
- Posts: 598
- Joined: 18 Nov 2016, 19:00
- Location: Sao Paulo
- Byond: NescauComToddy
Help?
Does anyone have a good med and doc setup?Need to find some...
Peter.
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Help?
Copy/paste time AGAIN, yay! Also, sur'll prob have some stuff for you too.
This is general fastchem knowlege, then my full FoB doc loadout (takes me 25 min to fully prep), then how to deploy, then triage examples (Not really that relevant).
FULL MED LIST WITH OPTIMAL RECIPES AND LOADOUT.
Personally, I have 4 labeled hypos on me at all times, loaded as listed.
Healmix-20u bicard, 20u tricord, 10u dex+, 10u tramadol- Basically the optimal mix for our server, and absurdly powerful at stabilizing due to the dex+, though in most cases, you gotta piledrive at least half the hypo before they have enough to deal with more than scratch damage (but REAL good at dosing controls, and designed that dumping 30u into an untreated 'rine, OR one with a single tricord hypo won't cause an overdose, so safe to use!). The most difficult to make, but can be made RELATIVELY simply in 300u batches.
1. Borrow/steal the bluespace beaker. Dump in 2 bottles of inaprov and one of anti-tox. Add 60u carbon. Place in backpack.
2. Run and get 2 dex pills. Add 20u carbon, and 20u iron to a REGULAR, 60u beaker, then dump both pills into the beaker. Due to 60u beaker limit, you'll be left with 60u if dex+. Dump it into the bluespace beaker.
3. Make 6 bottles with 50u each, proportions as given up top, except no tramadol.
4. Get a bottle of tramadol pills, dissolve one in each bottle.
360u done, and only uses 10 power and requires 4 steps. The most difficult part is honestly making the 6 bottles due to chemmaster limits (Can only store 120u in buffer, get ready to press buttons repeatedly).
*Fill your hypo, head to the Rasputin, amaze everyone by dealing with the 6 critical marines before they can even be dragged off to medbay.*
Burnmix- 30u dermaline, 30u kelotane- Marginal utility, but there are 3 main damage types, and easy to prepare, so... yeah.
1. Grab a 120u beaker, fill it with 20u phosphorous, and 20u oxygen.
2. Grab a kelotane pill bottle, dissolve pills till the bottle's full.
Makes 120u (2 bottles), costs 4 power and 2 steps. Simple, not much to say, deliberately does not contain tricord for ease of prep, and my healmix has tricord.
*Fill and label a hypo, forget about it till the boiler comes knocking.*
Antitox+ -40u antitox, 20u spacacillin- A staple against toxic wounds and for surgery. Give EVERYONE you do surgery on 2-3 jabs, and you never need to worry about infection. Be careful with abusing it, though, as spaceacillin stays around for a while (Safe, unless someone else is dropping pills down his throat). Also criminally easy to make.
1. Grab the bluespace beaker. Dump 2 antitox bottles in.
2. Grab a antibiotic pill bottle, dump 60u worth of pills in. You're done.
Makes 180u (3 bottles), costs ZERO power, and 2 steps. Literally free, and pretty self-descriptive. Also deliberately does not contain tricord, same reasons.
*Fill your hypo, forget about it till you run out after like 12 surgeries, realize it's the silent hero.*
Perdiox- 60u perdiox (PREETY SIMPLE, RIGHT?)- Yeah. With the previous recipe, you should have enough to give ANYONE a single jab if they have damage, before they mention anything. A staple of the FOB doctor, as scanning facilities and surgery time are very limited down there.
Recipe restated for clarity, and idiot-proofing with larger number of steps.
1. Get the bluespace beaker, 2 dex pills, 20u of water from the sink, 20u oxygen from the dispenser, and 60u sodium from the dispenser. Combine.
2. Remove excess dexalin via chemmaster.
3. Grind plasma into bluespace beaker (2 sheets if possible, but you can get by with one). Put bluespace beaker in backpack.
4. Mix 120u bicard in a REGULAR large beaker from a 60u inaprov bottle, and 60u carbon .
5. Dump the REGULAR beaker INTO the bluespace beaker.
Makes 120u (2 bottles), costs 14 power, slightly larger step list for clarity. Hit ANYONE with broken bones/ UNEXPLAINED DAMAGE with a single jab.
*Run into medbay as the other guys are struggling to deal with 14 casualties with broken chests, treat ALL the organ damage within 20 seconds and 2 refills.*
If you make ONE batch of each of this list, that'll cost you 28 power and make 13 bottles. A CLB can hold 21 items. Personally, I put all the bottles in my CLB (Label them using either a labeler or the chemmaster, and put the lids on all of the spare ones, so you only have 4 open bottles at any one time, for ease-of-use), then add 5 quick-clots (I DON'T hypo those b/c I want to know how many I have left, they're the most important tool you can have), then add 2 advanced trauma packs and an advanced burn pack. That fills my CLB. Make another batch of perdiox for the other docs (Watch them ignore it... EVEN WHEN TOLD...).
My standard loadout is this, and it's HEAVILY biased for a FOB doc, as you can treat anything pretty much optimally and instantly.
Standard surgery outfit (mask, gloves, ect...)
Eyes- Medhud. ALWAYS HAVE ONE. MOST IMPORTANT THING. Without this, you're just guessing.
Belt- CLB, loaded as listed.
Pockets- "Healmix" hypospray and flashlight (Ease of access, as most commonly used items)
Suit storage- Health scanner (Ease of access)
Backpack (7 items)
----- "Burnmix" and "Antitox+" hyposprays (Moderate ease of access, but not as essential)
----- Surgery mask and Anesthetic tank (Moderate ease of access, and only real place they fit)
----- An advanced first aid kit. (7 items) Label it SOMETHING like "Surgical Tools" to keep it from being taken.
---------- All surgical tools except the DRILL (useless), the Nanopaste (VERY marginal), and the FIx-o-vein (in another box).
----- A regular first aid kit. (7 items) Label it SOMETHING like "Surgical Supplies" to keep it from being taken.
---------- The "Perdiox" hypo (Usually unneeded unless you're going to do surgery), 3 O- blood bags (Medbay got plenty, and when you need it, YOU NEED IT), the Fix-o-vein (Marginal, but brain surgery uses it), the stethoscope (WHERE YOU'RE GOING, THERE ARE NO ADVANCED BODY SCANNERS!... but really just for show), and soap (can clean anything, never runs out, use when possible).
----- And FREE SLOT! Bring whatever you want here. I usually bring a spare anesthetic tank, as after a dozen or so surgeries, the tank runs dry, OR another first-aid kit loaded with advanced bruise kits and quick-clot, as those are important and you run through them fast.
Suit slots- M1911 and ONE magazine. You don't fight. This is for EITHER supressive fire at the FoB, OR killing facehuggers. Don't be COMBATDOC, you have more important things.
Hands- Carry a folded roller bed (for surgery).
Pull- Pull an IV for the blood you're carrying.
Deployment- Unfold bed, park the IV next to you, drop the mask and tank, and put one of your surgery kits on either side of you. You now have access to ALL tools of a full surgery by drag-clicking the kits, AND you have perdiox with you, AND you have your standard medical arsenal as WELL! You are actually better equipped than roundstart medical! Additionally, Yakety-saxing out when a runner says hi takes like 5-10 seconds (Grab the 4 items, fold the bed, and pull the IV)
Standard triage. The dropship has just arrived, wounded inbound. You're outside the pad.
It arrives, first thing you see is 3 guys, one is blinking red, another is dark-red, another is light-yellow with a missing leg.
Sprint in. Get past all the other people trying to drag them off to medbay, and jab each of them with a healmix shot, 2 if you can swing it.
Let "them" pull the patients off, while re-filling your hypo.
Did either of their health bars jump up massively? That's indicative of organ damage, get your perdiox hypo and give-em a jab. Hell, give ALL of them a jab as they're being brought to medbay.
YOU WILL NOTE you haven't used your health scanner yet, because you DIDN'T need it, and it takes up those critical seconds. Healmix fixes everything, and perdiox is good practice.
NOW, scan them. I'm gonna assume there's another decent doc, and a baldie.
Hand the one with the missing leg to the baldie. It's relatively easy to do, and he's not in critical danger, BUT be sure to check up on him, and scan him before he leaves. NEXT.
The dark-red one has 60-ish brute damage, a broken chest, and no organ damage. Only chems present are a trace of tramadol from the healmix previously. Pass him to the experienced doc, and optionally pile-drive your whole heal-mix hypo into him. Won't hurt. NEXT.
The blinking-red one has broken ribs, a collapsed lung, 80 brute to the chest and an infection, no organ damage (remember the perdiox...), internal bleeding, a 40% blood level, AND a broken head with no damage. No chems except a trace of tramadol. Overall health is about -85. Ouch.
Totally fixable, but work fast. Hit him with more healmix (Optionally, swear at the medic). The dex+ will keep popping him out of crit, and the healing effect's good. Quick-clot him, THEN advance-trauma-kit the chest. Get him on an IV as soon as possible, this one NEEDS that blood you got in the kit. Jab him 3 times with the antitox+, then take him to surger... OH WAIT, BOTH ARE IN USE! No problem, you're prepped for surgery outside! Unpack your kit, and give him a taste of ACTUAL doctoring. Fix his chest, THEN hit him with perdiox for the lung, then get his head. Scan him, take your stuff off him, load back up, THEN check on the other two. The baldie probably replaced the wrong leg, while the experienced one's probably finishing up. Assist as needed, and wait for the next wave.
This is general fastchem knowlege, then my full FoB doc loadout (takes me 25 min to fully prep), then how to deploy, then triage examples (Not really that relevant).
FULL MED LIST WITH OPTIMAL RECIPES AND LOADOUT.
Personally, I have 4 labeled hypos on me at all times, loaded as listed.
Healmix-20u bicard, 20u tricord, 10u dex+, 10u tramadol- Basically the optimal mix for our server, and absurdly powerful at stabilizing due to the dex+, though in most cases, you gotta piledrive at least half the hypo before they have enough to deal with more than scratch damage (but REAL good at dosing controls, and designed that dumping 30u into an untreated 'rine, OR one with a single tricord hypo won't cause an overdose, so safe to use!). The most difficult to make, but can be made RELATIVELY simply in 300u batches.
1. Borrow/steal the bluespace beaker. Dump in 2 bottles of inaprov and one of anti-tox. Add 60u carbon. Place in backpack.
2. Run and get 2 dex pills. Add 20u carbon, and 20u iron to a REGULAR, 60u beaker, then dump both pills into the beaker. Due to 60u beaker limit, you'll be left with 60u if dex+. Dump it into the bluespace beaker.
3. Make 6 bottles with 50u each, proportions as given up top, except no tramadol.
4. Get a bottle of tramadol pills, dissolve one in each bottle.
360u done, and only uses 10 power and requires 4 steps. The most difficult part is honestly making the 6 bottles due to chemmaster limits (Can only store 120u in buffer, get ready to press buttons repeatedly).
*Fill your hypo, head to the Rasputin, amaze everyone by dealing with the 6 critical marines before they can even be dragged off to medbay.*
Burnmix- 30u dermaline, 30u kelotane- Marginal utility, but there are 3 main damage types, and easy to prepare, so... yeah.
1. Grab a 120u beaker, fill it with 20u phosphorous, and 20u oxygen.
2. Grab a kelotane pill bottle, dissolve pills till the bottle's full.
Makes 120u (2 bottles), costs 4 power and 2 steps. Simple, not much to say, deliberately does not contain tricord for ease of prep, and my healmix has tricord.
*Fill and label a hypo, forget about it till the boiler comes knocking.*
Antitox+ -40u antitox, 20u spacacillin- A staple against toxic wounds and for surgery. Give EVERYONE you do surgery on 2-3 jabs, and you never need to worry about infection. Be careful with abusing it, though, as spaceacillin stays around for a while (Safe, unless someone else is dropping pills down his throat). Also criminally easy to make.
1. Grab the bluespace beaker. Dump 2 antitox bottles in.
2. Grab a antibiotic pill bottle, dump 60u worth of pills in. You're done.
Makes 180u (3 bottles), costs ZERO power, and 2 steps. Literally free, and pretty self-descriptive. Also deliberately does not contain tricord, same reasons.
*Fill your hypo, forget about it till you run out after like 12 surgeries, realize it's the silent hero.*
Perdiox- 60u perdiox (PREETY SIMPLE, RIGHT?)- Yeah. With the previous recipe, you should have enough to give ANYONE a single jab if they have damage, before they mention anything. A staple of the FOB doctor, as scanning facilities and surgery time are very limited down there.
Recipe restated for clarity, and idiot-proofing with larger number of steps.
1. Get the bluespace beaker, 2 dex pills, 20u of water from the sink, 20u oxygen from the dispenser, and 60u sodium from the dispenser. Combine.
2. Remove excess dexalin via chemmaster.
3. Grind plasma into bluespace beaker (2 sheets if possible, but you can get by with one). Put bluespace beaker in backpack.
4. Mix 120u bicard in a REGULAR large beaker from a 60u inaprov bottle, and 60u carbon .
5. Dump the REGULAR beaker INTO the bluespace beaker.
Makes 120u (2 bottles), costs 14 power, slightly larger step list for clarity. Hit ANYONE with broken bones/ UNEXPLAINED DAMAGE with a single jab.
*Run into medbay as the other guys are struggling to deal with 14 casualties with broken chests, treat ALL the organ damage within 20 seconds and 2 refills.*
If you make ONE batch of each of this list, that'll cost you 28 power and make 13 bottles. A CLB can hold 21 items. Personally, I put all the bottles in my CLB (Label them using either a labeler or the chemmaster, and put the lids on all of the spare ones, so you only have 4 open bottles at any one time, for ease-of-use), then add 5 quick-clots (I DON'T hypo those b/c I want to know how many I have left, they're the most important tool you can have), then add 2 advanced trauma packs and an advanced burn pack. That fills my CLB. Make another batch of perdiox for the other docs (Watch them ignore it... EVEN WHEN TOLD...).
My standard loadout is this, and it's HEAVILY biased for a FOB doc, as you can treat anything pretty much optimally and instantly.
Standard surgery outfit (mask, gloves, ect...)
Eyes- Medhud. ALWAYS HAVE ONE. MOST IMPORTANT THING. Without this, you're just guessing.
Belt- CLB, loaded as listed.
Pockets- "Healmix" hypospray and flashlight (Ease of access, as most commonly used items)
Suit storage- Health scanner (Ease of access)
Backpack (7 items)
----- "Burnmix" and "Antitox+" hyposprays (Moderate ease of access, but not as essential)
----- Surgery mask and Anesthetic tank (Moderate ease of access, and only real place they fit)
----- An advanced first aid kit. (7 items) Label it SOMETHING like "Surgical Tools" to keep it from being taken.
---------- All surgical tools except the DRILL (useless), the Nanopaste (VERY marginal), and the FIx-o-vein (in another box).
----- A regular first aid kit. (7 items) Label it SOMETHING like "Surgical Supplies" to keep it from being taken.
---------- The "Perdiox" hypo (Usually unneeded unless you're going to do surgery), 3 O- blood bags (Medbay got plenty, and when you need it, YOU NEED IT), the Fix-o-vein (Marginal, but brain surgery uses it), the stethoscope (WHERE YOU'RE GOING, THERE ARE NO ADVANCED BODY SCANNERS!... but really just for show), and soap (can clean anything, never runs out, use when possible).
----- And FREE SLOT! Bring whatever you want here. I usually bring a spare anesthetic tank, as after a dozen or so surgeries, the tank runs dry, OR another first-aid kit loaded with advanced bruise kits and quick-clot, as those are important and you run through them fast.
Suit slots- M1911 and ONE magazine. You don't fight. This is for EITHER supressive fire at the FoB, OR killing facehuggers. Don't be COMBATDOC, you have more important things.
Hands- Carry a folded roller bed (for surgery).
Pull- Pull an IV for the blood you're carrying.
Deployment- Unfold bed, park the IV next to you, drop the mask and tank, and put one of your surgery kits on either side of you. You now have access to ALL tools of a full surgery by drag-clicking the kits, AND you have perdiox with you, AND you have your standard medical arsenal as WELL! You are actually better equipped than roundstart medical! Additionally, Yakety-saxing out when a runner says hi takes like 5-10 seconds (Grab the 4 items, fold the bed, and pull the IV)
Standard triage. The dropship has just arrived, wounded inbound. You're outside the pad.
It arrives, first thing you see is 3 guys, one is blinking red, another is dark-red, another is light-yellow with a missing leg.
Sprint in. Get past all the other people trying to drag them off to medbay, and jab each of them with a healmix shot, 2 if you can swing it.
Let "them" pull the patients off, while re-filling your hypo.
Did either of their health bars jump up massively? That's indicative of organ damage, get your perdiox hypo and give-em a jab. Hell, give ALL of them a jab as they're being brought to medbay.
YOU WILL NOTE you haven't used your health scanner yet, because you DIDN'T need it, and it takes up those critical seconds. Healmix fixes everything, and perdiox is good practice.
NOW, scan them. I'm gonna assume there's another decent doc, and a baldie.
Hand the one with the missing leg to the baldie. It's relatively easy to do, and he's not in critical danger, BUT be sure to check up on him, and scan him before he leaves. NEXT.
The dark-red one has 60-ish brute damage, a broken chest, and no organ damage. Only chems present are a trace of tramadol from the healmix previously. Pass him to the experienced doc, and optionally pile-drive your whole heal-mix hypo into him. Won't hurt. NEXT.
The blinking-red one has broken ribs, a collapsed lung, 80 brute to the chest and an infection, no organ damage (remember the perdiox...), internal bleeding, a 40% blood level, AND a broken head with no damage. No chems except a trace of tramadol. Overall health is about -85. Ouch.
Totally fixable, but work fast. Hit him with more healmix (Optionally, swear at the medic). The dex+ will keep popping him out of crit, and the healing effect's good. Quick-clot him, THEN advance-trauma-kit the chest. Get him on an IV as soon as possible, this one NEEDS that blood you got in the kit. Jab him 3 times with the antitox+, then take him to surger... OH WAIT, BOTH ARE IN USE! No problem, you're prepped for surgery outside! Unpack your kit, and give him a taste of ACTUAL doctoring. Fix his chest, THEN hit him with perdiox for the lung, then get his head. Scan him, take your stuff off him, load back up, THEN check on the other two. The baldie probably replaced the wrong leg, while the experienced one's probably finishing up. Assist as needed, and wait for the next wave.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- NescauComToddy
- Posts: 598
- Joined: 18 Nov 2016, 19:00
- Location: Sao Paulo
- Byond: NescauComToddy
Re: Help?
Holy crap!ThanksJroinc1 wrote:Copy/paste time AGAIN, yay! Also, sur'll prob have some stuff for you too.
This is general fastchem knowlege, then my full FoB doc loadout (takes me 25 min to fully prep), then how to deploy, then triage examples (Not really that relevant).
FULL MED LIST WITH OPTIMAL RECIPES AND LOADOUT.
Personally, I have 4 labeled hypos on me at all times, loaded as listed.
Healmix-20u bicard, 20u tricord, 10u dex+, 10u tramadol- Basically the optimal mix for our server, and absurdly powerful at stabilizing due to the dex+, though in most cases, you gotta piledrive at least half the hypo before they have enough to deal with more than scratch damage (but REAL good at dosing controls, and designed that dumping 30u into an untreated 'rine, OR one with a single tricord hypo won't cause an overdose, so safe to use!). The most difficult to make, but can be made RELATIVELY simply in 300u batches.
1. Borrow/steal the bluespace beaker. Dump in 2 bottles of inaprov and one of anti-tox. Add 60u carbon. Place in backpack.
2. Run and get 2 dex pills. Add 20u carbon, and 20u iron to a REGULAR, 60u beaker, then dump both pills into the beaker. Due to 60u beaker limit, you'll be left with 60u if dex+. Dump it into the bluespace beaker.
3. Make 6 bottles with 50u each, proportions as given up top, except no tramadol.
4. Get a bottle of tramadol pills, dissolve one in each bottle.
360u done, and only uses 10 power and requires 4 steps. The most difficult part is honestly making the 6 bottles due to chemmaster limits (Can only store 120u in buffer, get ready to press buttons repeatedly).
*Fill your hypo, head to the Rasputin, amaze everyone by dealing with the 6 critical marines before they can even be dragged off to medbay.*
Burnmix- 30u dermaline, 30u kelotane- Marginal utility, but there are 3 main damage types, and easy to prepare, so... yeah.
1. Grab a 120u beaker, fill it with 20u phosphorous, and 20u oxygen.
2. Grab a kelotane pill bottle, dissolve pills till the bottle's full.
Makes 120u (2 bottles), costs 4 power and 2 steps. Simple, not much to say, deliberately does not contain tricord for ease of prep, and my healmix has tricord.
*Fill and label a hypo, forget about it till the boiler comes knocking.*
Antitox+ -40u antitox, 20u spacacillin- A staple against toxic wounds and for surgery. Give EVERYONE you do surgery on 2-3 jabs, and you never need to worry about infection. Be careful with abusing it, though, as spaceacillin stays around for a while (Safe, unless someone else is dropping pills down his throat). Also criminally easy to make.
1. Grab the bluespace beaker. Dump 2 antitox bottles in.
2. Grab a antibiotic pill bottle, dump 60u worth of pills in. You're done.
Makes 180u (3 bottles), costs ZERO power, and 2 steps. Literally free, and pretty self-descriptive. Also deliberately does not contain tricord, same reasons.
*Fill your hypo, forget about it till you run out after like 12 surgeries, realize it's the silent hero.*
Perdiox- 60u perdiox (PREETY SIMPLE, RIGHT?)- Yeah. With the previous recipe, you should have enough to give ANYONE a single jab if they have damage, before they mention anything. A staple of the FOB doctor, as scanning facilities and surgery time are very limited down there.
Recipe restated for clarity, and idiot-proofing with larger number of steps.
1. Get the bluespace beaker, 2 dex pills, 20u of water from the sink, 20u oxygen from the dispenser, and 60u sodium from the dispenser. Combine.
2. Remove excess dexalin via chemmaster.
3. Grind plasma into bluespace beaker (2 sheets if possible, but you can get by with one). Put bluespace beaker in backpack.
4. Mix 120u bicard in a REGULAR large beaker from a 60u inaprov bottle, and 60u carbon .
5. Dump the REGULAR beaker INTO the bluespace beaker.
Makes 120u (2 bottles), costs 14 power, slightly larger step list for clarity. Hit ANYONE with broken bones/ UNEXPLAINED DAMAGE with a single jab.
*Run into medbay as the other guys are struggling to deal with 14 casualties with broken chests, treat ALL the organ damage within 20 seconds and 2 refills.*
If you make ONE batch of each of this list, that'll cost you 28 power and make 13 bottles. A CLB can hold 21 items. Personally, I put all the bottles in my CLB (Label them using either a labeler or the chemmaster, and put the lids on all of the spare ones, so you only have 4 open bottles at any one time, for ease-of-use), then add 5 quick-clots (I DON'T hypo those b/c I want to know how many I have left, they're the most important tool you can have), then add 2 advanced trauma packs and an advanced burn pack. That fills my CLB. Make another batch of perdiox for the other docs (Watch them ignore it... EVEN WHEN TOLD...).
My standard loadout is this, and it's HEAVILY biased for a FOB doc, as you can treat anything pretty much optimally and instantly.
Standard surgery outfit (mask, gloves, ect...)
Eyes- Medhud. ALWAYS HAVE ONE. MOST IMPORTANT THING. Without this, you're just guessing.
Belt- CLB, loaded as listed.
Pockets- "Healmix" hypospray and flashlight (Ease of access, as most commonly used items)
Suit storage- Health scanner (Ease of access)
Backpack (7 items)
----- "Burnmix" and "Antitox+" hyposprays (Moderate ease of access, but not as essential)
----- Surgery mask and Anesthetic tank (Moderate ease of access, and only real place they fit)
----- An advanced first aid kit. (7 items) Label it SOMETHING like "Surgical Tools" to keep it from being taken.
---------- All surgical tools except the DRILL (useless), the Nanopaste (VERY marginal), and the FIx-o-vein (in another box).
----- A regular first aid kit. (7 items) Label it SOMETHING like "Surgical Supplies" to keep it from being taken.
---------- The "Perdiox" hypo (Usually unneeded unless you're going to do surgery), 3 O- blood bags (Medbay got plenty, and when you need it, YOU NEED IT), the Fix-o-vein (Marginal, but brain surgery uses it), the stethoscope (WHERE YOU'RE GOING, THERE ARE NO ADVANCED BODY SCANNERS!... but really just for show), and soap (can clean anything, never runs out, use when possible).
----- And FREE SLOT! Bring whatever you want here. I usually bring a spare anesthetic tank, as after a dozen or so surgeries, the tank runs dry, OR another first-aid kit loaded with advanced bruise kits and quick-clot, as those are important and you run through them fast.
Suit slots- M1911 and ONE magazine. You don't fight. This is for EITHER supressive fire at the FoB, OR killing facehuggers. Don't be COMBATDOC, you have more important things.
Hands- Carry a folded roller bed (for surgery).
Pull- Pull an IV for the blood you're carrying.
Deployment- Unfold bed, park the IV next to you, drop the mask and tank, and put one of your surgery kits on either side of you. You now have access to ALL tools of a full surgery by drag-clicking the kits, AND you have perdiox with you, AND you have your standard medical arsenal as WELL! You are actually better equipped than roundstart medical! Additionally, Yakety-saxing out when a runner says hi takes like 5-10 seconds (Grab the 4 items, fold the bed, and pull the IV)
Standard triage. The dropship has just arrived, wounded inbound. You're outside the pad.
It arrives, first thing you see is 3 guys, one is blinking red, another is dark-red, another is light-yellow with a missing leg.
Sprint in. Get past all the other people trying to drag them off to medbay, and jab each of them with a healmix shot, 2 if you can swing it.
Let "them" pull the patients off, while re-filling your hypo.
Did either of their health bars jump up massively? That's indicative of organ damage, get your perdiox hypo and give-em a jab. Hell, give ALL of them a jab as they're being brought to medbay.
YOU WILL NOTE you haven't used your health scanner yet, because you DIDN'T need it, and it takes up those critical seconds. Healmix fixes everything, and perdiox is good practice.
NOW, scan them. I'm gonna assume there's another decent doc, and a baldie.
Hand the one with the missing leg to the baldie. It's relatively easy to do, and he's not in critical danger, BUT be sure to check up on him, and scan him before he leaves. NEXT.
The dark-red one has 60-ish brute damage, a broken chest, and no organ damage. Only chems present are a trace of tramadol from the healmix previously. Pass him to the experienced doc, and optionally pile-drive your whole heal-mix hypo into him. Won't hurt. NEXT.
The blinking-red one has broken ribs, a collapsed lung, 80 brute to the chest and an infection, no organ damage (remember the perdiox...), internal bleeding, a 40% blood level, AND a broken head with no damage. No chems except a trace of tramadol. Overall health is about -85. Ouch.
Totally fixable, but work fast. Hit him with more healmix (Optionally, swear at the medic). The dex+ will keep popping him out of crit, and the healing effect's good. Quick-clot him, THEN advance-trauma-kit the chest. Get him on an IV as soon as possible, this one NEEDS that blood you got in the kit. Jab him 3 times with the antitox+, then take him to surger... OH WAIT, BOTH ARE IN USE! No problem, you're prepped for surgery outside! Unpack your kit, and give him a taste of ACTUAL doctoring. Fix his chest, THEN hit him with perdiox for the lung, then get his head. Scan him, take your stuff off him, load back up, THEN check on the other two. The baldie probably replaced the wrong leg, while the experienced one's probably finishing up. Assist as needed, and wait for the next wave.
Peter.
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Help?
No prob. There are some like this scattered around in guides too.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- NescauComToddy
- Posts: 598
- Joined: 18 Nov 2016, 19:00
- Location: Sao Paulo
- Byond: NescauComToddy
Re: Help?
Yep,i was playing was a med so I had to stay watching the gamecause when I wrote the message, a marine got captured and I had to punch my way out from the xeno attacking meSimo94 wrote:he just wanted quick help........you overkilled it D=
Peter.
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).