The Normal Sm Emitter

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TopHatPenguin
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The Normal Sm Emitter

Post by TopHatPenguin » 06 Dec 2016, 17:02

Bug Description: The normal Sm emitter can shoot more then fire tiles.
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Emitter seems to have been moved from the Sm to cover the engineering ladders.
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Fires way more then five tiles.
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Steps to reproduce:
1) Move the normal Emitter
2) Place in new location
3) Watch as it shoots way more then five tiles

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Sad_Corn
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Re: The Normal Sm Emitter

Post by Sad_Corn » 06 Dec 2016, 21:20

Wow, for me that was normal, I didn't know that was actually a bug
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

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Skane10634
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Re: The Normal Sm Emitter

Post by Skane10634 » 07 Dec 2016, 01:08

"Working as intended" ~Myself

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mullvad
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Re: The Normal Sm Emitter

Post by mullvad » 12 Dec 2016, 08:25

Emitters shoot high-powered projectiles, they don't dissipate that easily, feature imo

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MadSnailDisease
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Re: The Normal Sm Emitter

Post by MadSnailDisease » 15 Dec 2016, 15:36

Not a feature in that its pretty OP on ladders etc. It'll be fixed soon(TM).

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Jroinc1
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Re: The Normal Sm Emitter

Post by Jroinc1 » 16 Dec 2016, 00:27

Does this REALLY need a nerf? It won't really change being able to cover ladders with it, so go ahead, just... It's a LASER. INFINITE range, till the beam de-coheres.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Snypehunter007
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Re: The Normal Sm Emitter

Post by Snypehunter007 » 16 Dec 2016, 11:11

Can anyone else confirm this?
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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MadSnailDisease
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Re: The Normal Sm Emitter

Post by MadSnailDisease » 16 Dec 2016, 13:33

I mean the changelog says it, made by apop. I'll double check with him anyways.

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MadSnailDisease
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Re: The Normal Sm Emitter

Post by MadSnailDisease » 17 Dec 2016, 23:48

Fixed.

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